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Card Play
http://thefarwilds.com/forum/viewtopic.php?f=5&t=1753
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Author:  UBER [ Sat Mar 20, 2010 8:10 am ]
Post subject:  Card Play

Talking about balance inspired some new ideas. Heres a deck I'm working on.

Card Play (41x)

Buildings: (7x)
3x Great Oak
3x Astridian Forum
1x Graveyard

Creatures: (19x)
3x Crypt Doctor
2x The Coldstream Guard
3x Hell Cat
3x Bloodling
3x Soul Broker
3x Red Imp
2x Stalking Spirit

Enchants: (8x)
2x Blessed are the Meek
3x Lightness of Being
3x Psychic Parasite


Spells: (7x)
2x Gather Spirits
3x Lysis
2x Knowing Despair

Total: 41

I still need to cut a card. This deck is supposed to make playing cards difficult any way possible. Either by flux draining with parasite or discard method. Parasite also works great on creatures dimmed by blessed are the meek.

Also, aloft creatures suffer life penalties. So despite gertting a flame ent 4 attack flyer with elemental I get more 2 life creatures playing DL with lightness of being. So I'm thinking I may get a larger boost from lightness of being with DL/Sylvan than Sylvan/Elemental.

I still like the parasite combo with the discarding theme even though technically my opponent dosnt need flux if his hand is empty because it still makes it hard to recover from the discarding and because I can start doing that much earlier. Although if I could focus completely on one I would. However, neither is completely reliable.

Any comments to raise this decks competitiveness are welcome.

Author:  Zurken [ Sun Mar 21, 2010 8:43 pm ]
Post subject:  Re: Card Play

Where are teleports?
and I don't like Psychic Parasite :S once you enchant a creature with it it will get sacrifaced very quickly or the other will just use all his flux. but maybe it works for you.
+Blessed is cursed card. clogs on hand when you don't need it and vice versa.

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