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 Post subject: Buildings and Vision
 Post Posted: Thu Feb 05, 2009 11:37 pm 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
So I've been thinking- It doesn't always make sense to have a building and to not be able to see creatures moving around it, Storm Factory after the revisions being one example.

Possible solution: Give certain buildings a range, and reveal tiles within that range. That way they don't grant control, but their abilities aren't limited by what they can see.

Just a thought.


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