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 Post subject: Beta?
 Post Posted: Wed Nov 19, 2008 5:38 pm 
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Joined: Mon Nov 17, 2008 8:01 pm
Posts: 4
Umm... how can you call this a Beta but require people to pay for the "cards"? You can call a chicken a cat, but it still has feathers. :-)


Last edited by Govannon on Fri Nov 21, 2008 8:44 pm, edited 1 time in total.

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 Post subject: Re: Beta?
 Post Posted: Wed Nov 19, 2008 5:50 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Because Jed needs to eat.

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-Minds


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 Post subject: Re: Beta?
 Post Posted: Wed Nov 19, 2008 6:17 pm 
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Joined: Fri Nov 14, 2008 4:41 pm
Posts: 4
if you love the game, support the developers.

That being said, I have yet to make my contribution.


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 Post subject: Re: Beta?
 Post Posted: Wed Nov 19, 2008 6:31 pm 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
You are given three very functional decks for free, you aren't be being required to pay for anything.


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 Post subject: Re: Beta?
 Post Posted: Thu Nov 20, 2008 7:49 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Screw wikipedia, donate to this lolz. I did. :-)


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 Post subject: Re: Beta?
 Post Posted: Fri Nov 21, 2008 12:58 am 
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Joined: Wed Nov 19, 2008 7:19 pm
Posts: 75
I was also a bit surprised.

But the game looks like has been created with rather tight budget and not by major or maybe even well prospering indie company.

So we should probably look at the beta a bit differently as kind of... half-beta?
It both gives people the possibility to play for free and know the game, and to invest some money in already released cards.

I actually believe that with this kind of strategy adopted by the makers it would be good if they would reward at least the active and helpful players once the beta is over or simply reward everyone who partook in the beta (by free cards, Limited Edition card[s], etc.).

The makers act like real people, not corporation puppets in their mighty chairs :) so they have this rare but tempting possibility to create really solid, a bit of family-like community that will support them but also should give something back for this kind of... blind support. The game is in beta phase and it can - also - be gone in next 5 days so all players purchasing their cards take a risk.


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 Post subject: Re: Beta?
 Post Posted: Fri Nov 21, 2008 5:40 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Personally, I don't consider $10-20 a risk at all.

People just have "interesting" perceptions about money and value these days. If you think about it, you can barely feed one person (eating out) for $10 at a CHEAP restaurant... depending on where you live. That burger combo at your local grease factory (which you probably shouldn't be eating anyway) is easily $6-7 after tax.

I'm confident I've already received my money's worth in terms of fun and intellectual stimulation over the past couple weeks. If you go to a movie (by yourself) and get a drink and popcorn, you've almost spent $20 there lolz. And THAT form of entertainment only lasts 1.5-3hrs! :-)

So improve your health by not eating at McDonald's, and support the game if you are enjoying it. After all, it can only 'really' succeed if members like us voice our approval with some fundage, and spread the love by word of mouth. And besides, there aren't really any good movies to go see right now anyway (in the US at least).

Cheers all,

~Sunny


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 Post subject: Re: Beta?
 Post Posted: Fri Nov 21, 2008 6:33 am 
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Joined: Wed Nov 19, 2008 7:19 pm
Posts: 75
I'm sorry to say that but I take your statement as a bit offensive, tbh.
I believe not intentionally but...

What makes you think that person who would consider spending $10-20 on this or any other game is a customer of McDonald or a restaurant?
What makes you think that $10-20 is enough to get 300 different cards in few copies?

What amused me a bit is the fact that some people are actually able to live whole month for $10-20, they just do not live in America or Europe. But on some continents - yes, it's enough to make them live. So stating that it's not much and treating it as something objective is wrong, in my humble opinion.

It's also not so true that one visit to cinema must cost you $20 (if you buy popcorn worth maybe $0.5 for over $3 that's your choice). I actually pay less than $25 per month to watch as many movies as many times as I only wish and can (monthly card).

But that's not the point...

My point was that looking at the beta from both sides you can find something understandable. If you test in beta and give your suggestions/post bugs/etc. you actually do some work. This could be also done by hired QA testers but it's not from obvious reasons.
And so, if you can play for free this is something you get. But if in the same time you help improving the game you also give. Get and give. I consider this as a fair deal.
Thus, I'm not surprised that someone felt tricked (and no, I don't think TFW devs try to trick anyone) when he saw "open beta" and found out that he has 3 decks to play with instead of multiple copies of 300 cards.


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 Post subject: Re: Beta?
 Post Posted: Fri Nov 21, 2008 8:43 pm 
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Joined: Mon Nov 17, 2008 8:01 pm
Posts: 4
I'm sorry. I did not mean to imply anything negative by my question. It was simply an observation of the misuse of the term "beta".

I have nothing but respect for Indie game developers - seeing as I am one myself. :) I fully understand that there is a need for some sort of income to help support the game. That does not change the honest fact that a true "beta" would have all cards fully available to all players, so the cards could, in fact, be tested.

On a semi-related topic, I think the pricing structure for the cards needs to be seriously reconsidered. This is not a AAA game and should not charge AAA prices.


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 Post subject: Re: Beta?
 Post Posted: Fri Nov 21, 2008 10:09 pm 
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Joined: Wed Nov 19, 2008 7:19 pm
Posts: 75
Govannon wrote:
On a semi-related topic, I think the pricing structure for the cards needs to be seriously reconsidered. This is not a AAA game and should not charge AAA prices.


Interesting observation.
I kind of agree that indie games often do much better with cheaper cards as they - eventually - will interest more players and the access to game will be available for wider audience.
However, makers often struggle to lower prices being scared of losing money (only true if you cannot attract enough players).

I wonder what jed thinks about it :)


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