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Author: | doiron [ Mon Jan 19, 2009 4:02 am ] |
Post subject: | Morph |
Morph seems to have a flux cost of just the transformation cost and doesn't factor in the free heal it currently provides as well. Taking a dead creature, changing it into a bigger (usually bader) creature and giving it a full heal seems very cheap for 3 flux. I'd say either increase the flux cost to 5, or give the post-morph creature the same health deficit as the starting creature (either by saying it was down 3 hp before, it'll be down 3 hp after or as a percent change; first being easier to implement). |
Author: | mindstheatre [ Mon Jan 19, 2009 4:03 am ] |
Post subject: | Re: Morph |
I was honestly thinking of posting this myself. I concur whole-heartedly, and I never agree with nerfing cards. |
Author: | cylone [ Sun Jan 25, 2009 6:18 pm ] |
Post subject: | Re: Morph |
Certainly should be! This card is way too cheap for what it does, its almost as bad as Drain Blood. |
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