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Counterspell
http://thefarwilds.com/forum/viewtopic.php?f=4&t=711
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Author:  RedFlag [ Fri Feb 13, 2009 7:48 pm ]
Post subject:  Counterspell

As long as spells like Morph can turn a far-dead creature into a fully healed one, I'm going to keep requesting a counterspell.

Author:  grug [ Fri Feb 13, 2009 7:59 pm ]
Post subject:  Re: Counterspell

yes, heal is very powerful spell :)

Author:  mindstheatre [ Fri Feb 13, 2009 8:46 pm ]
Post subject:  Re: Counterspell

I would rather have cards that eliminate those specific circumstances, instead of a generic counterspell. Something like the following would be a lot more appropriate in this game:

Insurer
Cost: X4
Attack 1, Health 2, Move 4, Vision 4, Range 0

If Insurer's attack causes a creature to have 0 or less health, that creature cannot be the target of any spells, enchantments, or special abilities.

(Alternatively, said ability can be in Enchant Creature form as well)

Author:  RedFlag [ Fri Feb 13, 2009 9:12 pm ]
Post subject:  Re: Counterspell

grug wrote:
yes, heal is very powerful spell :)


Well, in this instance, if you had morphed into your naturalist and it hadn't healed, the naturalist would have been dead. So yeah, flux dump.

Author:  RedFlag [ Fri Feb 13, 2009 9:13 pm ]
Post subject:  Re: Counterspell

mindstheatre wrote:
I would rather have cards that eliminate those specific circumstances, instead of a generic counterspell. Something like the following would be a lot more appropriate in this game:

Insurer
Cost: X4
Attack 1, Health 2, Move 4, Vision 4, Range 0

If Insurer's attack causes a creature to have 0 or less health, that creature cannot be the target of any spells, enchantments, or special abilities.

(Alternatively, said ability can be in Enchant Creature form as well)


This is interesting, and I kind of like the concept.

But I still think there are a fair number of circumstances where counterspells would be appropriate and not over-powerful.

Author:  mindstheatre [ Sat Feb 14, 2009 4:51 pm ]
Post subject:  Re: Counterspell

Basically, here is the sticking point for me. A counterspell happens after a spell is cast. But even dew mogi is a preemptive card. The idea being "if you cast a spell, you know this is going to happen." I'm all about preemptive denials of spell casting. But a counterspell will be so necessary that everyone will have 3 in their deck - and forcing people to hedge on the high likelihood one is in your hand at any time severely undermines the importance of spells in a deck. I'd rather encourage spells to be cast out of strategy rather than paranoia.

Also, I feel like the back and forth mechanic of this game just doesn't lend itself as easily to these types of denial cards. Negate kind of works because it's entities. But even then, you can do it for some time after the card has been in play.

Author:  RedFlag [ Sun Feb 15, 2009 3:11 am ]
Post subject:  Re: Counterspell

mindstheatre wrote:
Basically, here is the sticking point for me. A counterspell happens after a spell is cast. But even dew mogi is a preemptive card. The idea being "if you cast a spell, you know this is going to happen." I'm all about preemptive denials of spell casting. But a counterspell will be so necessary that everyone will have 3 in their deck - and forcing people to hedge on the high likelihood one is in your hand at any time severely undermines the importance of spells in a deck. I'd rather encourage spells to be cast out of strategy rather than paranoia.

Also, I feel like the back and forth mechanic of this game just doesn't lend itself as easily to these types of denial cards. Negate kind of works because it's entities. But even then, you can do it for some time after the card has been in play.


But you also can't have more than 3. Mogi Nest, in theory at least, gives you an infinite number of Dew Mogis.

Author:  MistStlkr [ Sun Feb 15, 2009 6:13 am ]
Post subject:  Re: Counterspell

I am pretty sure that Mogi Nest only draws the first mogi in the deck, I don't think it can draw what isn't there... Have I misunderstood how that worked this whole time???

Author:  ivandubina [ Sun Feb 15, 2009 6:58 am ]
Post subject:  Re: Counterspell

It just creates random mogi out of nowhere. You don't need any mogis in your deck. ;)

Author:  mindstheatre [ Sun Feb 15, 2009 3:36 pm ]
Post subject:  Re: Counterspell

RedFlag wrote:
But you also can't have more than 3. Mogi Nest, in theory at least, gives you an infinite number of Dew Mogis.


Fair point.

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