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Morph
http://thefarwilds.com/forum/viewtopic.php?f=4&t=560
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Author:  doiron [ Mon Jan 19, 2009 4:02 am ]
Post subject:  Morph

Morph seems to have a flux cost of just the transformation cost and doesn't factor in the free heal it currently provides as well. Taking a dead creature, changing it into a bigger (usually bader) creature and giving it a full heal seems very cheap for 3 flux.

I'd say either increase the flux cost to 5, or give the post-morph creature the same health deficit as the starting creature (either by saying it was down 3 hp before, it'll be down 3 hp after or as a percent change; first being easier to implement).

Author:  mindstheatre [ Mon Jan 19, 2009 4:03 am ]
Post subject:  Re: Morph

I was honestly thinking of posting this myself. I concur whole-heartedly, and I never agree with nerfing cards.

Author:  cylone [ Sun Jan 25, 2009 6:18 pm ]
Post subject:  Re: Morph

Certainly should be!
This card is way too cheap for what it does, its almost as bad as Drain Blood.

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