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 Post subject: Re: Weakest Cards
 Post Posted: Sun Oct 04, 2009 10:12 am 
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Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
Mud mogi. Attacked creature should be totally blinded AND moge should have range 2, then I might consider using it. Besides elemental domain should have some more level one creatures so they can compete in the domain league.


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 Post subject: Re: Weakest Cards
 Post Posted: Sun Oct 04, 2009 11:52 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Mud mogi does have range of 2? Has anyone tried a mud/awaken the stones deck?


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 Post subject: Re: Weakest Cards
 Post Posted: Tue Oct 06, 2009 2:27 pm 
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Joined: Thu May 28, 2009 12:08 am
Posts: 173
I've played around with Mud Mogi and Awaken the Stones in the following deck, which is fairly fun, but probably can't beat, for example, a good MF deck regularly:

Buildings: (17x)
3x Imperial Stronghold
3x Orb of Mind Control
3x Magma Chamber
2x Imperial Keep
3x Pilgrim's Cairn
3x Hall of Mist

Creatures: (9x)
3x Mud Mogi
3x Form of Vigor
3x Osin Faith Healer

Enchants: (12x)
3x So Another Shall Live
3x Awaken the Stones
3x Icy Encasement
3x Trade Routes

Spells: (2x)
2x Lightning Bolt

Total: 40

In this deck, he ends up being almost totally useless. His primary benefit is that I can get him killed so I have a ready corpse for "So another shall live," so that I can heal all my buildings when I drop Awaken the Stones. Once I get Awaken the Stones Cast, I'd much rather just kill his buildings or steal them with Orb of Mind Control than try to blind them.


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 Post subject: Re: Weakest Cards
 Post Posted: Mon Oct 12, 2009 11:02 am 
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Joined: Sun Jun 07, 2009 10:35 pm
Posts: 51
I thought Mud Mogi should be pretty strong with "Shroud of Blackness" in play, may be plus the awaken the stone.
That way any figure it encounter is sure to be blinded.

but with the AGS. rampaging around. I think it is too unreliable at the moment.


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 Post subject: Re: Weakest Cards
 Post Posted: Mon Oct 12, 2009 11:54 am 
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Joined: Fri Jul 31, 2009 9:12 am
Posts: 270
Shroud would arguably make mud mogi even weaker, because if it reduces some creatures' visions to 1 in early game, they won't be affected by shroud at all.

Mud Mogi is very weak as it is. The only use for it I can think of is blinding some early dwarf warriors or sleet mogis. It should survive a one on one fight with most weenies, but when more arrive it's dead. Blindness is overvalued in both Mud Mogi and Blind Assassin in my opinion: assassin is extremely powerful regardless of vision 0, because it's easy to scout for it with some other creature, whereas mud mogi doesn't actually do much anything useful for the same reason.

My suggestion: Give it Heal(1).


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