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 Post subject: Hehe, Rocks of killage. Advise would be helpful
 Post Posted: Sun Aug 09, 2009 10:59 pm 
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Joined: Sat Jun 06, 2009 10:35 am
Posts: 49
OK, so I decided to make a deck that would be fun to use... This was awhile ago.

Anyways, after seeing my domain III draw, with 6 antimate boulders... I knew it would be something like this...


Buildings: (8x)
2x Ord Stone
3x Dwarven Hall
3x Hadarck's Fort

Creatures: (19x)
2x Clay Ram
2x Astridian Diplomat
3x Shield Warrior
3x Animate Boulder
3x Hadth, Drill Sergeant
3x Craig Scout
3x Dwarven Warrior

Enchants: (7x)
2x Null Stone
2x Attrition
3x Living Monument

Spells: (6x)
2x Volcano
2x Sinkhole
2x Negate

Total: 40

----------------------
Copy and paste this into a chat window to share this deck.

{deck,EHVlmBYCEdIwegKPtE9EAnCuSW4CaVWHsgJ00Q4zAuo/0WgDPat7nQPxx78rAi8rIY4D2wGDwgNxotvQA8zCANkDQ1y5/wPBLMNlApRS1/QD,Rocks of killage}

Alright, thanks cosmo, That's the changes.. all elf in there is gone

The idea is to take their points with the boulder then expand what it controls with owls.. O.K. No moe elf, so no more owls...

My only problems are that it's hard dealing with meaty cretures and buildings, and that ascent or lysis can ruin my fun... O.K. So i added in some drill sergeants to counter this

I might put in afew drill sergeants to deal with the buildings but don't know what to drop... Also might add some null stones to prevent ascent/lysis, but, again don't know what to drop. put in the null stones.

The walled outposts were there so that if/when they are about to destroy the boulder I can break them by putting down the outpost, or I can just use it to take an outer point.

Tips appreciated.

EDIT 2: O.K... Again thanks for the help, I have added in ord stones at the cost of blunderbuss and disenchant, also put in the other shield warrior, also put in some dwarfven warriors because they are nice and cheap early in the game. Still working on it so any help would be fine =]


Last edited by SaintCheeseius on Thu Aug 13, 2009 11:19 pm, edited 2 times in total.

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 Post subject: Re: Hehe, Rocks of killage. Advise would be helpful
 Post Posted: Thu Aug 13, 2009 5:24 am 
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Joined: Sat Jun 06, 2009 10:35 am
Posts: 49
So no one thinks that this deck can be improved?

Must be perfect..


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 Post subject: Re: Hehe, Rocks of killage. Advise would be helpful
 Post Posted: Thu Aug 13, 2009 6:43 am 
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Joined: Tue Jun 09, 2009 7:21 pm
Posts: 76
Hey. Perhaps it'd be best to cut down to 40.

You can probably drop the Walled Outposts. Animate Boulders should serve as super walled outposts anyway.

That leaves one spot to add a Mosslight Slor? Those would be great to heal your lot of creatures, shield warrior formations, and living monuments.

Now null stones seem like a cool idea to protect your living monuments... You can probably drop the 2x saplings for 2x null stones. Just seems like too much reliance on forest (sapling) and mountain (boulder) for those creatures... and since the theme is around the boulders, the saplings can probably go.

Another alternative would be to simply drop the sylvan parts altogether.... or the bulk of it... and add those things you wanted to add. The owl familiars are nice and all, but you won't need them to win the game that much I think. Or keep them and some astridian diplomats or pantheons for the autodraw.

That's all just my 2 cents. I wouldn't call myself a deck making expert in any case. I wasn't sure if I could help the first time I saw this post, but you seemed to press it further with the 2nd post, so I figured I'd say something and you can take it however you like =)

Good luck and enjoy. I hope something I said up there helps ya out!


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 Post subject: Re: Hehe, Rocks of killage. Advise would be helpful
 Post Posted: Thu Aug 13, 2009 5:13 pm 
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Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
Here's few comments: you don't need so many disenchants in your deck. You also have null stone that may prevent disenchanting. Also you don't have buildings for sinkhole. Add few Ord Stones - you need additional flux because your deck have many cards with big flux cost, and you will have building for sinkhole.


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 Post subject: Re: Hehe, Rocks of killage. Advise would be helpful
 Post Posted: Thu Aug 13, 2009 5:16 pm 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
I'd definitely play 3* Craig Scouts, they're really great in starting hand ;)
Have you also considered Ord Stones? Nice starting card as well, which helps a lot. (and can be later nicely Sinkholed - what would you use for it otherwise?)
Also I think 3* Disenchant is just too much now..
Shield Warriors should be played 3* if at least bit possible, just to higher the chance of getting 2 in game.
If this deck lays on Living Monument, you don't need Galom's there, I'd say..
Those big creatures.. dunno, but I'd play them there just twice..

But I definitely am not any deck builder, so be carefull with my advices ;)

(seems some my comments are same as those Altren posted in same time .. good for me ^^)


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