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Zeppelin Raiders
http://thefarwilds.com/forum/viewtopic.php?f=4&t=701
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Author:  RedFlag [ Tue Feb 10, 2009 10:20 pm ]
Post subject:  Zeppelin Raiders

Given that you can taken no actions while Zeppelin Raiders is in play without losing it, I suggest giving it "battle ready"

Author:  Sunyaku [ Wed Feb 11, 2009 5:42 am ]
Post subject:  Re: Zeppelin Raiders

*shrugs* I don't know if there's anything worth tweaking to make it more playable in the constructed format, but I use it all the time in limited format. I'm not convinced it needs a serious adjustment.

Author:  RedFlag [ Wed Feb 11, 2009 6:10 pm ]
Post subject:  Re: Zeppelin Raiders

Sunyaku wrote:
*shrugs* I don't know if there's anything worth tweaking to make it more playable in the constructed format, but I use it all the time in limited format. I'm not convinced it needs a serious adjustment.


It's not really a serious adjustment. It lives at most 5 rounds, and less if you have to move other creatures.

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