Author |
Message |
Sunyaku
|
Post subject: Twinling Posted: Thu Dec 10, 2009 4:32 am |
|
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
|
It just occurred to me what's wrong with this card.
One Twinling shouldn't be destroyed if the other is dies. If one twinling is dying and the other is alive, at end of round the dying twinling should be set at health equal to the other twinling... so then the only way to kill them would be to deal both of them lethal damage in one round.
This would be just like the twins from the second matrix movie, or the split clown boss from Lufia II. If one lives, they both live.
Just so this doesn't get too tricky, if one is destroyed or sacrificed, I suppose both should still vanish... OR the remaining twinling now acts just like a regular creature, since its health cannot be reset by the other (linked) twinling in play.
P.S.-- I DO NOT have any of these in my collection yet.
|
|
|
|
|
headshot
|
Post subject: Re: Twinling Posted: Thu Dec 10, 2009 12:35 pm |
|
Joined: Fri Jul 31, 2009 9:12 am Posts: 270
|
I'm still undecided about Twinling. It's better than another 1 flux 3-d creature, Yarnaga's Lab Assistant, for sure. But it might be worse than Mosk' Psychic, which has the awesome ability and is a psion (probably the most significant creature type synergies).
Then it needs to be taken into account that it's sylvan, and sylvan is often better off at 2 or even 1 domains, and needs very good reasons like spaf & charm for getting to 3 domains. At best, Twinling would serve as harassing the opponent while saving flux for your game-changing 3 domain cards.
I think it would be more fun if it was e.g. 3 flux and instead of both dying when one dies, they would come back to life as close as possible to the other one at start of round (before undimming) as long as either is alive. If one got lysised, it would spawn in the nearest valid space to the other one at start of next round, and the old corpse would be removed.
|
|
|
|
|
Sunyaku
|
Post subject: Re: Twinling Posted: Fri Dec 11, 2009 5:25 am |
|
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
|
That's a good implementation option headshot-- that way both could ONLY die if they were dealt lethal damage in the same turn.
|
|
|
|
|
Zurken
|
Post subject: Re: Twinling Posted: Fri Dec 11, 2009 7:13 pm |
|
Joined: Fri Mar 27, 2009 8:01 pm Posts: 526
|
The new one shuld then spawn next to the one, who survived. Seems fair to me this way.
|
|
|
|
|
Nighthawk42
|
Post subject: Re: Twinling Posted: Sat Dec 12, 2009 12:05 am |
|
Joined: Wed Sep 09, 2009 8:55 am Posts: 138
|
I like this suggestion. As is, they're really not worth playing. By the time you're looking at 3 domain cards, they need to be powerful, not just cheap.
|
|
|
|
|
yaron
|
Post subject: Re: Twinling Posted: Sat Dec 12, 2009 1:34 am |
|
Joined: Tue Jul 28, 2009 1:47 am Posts: 150
|
Another option is just having them as two independent creatures. I don't think there's any card that simply puts multiple (combat relevant) creatures on the board.
|
|
|
|
|
cylone
|
Post subject: Re: Twinling Posted: Thu Dec 17, 2009 2:46 pm |
|
Joined: Thu Dec 11, 2008 3:00 pm Posts: 124
|
Extra weenies for Sylvans.... boooooring Add that its 3 domain (that sylvan doesnt really know what to do with).....blah
I like Yaku's Sun weird unkillable-unless-you-kill-them-both-at-once thing, it at least adds something to them. Up the flux cost of course.
|
|
|
|
|
Sunyaku
|
Post subject: Re: Twinling Posted: Fri Dec 18, 2009 1:15 am |
|
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
|
cylone wrote: I like Yaku's Sun weird unkillable-unless-you-kill-them-both-at-once thing LOLZ. I haven't heard "Yaku's Sun" in a long long time. Kudos. Video related to my idea: http://www.youtube.com/watch?v=jorAlZlFFQk (clowns around minute 8)... this happens to be one of my favorite SNES games.
|
|
|
|
|
|