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Buildings and Vision http://thefarwilds.com/forum/viewtopic.php?f=4&t=639 |
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Author: | RedFlag [ Thu Feb 05, 2009 11:37 pm ] |
Post subject: | Buildings and Vision |
So I've been thinking- It doesn't always make sense to have a building and to not be able to see creatures moving around it, Storm Factory after the revisions being one example. Possible solution: Give certain buildings a range, and reveal tiles within that range. That way they don't grant control, but their abilities aren't limited by what they can see. Just a thought. |
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