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Card Play http://thefarwilds.com/forum/viewtopic.php?f=5&t=1753 |
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Author: | UBER [ Sat Mar 20, 2010 8:10 am ] |
Post subject: | Card Play |
Talking about balance inspired some new ideas. Heres a deck I'm working on. Card Play (41x) Buildings: (7x) 3x Great Oak 3x Astridian Forum 1x Graveyard Creatures: (19x) 3x Crypt Doctor 2x The Coldstream Guard 3x Hell Cat 3x Bloodling 3x Soul Broker 3x Red Imp 2x Stalking Spirit Enchants: (8x) 2x Blessed are the Meek 3x Lightness of Being 3x Psychic Parasite Spells: (7x) 2x Gather Spirits 3x Lysis 2x Knowing Despair Total: 41 I still need to cut a card. This deck is supposed to make playing cards difficult any way possible. Either by flux draining with parasite or discard method. Parasite also works great on creatures dimmed by blessed are the meek. Also, aloft creatures suffer life penalties. So despite gertting a flame ent 4 attack flyer with elemental I get more 2 life creatures playing DL with lightness of being. So I'm thinking I may get a larger boost from lightness of being with DL/Sylvan than Sylvan/Elemental. I still like the parasite combo with the discarding theme even though technically my opponent dosnt need flux if his hand is empty because it still makes it hard to recover from the discarding and because I can start doing that much earlier. Although if I could focus completely on one I would. However, neither is completely reliable. Any comments to raise this decks competitiveness are welcome. |
Author: | Zurken [ Sun Mar 21, 2010 8:43 pm ] |
Post subject: | Re: Card Play |
Where are teleports? and I don't like Psychic Parasite :S once you enchant a creature with it it will get sacrifaced very quickly or the other will just use all his flux. but maybe it works for you. +Blessed is cursed card. clogs on hand when you don't need it and vice versa. |
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