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Sunyaku
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Post subject: Pass Button Posted: Sat Dec 06, 2008 9:39 pm |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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Playing last night, I was trying to 'pass' quickly because I knew I wanted the initiative on the next turn. I accidentally double-clicked, so the initiative i had earned was passed to my opponent at the beginning of the next round... so they were able to use a creature I was about to ascent.
When rounds change, can we institute a one or two second cool down period on the pass button? That way if you accidentally double-click you won't get screwed by this.
You might want to test this to verify that I'm not crazy. Has anyone else experienced this?
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VeratilEladamri
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Post subject: Re: Pass Button Posted: Sat Dec 06, 2008 9:41 pm |
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Joined: Sat Nov 01, 2008 9:09 pm Posts: 104
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It's happened to me once, I was clicking pass when it was the AI's turn and it passed, I passed... and clicking rapidly like I was it passed again. Not a big deal during the(my) game, but it can happen.
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Zycomancer
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Post subject: Re: Pass Button Posted: Sun Dec 07, 2008 6:50 am |
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Joined: Sat Nov 01, 2008 4:05 am Posts: 137 Location: Cincinnati OH
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I've had it happen a few times, while it isn't a huge issue, it would be a nice function. Mine normaly occures when i can't tell if the game is lagging or not.
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