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jed
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Post subject: Re: NP + Ix Posted: Sun May 16, 2010 12:21 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Ok so the solution will most likely be that Ix will dim on use.
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Atahualpa
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Post subject: Re: NP + Ix Posted: Sun May 16, 2010 1:58 pm |
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Joined: Mon Mar 29, 2010 2:37 am Posts: 359
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Yay, Jed rocks!
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
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DarkJello
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Post subject: Re: NP + Ix Posted: Sun May 16, 2010 3:22 pm |
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Joined: Mon Jul 27, 2009 6:30 pm Posts: 281 Location: Atmosphere of Magisteria
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I appreciate the very mucho needed comments by one and all that have pushed this issue from "whining" to something approaching improvement. The PTB have heard, and now we must patiently wait for action. This may not be the end of the matter, but it is certainly a step in the correct direction. Still concerned that dimming on use might be too much. What about 1 or even 2 uses per round instead? I am not saying, I am just saying. DarkJello
_________________ Ad astra per alia porci!$!
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Zblader
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Post subject: Re: NP + Ix Posted: Sun May 16, 2010 3:32 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Rofl?
I agree with Jello. Besides, there's a certain thing called MANIPULATION. 2 times per turn would be better.
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Themist
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Post subject: Re: NP + Ix Posted: Sun May 16, 2010 4:45 pm |
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Joined: Tue Mar 24, 2009 2:57 am Posts: 93
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I'm voting dim on use..
If you give it two uses per turn you are only slowing it down by one turn really and with gather spirits not even that. And what exactly are you going to do to stop the remaining NP from being sacrificed next turn?
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Huger
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Post subject: Re: NP + Ix Posted: Sun May 16, 2010 5:55 pm |
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Joined: Tue Sep 08, 2009 12:36 am Posts: 39
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DarkJello wrote: It is my humble opinion that Huger is a genious! Also, I believe he is another representative of Mother Russia... but that is only a guess. "Please nerf this" for the love of doGs!!! DarkJello I'm glad you think I'm a genius, but I'm not from Russia. Does that mean you think my English is bad? Anyway, as I said before I think dimming to use is good, it's still useful as a domain accelerator, and I don't think NP deserve another direct nerf.
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Zblader
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Post subject: Re: NP + Ix Posted: Sun May 16, 2010 7:13 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Awaken the Stones + Energy... Manipulation... Might want to keep that in mind if the target nerf will be different. No offense agaist it though. DarkJello wrote: I am not saying, I am just saying. Let's hope this nerf works.
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CaveTroll
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Post subject: Re: NP + Ix Posted: Sun May 16, 2010 8:45 pm |
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Joined: Mon Mar 23, 2009 10:20 am Posts: 235
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Great idea. Im a little worried that dim will not be enough, but if it isnt it can allways be nerfed some more for x-mas.
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Altren
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Post subject: Re: NP + Ix Posted: Mon May 17, 2010 1:43 pm |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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I personally don't think that NP + Ix is OP, that's why I suggested only small nerfs to that combo. Dim to use looks a bit to much for me. Make it once per round.
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Atahualpa
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Post subject: Re: NP + Ix Posted: Mon May 17, 2010 1:47 pm |
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Joined: Mon Mar 29, 2010 2:37 am Posts: 359
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Isn't once per round harsher than dim to use? Dim to use has the option to undim, once per round is strictly one per round. I wouldn't mind either either way.
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
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