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CaveTroll
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Post subject: Greck Posted: Sat Oct 24, 2009 1:54 pm |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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I think Greck is too powerfull. It is possible to get a Greck out round two if you use the egg. The Greck itself is also too cheap/good. Compared to other two domain creatures like Goose Tamer or Mosslight Griffin it would be ok without its overpowered gamebreaker abilitiy to hatch eggs. I suggest that these cards are made more expensive, or that greck is nerfed. Possible nerfings could be only one vision and/or higher ability cost.
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jed
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Post subject: Re: Greck Posted: Sun Oct 25, 2009 7:48 am |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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I was just going to make the egg swim. This should make them much harder to hatch.
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PredatORC
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Post subject: Re: Greck Posted: Sun Oct 25, 2009 10:27 am |
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Joined: Sat Jul 04, 2009 7:27 pm Posts: 58
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Greck is one of the most powerful creatures in the game now, as it is. But if you make the eggs harder to destroy, it will be OK. Cost and isolation and other abilities are also OK. Just make it harder to reproduce itself.
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CaveTroll
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Post subject: Re: Greck Posted: Sun Oct 25, 2009 10:28 am |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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that would help aloth, but I still think getting one Greck each round for one flux is too good. Even though this makes it harder, it will still be possible. I strongly suggest that it should cost two flux to use it.
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