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THE WILDS
http://thefarwilds.com/forum/viewtopic.php?f=8&t=1055
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Author:  Keyser [ Fri Jul 31, 2009 5:20 pm ]
Post subject:  THE WILDS

I really really like the idea...

..but yes, its' REALLY buggy...

I'd like to see the ability to move creatures :-) I cant move my trained, mountain blessed, axe captain even though the avatar is over the area I want to move to.

Author:  Keyser [ Fri Jul 31, 2009 5:23 pm ]
Post subject:  Re: THE WILDS

THis is going to be LOT of fun..

Author:  jed [ Fri Jul 31, 2009 5:35 pm ]
Post subject:  Re: THE WILDS

What happens when you try to move him?

Author:  jed [ Fri Jul 31, 2009 6:20 pm ]
Post subject:  Re: THE WILDS

[13:51]Theohe: does glory mean anything?

yeah glory rolls over ever 100 points and give you one point in the score board in the lobby. There will be prizes for most points

[13:52]Theohe: I found two flux wells directly next to
each other, is that a bug, or are the spawns truly
random?


Yeah well placement is random



[13:54]emancipate: and is the amount of domain giving
buildings the same as the constructed decks?
[13:54]emancipate: ive bee cycling for domain building
bases but couldnt get any


There are 2 ways to add cards. You can either just click start and it will give you a few packs from a random domain or you can click add cards and add your own cards. So you were probably just out of cards in your deck.


13:56]Theohe: Moving field might be nicer if there was
a ctrl-drag type of system or something like that. With
the lag due to the many players, big map. I waste a
whole turn just moving the map alot of the time.


You mean panning the map around?

[14:00]TheFlashPoint: wait a second... the add cards
are only MY cards
[14:01]TheFlashPoint: Im not going to lose them
somehow, am I?


they are your cards. you wont lose them during this beta.

[14:03]Theohe: also creatures didn't seem to be taking
their full movements. but stopping halfway and then
continuing the action next turn. Is movement gimped in
this?


You can queue up movements or attacks for guys. You can just say move to this distant place and it will make its way over there.

[14:06]Theohe: I think 20 seconds is a bit short for the
turns as well, with such a long persisting game. its too
easy to blow your whole load of rounds in 10 minutes or
so and have to wait a day to play more. also gives
people with faster connection the time to overrun another
before they can get anything in.


Well we are still tweaking that. Don't want to make it too long or the game drags. you are given 90 rounds a day so that is 30 min no matter how fast your connection is.

14:09]TheFlashPoint: oh and one corner of my board
had lightness of being on it but it didnt show in the world
enchants so I couldnt disenchant it


World enchants work only in a local area. 13x13 centered where it was cast. you have to be inside that area to disenchant them.

Author:  TheFlashPoint [ Fri Jul 31, 2009 7:00 pm ]
Post subject:  Re: THE WILDS

Queued Movement bugs:

1) It didnt take the most direct route a few times, even for flying creatures. It's possible that someond had cast hollows eve just outside my field of vision or something....

2) sometimes the movement takes the creature 0 spaces, much like SarsAI. For the last few dozen rounds, I've had a stone mason that is dimmed immediately at the start of every round, trying to get around a cluster of buildings.

Author:  kash [ Sat Aug 01, 2009 9:02 pm ]
Post subject:  Re: THE WILDS

Was this only up temporarily? Is this only in the flash client? I can't find anything other than the forum thread about this.

Author:  jed [ Sat Aug 01, 2009 9:17 pm ]
Post subject:  Re: THE WILDS

yeah only up briefly. It will be back up after I fix some bugs with it.

Author:  SaintCheeseius [ Thu Aug 06, 2009 10:16 am ]
Post subject:  Re: THE WILDS

damn

I can't believe I missed it...

Was on holidays when it was around =''[

Get it back quick jed?

Author:  kash [ Tue Aug 11, 2009 6:36 pm ]
Post subject:  Re: THE WILDS

It is back up now. I just tried it. I spent my first 20 or so turns running around trying to find someplace that wasn't futile to set up (getting in right when it starts looks to be a big advantage, and losing all that flux while I did hurt). I eventually found a small unattended base near a flux well that I was able to build near by and then run over. There were some stone masons there, but the computer never used their ability to protect the buildings. I ended up just densely packing a bunch of creatures and buildings with some fears and a shroud of blackness to keep anyone from moving in on me easily. A flying or aquatic opponent or maybe one who comes at me from the right direction might be able to pick me apart through if they have some destruction cards (volcano or lysis in particular). It also depends on how my creatures react to the enemy. If they charge out, they will actually be a little more vulnerable to most things, but if not they can be picked apart by archers. I'll be interested to see how long the base holds up.

In the process of all this, I burned through all the cards in my starting deck. Do I get a new set of cards when I get a new round of turns or will I have to add more manually?

Author:  jed [ Wed Aug 12, 2009 9:18 am ]
Post subject:  Re: THE WILDS

You only get a few cards to start with. after that you have to add them manually.

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