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 Post subject: Cards that might use some tweaks
 Post Posted: Sat Jan 24, 2009 6:08 pm 
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Joined: Fri Nov 21, 2008 10:05 am
Posts: 55
Location: Ukraine
There's little list of cards, that ain't too good choices for constructed. It's purely subjective, based only on my opinion and experience, and only true for constructed format. And maybe they're fine as they are, but still...

Carrion Feeder:
Although it got flying, which is very useful to DL, that card needs whole lot of turns to gain any significance on field. In other words, simple zombie is more useful in most cases.
Oh, and there's 1 flux needed to use it's ability :shock:.
Maybe something like: "1-2f, carrion feeder loses aloft until begining of next round" would be more appropriate. And something like "when Carrion Feeder has 6 or more +maxhp counters, it loses aloft" in addition.

Dag Cannon:
It costs 8 flux. And it's slower than dead slug enchanted with entangle. Surely, it does volcano. But it does it only on other turn, only in range, and it costs like two volcanoes(and no free mountains there). I don't know what exactly can help this card. Reducing its cost and damage and/or changing its reload mechanic might do the work.

Hadth, Drill Sergeant:
He isn't bad creature by himself, battle ready is powerful ability. Byut his activated ability is sorta useless. And more, it's easy to make mistake and give enemy creature battle ready instead of hitting it ;) So removing that ability entirely wont hurt. Or, maybe, give him some aura-like ability instead (adjacent/in sight dwarves/creatures gain small/even smaller bonus) he is drill sergeant, after all :)

Lava blister:
It ain't to useful in late game. Maybe after reducing domain cost and raising flux one it might see some play.

Light of day:
While its effect is pretty good, still it sounds more like cantrip to me. So, "draw a card" won't hurt.

Mountain blessing:
Who needs heal(2) at three domain enchant creature? Especially if you can cast rune of shielding instead ;)

Rithig, Titan Pariah:
5 domain, 6 flux, 3 move and he needs close contact to do any damage. Kicking buildings around is fun, but still, this creature is useless, your opponent probably will hoard 40 glory before that titan starts annoying him.

Tortured Ghost:
3 domain, 5 flux. And it's only slightly better than Dire Cave Cricket. Let's say that DL got many better 3D creatures to cast with roughly same flux cost.

Twisting Intentions:
For 2E and 3 flux you can copy card that you already got. Or you may just cast that card bit sooner and save money on other rare. Seriously, that cost is more appropriate for a tutoring any card from deck.

Vines of Dellen:
Oh yeah, Sylvan version of Iron Gate, with blackjack and hookers. I must admit, this card is really ODD.

Water Weird:
This card got really scary art >_>. I understand, that its main purpose is revealing point for Chambered Reef and catсhing ballista bolt from that fancy elvish boat, but... Can it have range 1, or fear(1), maybe?

Woodland Link:
Drawing a card for 2 flux is pretty good. But situative drawing, which requires 2 domain, when you just can cast Call To Battle instead... Still, it might be useful, but what if that card was: "enchant your creature with 1 or more current HP, if that creature is destroyed, draw 2 cards and return Woodland Link to your hand"? It's more than drawing.

Oh, and sorry for my ugly english :oops:


Last edited by ivandubina on Sun Jan 25, 2009 7:04 pm, edited 1 time in total.

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 Post subject: Re: Cards that might use some tweaks
 Post Posted: Sun Jan 25, 2009 6:23 pm 
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Joined: Thu Dec 11, 2008 3:00 pm
Posts: 124
Agree with everything other than Carrion and Hadth.

also: "Oh yeah, Sylvan version of Iron Gate, with blackjack and hookers."
:) :) :) :) :) :) :) :) :)

Bender is the greatest character evar!!


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 Post subject: Re: Cards that might use some tweaks
 Post Posted: Mon Jan 26, 2009 1:21 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Carrion feeder-- I like the idea of landing to feed, removing the flux cost, and grounding the creature if it's become too fat...

Dag Cannon-- Reload needs review. I think it should gain a "load token" when it is undimmed at end of round so that it can move when loaded.

Hadith-- In its current state, this has whooped me on a few occasions. Simply making it so you couldn't target any creatures but your own with the special might do the trick... although it would be hilarious to give a manticore battle ready... :-P

Lava Blister-- Why is this a creature enchantment? Might be more useful to make it a space enchantment...

Light of Day-- I never play with this. I think it's a waste of a card in its current state. Maybe if it had "lifespan 2" like flash flood it might be worth playing.

Rithig-- I have a thread dedicated to this. I think it should cost one less domain and "cannot be the target of spells or abilities".

Water Weird-- You know what would be REALLY neat? If you could dim and pay 2 flux to convert adjacent hex into an ocean square so long as water weird was in play. THEN I would definitely play with these.


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 Post subject: Re: Cards that might use some tweaks
 Post Posted: Mon Jan 26, 2009 5:56 pm 
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Joined: Sun Nov 02, 2008 10:04 pm
Posts: 348
Carrion feeder's been gone over a few times now. I think a simple change of starting with 1 attack would be sufficient.

Dag cannon is the worst card and needs a major revision, agreed. There are a few directions you could take it. I'd get rid of the reload, reduce cost, and reduce damage by one (for all spaces). It currently costs twice as much as spaf's and is half as useful.

Hadith is fine as is. The special isn't useful really, but the base card is good.

Lava Blister needs to either be reduced 1 domain or have the damage increased by 1 per token.

Light of Day is quite powerful in theory, but is too expensive. 2 flux or 2 lifespan.

Water Weird is just pathetic. Beef him up a bit and give him a cost of 2. The ocean expansion thing would be nice as well, but might be a bit strong.

Mountain Blessing is indeed useless, hp boost/straight heal/anything would be better

Tortured ghost is fine as is. not being able to take damage is way better than cricket and worth the extra domain

Twisting intentions would be great if it cost 2 flux.

Vines of Dellen is better than people give it credit for, but could use a little improvement.

Woodland link is indeed terrible. I'd say draw 2 w/o returning. Currently it takes 2 casts for you to actually get a card out of it, so that's a card for 4 flux (assuming you have 2 creatures that die) which is pretty terrible. Sure it's a card for 2 flux after that, but still it's a lot of effor for little payback. The 'draw a card' cards are all rather poor (except nefarious) and quite game-changing so I'd prefer to keep them poor all-around.


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