queeshai wrote:
7. I think the cards that are "overpowered" are so because of the way autoplay works. People have mentioned carrion feeders -- I don't think they're overpowered at all. On the other hand, anything ranged (creature or building) is more powerful in this format. Similarly for creatures with armor. That being said, I think things are a lot more balanced here than, say, in 2v2.
Carrior Feeders aren't what they used to be. When it was shorter turns, by the time an opponent saw a feeder it was likely to be a 10/21 flyer with Fear. Combine that with them being commons and thus cheaper to add than anything that can counter something like that.