- Bug. ToH assigns Hero based first on flux cost rather than level of domain cost, contrary to what it says on the card. (Example: If there is a Hadth Sergeant and an Astridian Diplomat in play, the Diplomat will be Hero)
- Possible bug. In a game where one of my Diplomats was hero, i moved a War Blimp next to him in one round. In the next round I could not move the Blimp next to the Diplomat, but I could move another creature next to him. Then in the round after that it was once again possible to move the Blimp next to the Dimplomat. Not sure why any of this happened.
- Possible bug. When there are more than one creature with the same flux cost (see first bug above), neither gets to be hero. This is a reasonble interpretation of how the card should work. However, perhaps a more reasonable interpretation (i.e., one in line with many other TFW rules) is that the oldest creature gets to be hero whenever there is a tie. In this way you could have both Astrodian Diplomats and Blunderbuss Squads in play without them cancelling each other out.
- Possible bug. ToH's stack. In one game I played all 3 ToH's and a Diplomat had 9 move. I forgot to test whether it was possible to move 3 different creatures next to him. Not sure if this is how it is supposed to work, but i guess it is.
[EDIT: Just tested this against the AI. ToH do indeed stack, which is most likely correct. The hero is just a little bit more heroic when there are more than one ToH in play
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- Something else that I can't remember... ToH sometimes seem to live a life of its own
I've played a deck when lots of big creatures and the issue in this deck is mobility. (The War Blimp is rather... slow!) ToH is great card to help out with mobility, among other things. Would like to see it fixed.