Uncas wrote:
Snooping Goblin
This should allow you to look at the top card of the enemy's deck. That way you know whether you want to draw it or not.
I played this creature at the beginning (it suffered some nerf as I remember in the meantime) but it was not strong enough. 1 health and a dim ability to use in the opponent's terrain is 0 times used ability in most cases. It could have the enemy discards a card at random instead of draw a card. Maybe 1 flux + dim to use this ability in opponent's terrain. That way it would be a small Astridian Forum until it would be killed.
But its ability would make him into decks, even if it's a bit risky to not be used any times.
Uncas wrote:
Blade Hurlers
The only thing I dislike about Blade Hurlers is that it is flat out better than Bloodling. This could have +1 Range, -1 Speed. This would differentiate it from Bloodling, while still keeping it a strong card. Plus, this focuses more on blade hurling and not blade stabbing.
Making a Hurler a 2 range creature would make him OP. It is fine now, (one of the best scouts) and Bloodling is a VAMPIRE UNDEAD, making her valuable in some decks. Not that much worse than a Hurler.
I agree with ALL other suggestions. Bobbeln, Twisted Nomad, and Lab Assistant need the buff first. Lab Assistant could use to give stat token in sight, instead of adjacent. That could help a lot to its playability.
Drunken Mortar Team is useless as it is now, must to take some changes.
Archosaur> it is a very powerful creature. If you want to nerf it, make him undim ONCE a round if it takes damage and maybe 1 flux cost less. That way it will be strong enough, but not OP.