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 Post subject: If I Ran the [Far Wilds] Zoo - Chaos Creatures
 Post Posted: Tue Nov 03, 2009 4:07 am 
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Joined: Sun Aug 30, 2009 11:09 pm
Posts: 51
Here's just a list of the Chaos creatures (they're the easiest cards to evaluate) that I think could use some changes. These are simply my opinion, and they can seem a bit nit-picky at times.

Drunken Mortar Team
Chaos seems to have a ton of creatures that can't really attack, and several of them just aren't very good. I think that this should have +1 Attack (it can't shoot), -1 Health, and -1 Vision.

Glub Bird
This should be a Mutant. Look at it...

Cyclododo
Knight of Rogh is a fine scout-that-can't-attack. Chaos doesn't really need a second one. I think this should have +1 Attack, and cost 1 more flux.

Snooping Goblin
This should allow you to look at the top card of the enemy's deck. That way you know whether you want to draw it or not.

Blade Hurlers
The only thing I dislike about Blade Hurlers is that it is flat out better than Bloodling. This could have +1 Range, -1 Speed. This would differentiate it from Bloodling, while still keeping it a strong card. Plus, this focuses more on blade hurling and not blade stabbing.

Kobold Warparty
This should have +1 Health. While it looks like it would make it very strong, it's ability to counterattack is still extremely hampered. If this isn't attacking first, it's not earning its keep.

Caprakin Warlock
This needs Isolation (1). He's a little on the strong side, and with his Spawn in Mountains, this won't even hurt him too badly. This is a big improvement from a flavor perspective, as he's already a miniature Yalrinian Fiend. All he's lacking is the Isolation.

Noggel'n Bobbel'n
Here's another creature that can't attack that deserves to get +1 Attack. I also think that the cost could be made to be 1 chaos, 1 unaligned so that he can play with the other psions in the set.

Twisted Nomad
Needs 10 random +1 stat tokens.

Errant Enchantment
Needs to swim.

Redpeak Bandit
I think this should have +1 Vision. While his ability looks good on paper (computer?), in actual gameplay it is pretty difficult to use. He just needs a little boost, and I think an extra Vision would do it.

Stench Cow
I'll be honest, I have no ideas on how to change this. It's humorous, but Cull the Weak does a much better job.

Wasteland Raider
I think this could use +1 Vision. It's hard to compare it to other cards, but it's just a little lackluster.

Riders of OO'Tong
I'm not entirely convinced that this is better than Goose Tamer. I think that +1 Health would help justify its flux cost.

Yarnaga's Lab Assistant
I really think that this guy could be dropped a whole domain level. Either that or make it like Veridic Benevolent, where it comes into play with stat tokens.

I know that seems like a lot, and you guys are probably all tired of my opinions, but I like this game and want it to be as good as possible. I kept my explanations brief this time around, but I will gladly explain more if asked.


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 Post subject: Re: If I Ran the [Far Wilds] Zoo - Chaos Creatures
 Post Posted: Tue Nov 03, 2009 8:48 am 
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Joined: Fri Jul 31, 2009 9:12 am
Posts: 270
I agree on most of your ideas, but I think Warlock is ok as it is. How does the Lab Assistant's ability even work? It's a bit unclear to me which creature needs to be adjacent to who, and does it require one of the creatures to have some added stat tokens, or can it substract from unmodified stats? Anyway, it could use some buff probably.

Chaos seems to have only creatures who are either weak for their cost or exceptionally strong. Most of the cards you mentioned go to the former category, while Warlock, Seething Archosaur, Demented Gangi and Char go into the latter. While all the others - even Char now that its speed is reduced to 4 - are fine by me, I think the Archosaur could use some nerf. It's one of the most mobile creatures in the game with speed 4 with swampstride and swimming. It loses only to one creature in vision. It has decent 2/3 stats with the crazy ability: undim when takes damage. It's A LOT more powerful than Illyrion Lancer, but has lower domain cost, and same flux cost.


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 Post subject: Re: If I Ran the [Far Wilds] Zoo - Chaos Creatures
 Post Posted: Tue Nov 03, 2009 3:50 pm 
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Joined: Sat Jul 04, 2009 7:27 pm
Posts: 58
Uncas wrote:
Snooping Goblin
This should allow you to look at the top card of the enemy's deck. That way you know whether you want to draw it or not.

I played this creature at the beginning (it suffered some nerf as I remember in the meantime) but it was not strong enough. 1 health and a dim ability to use in the opponent's terrain is 0 times used ability in most cases. It could have the enemy discards a card at random instead of draw a card. Maybe 1 flux + dim to use this ability in opponent's terrain. That way it would be a small Astridian Forum until it would be killed. :) But its ability would make him into decks, even if it's a bit risky to not be used any times.

Uncas wrote:
Blade Hurlers
The only thing I dislike about Blade Hurlers is that it is flat out better than Bloodling. This could have +1 Range, -1 Speed. This would differentiate it from Bloodling, while still keeping it a strong card. Plus, this focuses more on blade hurling and not blade stabbing.

Making a Hurler a 2 range creature would make him OP. It is fine now, (one of the best scouts) and Bloodling is a VAMPIRE UNDEAD, making her valuable in some decks. Not that much worse than a Hurler.

I agree with ALL other suggestions. Bobbeln, Twisted Nomad, and Lab Assistant need the buff first. Lab Assistant could use to give stat token in sight, instead of adjacent. That could help a lot to its playability.
Drunken Mortar Team is useless as it is now, must to take some changes.

Archosaur> it is a very powerful creature. If you want to nerf it, make him undim ONCE a round if it takes damage and maybe 1 flux cost less. That way it will be strong enough, but not OP.


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 Post subject: Re: If I Ran the [Far Wilds] Zoo - Chaos Creatures
 Post Posted: Tue Nov 03, 2009 10:33 pm 
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Joined: Sun Aug 30, 2009 11:09 pm
Posts: 51
I think that Caprakin Warlock is the most frustrating Chaos creature to play against, but Seething Archosaur and Char are both really strong also. I wouldn't mind if they both got -1 Vision.

Yeah, Blade Hurlers with 2 Range would probably be too good, but something needs to be done to make the fact that it's better than Bloodling less obvious. Being an Undead Vampire can be useful, but the cost should be included in the cards that make it so, like Belfry of the Restless and Castle Dunmar. Also, this reasoning can lead to a restriction on new cards that are designed. Should Vampires always be weaker than similar Orcs? Should Orcs never receive cards that benefit them? Something needs to be done, even if Bloodling only gets some near-useless ability.


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