theFarWilds.com http://thefarwilds.com/forum/ | |
Value of Sleep tokens http://thefarwilds.com/forum/viewtopic.php?f=9&t=1376 |
Page 1 of 1 |
Author: | jed [ Sun Oct 25, 2009 9:14 am ] |
Post subject: | Value of Sleep tokens |
I'm wondering if Sleep tokens are valued appropriately. For instance is that slumbering titan worth playing? How many tokens would make him worth playing? What about Experience and Elderly Swordmaster? |
Author: | CaveTroll [ Sun Oct 25, 2009 10:26 am ] |
Post subject: | Re: Value of Sleep tokens |
I think swordmaster is OK. I have used it, and think i will use it again. The Titan i think is too costly with cards like ascent, lysis etc out there. Two sleep tokens and I might use it. |
Author: | PredatORC [ Sun Oct 25, 2009 11:16 am ] |
Post subject: | Re: Value of Sleep tokens |
Sleep is not good as it works now. It should be allowed to undim the sleeping creatures and act even if they have some sleep tokens (Manipulation, Erg Geyser, Sparker, Ord Beast, Essene Conduit). And there should be a Celestial Imperium creature (more or less worthless without the abylity) or building that removes sleep tokens by dim. Something like the following would be the mechanism I would like to see: Creatures with sleep tokens do not undim as normal. At the beginning of the turn creature loses 1 sleep token. |
Author: | Zurken [ Sun Oct 25, 2009 12:25 pm ] |
Post subject: | Re: Value of Sleep tokens |
Actually Sleep is broken atm. I tried Experience - so I just put these and 1 creature with 2 buildings in deck - so I was able to cast all Experiences at once.. Creature got 6 Sleep tokens, but after it lost 2 of them, it just stayed with the rest (4) tokens on it and I was able to run around with her... |
Author: | Altren [ Sun Oct 25, 2009 2:46 pm ] |
Post subject: | Re: Value of Sleep tokens |
2 PredatORC Accordind to your suggestion Ord Beast and other creatures that doesn'r undim as normal completely unaffected by sleep - this doesn't sounds good. 2 Zurken - just tried and it works as is should to: wait 6 rounds and then it undims. |
Author: | PredatORC [ Sun Oct 25, 2009 8:06 pm ] |
Post subject: | Re: Value of Sleep tokens |
Altren wrote: 2 PredatORC Accordind to your suggestion Ord Beast and other creatures that doesn't undim as normal completely unaffected by sleep - this doesn't sounds good. Why? It could improve the use of sleep tokens, and that's the point. |
Author: | Altren [ Sun Oct 25, 2009 10:54 pm ] |
Post subject: | Re: Value of Sleep tokens |
This decrease negative effect of sleep tokens in general and makes it too good for such creatures and if we will increase cards cost that have sleep as a result we will have Sleep that players will use only on such creatures, i.e. make cards with sleep much more limited in use than they are now. |
Author: | Uncas [ Mon Oct 26, 2009 12:32 am ] |
Post subject: | Re: Value of Sleep tokens |
I think that Slumbering Titan would be playable with 3 Sleep tokens. It's pretty comparable to Bilgrin's First Prototype, which usually uses its ability 2-3 times per game, essentially losing 2-3 turns. Experience might be playable with 1 Sleep token. Although with the double Imperium domain in the cost, I really think it would be fair with no Sleep tokens at all. I haven't played with Elderly Swordmaster at all. I'd probably try him out if his ability only added 1 Sleep token though. |
Page 1 of 1 | All times are UTC |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |