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doiron
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Post subject: Agent of Death Posted: Wed Dec 31, 2008 6:51 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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Agent of Death - DDD7 | Rare Creature Undead Any Creature adjacent to Agent of Death after any player's turn is destroyed. Atk 0 | HP 7 | Speed 3 | Vision 3 | Range 0
I know I post a lot of things there, but hopefully this will generate some good debate.
As it stands now, this card destroys anything that is next to it, not at the end of the round, but at the end of any turn. As such, you can get multiple destroys using dynamics such as planar rift, call from the pit, etc (many, many more). The problem as I see it is that all of those are completely un-counterable; the opponent is given no chance to respond. So this thing can fairly easily take out any size army in a few rounds while only taking minor damage itself.
MF and elem have no good way to counter (two volcanos or two sunbursts), sylvan and DL at least can ascent/lysis it.
There are a few solutions, I think any of which would be appropriate: lower hp, lower speed, or make the effect at end of round only (probably the easiest and most sensical). It's still an incredibly powerful card given any of these changes but is less over-the-top exploitable.
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RedFlag
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Post subject: Re: Agent of Death Posted: Thu Jan 01, 2009 7:49 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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doiron wrote: Agent of Death - DDD7 | Rare Creature Undead Any Creature adjacent to Agent of Death after any player's turn is destroyed. Atk 0 | HP 7 | Speed 3 | Vision 3 | Range 0
I know I post a lot of things there, but hopefully this will generate some good debate.
As it stands now, this card destroys anything that is next to it, not at the end of the round, but at the end of any turn. As such, you can get multiple destroys using dynamics such as planar rift, call from the pit, etc (many, many more). The problem as I see it is that all of those are completely un-counterable; the opponent is given no chance to respond. So this thing can fairly easily take out any size army in a few rounds while only taking minor damage itself.
MF and elem have no good way to counter (two volcanos or two sunbursts), sylvan and DL at least can ascent/lysis it.
There are a few solutions, I think any of which would be appropriate: lower hp, lower speed, or make the effect at end of round only (probably the easiest and most sensical). It's still an incredibly powerful card given any of these changes but is less over-the-top exploitable. As a counter point, it only has a speed of 3 (no hover), and it's the perfect solution for killing flying creatures in an army that historically doesn't have ranged or flying units.
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mindstheatre
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Post subject: Re: Agent of Death Posted: Thu Jan 01, 2009 8:19 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Big cards should require bigger solutions. So if it takes you two sunbursts instead of one, that's what it takes.
Once the agent is played, it's your decision whether to focus fire on it and get it off the board ASAP, or to spread out so that the agent can't handle everyone at once, avoiding planar rifts, or to sneak behind it and start hitting their base, or or or. If there are numerous strategies - all difficult, sure, but they exist - for handling the card, it doesn't need to be nerfed.
_________________ -Minds
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Lala
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Post subject: Re: Agent of Death Posted: Tue Feb 10, 2009 8:56 pm |
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Joined: Sun Nov 02, 2008 1:09 am Posts: 4
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So what are the comparable creatures in the other domains?
You guys are always talking about "balance," so I challenge you to defend it on that basis.
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ivandubina
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Post subject: Re: Agent of Death Posted: Tue Feb 10, 2009 9:25 pm |
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Joined: Fri Nov 21, 2008 10:05 am Posts: 55 Location: Ukraine
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Barkskin Dragon, Caravan of Dreams, Dag Cannon,Guuthlun Tempest, Lord Zyngyth, Tree Mother,Volcanic Phoenix and some other cards are of roughly similar level. Devastating, hard to deal with, and even harder to drop on field (oh, and there's always Lysis waiting in opponents hand...no, i'm not paranoid...really...) That agent is very expensive, slow double-bladed sword. Try teleporting him around his own army, for example
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RedFlag
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Post subject: Re: Agent of Death Posted: Tue Feb 10, 2009 10:18 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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ivandubina wrote: Barkskin Dragon, Caravan of Dreams, Dag Cannon,Guuthlun Tempest, Lord Zyngyth, Tree Mother,Volcanic Phoenix and some other cards are of roughly similar level. Devastating, hard to deal with, and even harder to drop on field (oh, and there's always Lysis waiting in opponents hand...no, i'm not paranoid...really...) That agent is very expensive, slow double-bladed sword. Try teleporting him around his own army, for example Also, if Awaken the Stones is in play, your Agent will kill the building(s) it spawns next to. It's still really really hard to play
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Sunyaku
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Post subject: Re: Agent of Death Posted: Wed Feb 11, 2009 5:35 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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I really want to see an agent teleported next to another agent.
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RedFlag
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Post subject: Re: Agent of Death Posted: Wed Feb 11, 2009 6:11 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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Sunyaku wrote: I really want to see an agent teleported next to another agent. Agent + Teleport is unreasonably fun. If you could somehow make him an elemental creature, you could use lord zzyaudhduhe or whatever his name is to through the agent multiple times per round. . .
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jargon
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Post subject: Re: Agent of Death Posted: Mon Mar 02, 2009 5:10 pm |
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Joined: Wed Oct 29, 2008 5:47 pm Posts: 49
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MF:
storm factory and beacon. you can use the agent of death against your opponent that way. Dag Cannon, fissure, avalanche and force fence might also be of some use. BB squad if used well could take it out.
I think MF has got a lot to do against the aod....
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nayen
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Post subject: Re: Agent of Death Posted: Sat Mar 21, 2009 1:58 am |
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Joined: Wed Feb 04, 2009 9:47 pm Posts: 86
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Once i Free intro i used possesion in and agent of death kill an enemy creature and then sacrifice it with crypt doctor.
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