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 Post subject: Problems
 Post Posted: Tue Mar 25, 2008 3:41 am 
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Joined: Tue Mar 25, 2008 12:48 am
Posts: 79
Gameplay
You can build your first building anywhere on the map, even in the blacked out portions. So you could build onto your enemies side. If you happen to try to build onto the same tile they built on, the game won't let you. You now know where they are, though I don't think that would help to much. The flux points are always at the same coords, so you know where to build to build next to a flux point on their side.

I never run out of cards, I was sitting there just discarding and passing turns. The cards I were discarding would show back up in my hand, but nothing I had previously played that had been destroyed showed back up.

Cards
Arcane Adjustment - spell - I've been unable to use Arcane Adjustment on anything. I've tried numerous different enchants on my own creatures and on enemies creatures. I can target the initial creature with an enchant, but after that every tile shows a red x, I can't target anything else.

Ascent - spell - The card reads "Target unit is returned to owners hand." I charmed an enemy creature, then used ascent on it. The card went to my hand instead of to the owners hand.

Fate Bind - spell - You can target the same unit twice, and then that unit can't move. It's just stuck there.

Charm - spell - After enchanting a creature with Charm, if you target the creature and hold shift to see the enchantments on it, charm isn't shown.

Emerald Springs - Building - This card does exactly what it says, though I'm not sure it should. "At end of round heals 2 HP to any unit in range." So my enemy comes in and stands next to my springs and at end of round my springs heal them. This isn't so much a bug as just an observation, not sure if it was intended to work that way.


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 Post subject: Re: Problems
 Post Posted: Tue Mar 25, 2008 1:48 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Quote:
You can build your first building anywhere on the map,

Will fix today.

Quote:
I never run out of cards, I was sitting there just discarding and passing turns.

That doesn't actually discard the card. It just puts it at the bottom of your deck.

Cards
> Arcane Adjustment -
> Ascent
> Fate Bind
Ok I'll check these out.


Quote:
Charm - spell - After enchanting a creature with Charm, if you target the creature and hold shift to see the enchantments on it, charm isn't shown.


Well charm isn't an enchantment. you can't disenchant and get the creature back.

Code:
Emerald Springs - Building - This card does exactly what it says, though I'm not sure it should. "At end of round heals 2 HP to any unit in range." So my enemy comes in and stands next to my springs and at end of round my springs heal them. This isn't so much a bug as just an observation, not sure if it was intended to work that way.


It does work this way by design. This card is on the list of ones that I'm still not sure about. I need to play it more to figure out if it is ever worth putting in your deck. It does make it super easy for the enemy to attack your base.

Thanks for finding these bugs...


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 Post subject: Re: Problems
 Post Posted: Tue Mar 25, 2008 2:17 pm 
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Joined: Tue Mar 25, 2008 12:48 am
Posts: 79
Quote:
Well charm isn't an enchantment. you can't disenchant and get the creature back.


Alright, that explains it. I'm at work so can't look at the card to verify it doesn't say enchantment so I'll take your word, for now. ;p
Should the Charm spell affect persist through death?
One of the many games I was playing against myself. Sylvan had charmed a creature, got it killed and later on the original owner (dark legion) of the creature cast "ressurrect" (sorry can't remember the name of the dark legion card that brings a creature back to life) and that creature came back to life under sylvan control. Even though it was dark legions creature.

Quote:
It does work this way by design. This card is on the list of ones that I'm still not sure about. I need to play it more to figure out if it is ever worth putting in your deck. It does make it super easy for the enemy to attack your base.


I'd argue it should be reworded and reworked that it should only affect Sylvan creatures. Because a building that is healing a creature that is bashing it and trying to destroy it doesn't really make sense to me. Heck if I was playing against a sylvan with it, it would be one of the last buildings I'd want to kill. I'll run people next to it for it's free healing.


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 Post subject: Re: Problems
 Post Posted: Tue Mar 25, 2008 6:03 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
ok all those card bugs are fixed.

> Should the Charm spell affect persist through death?
hmm good question. It does now since it isn't an enchantment. I guess maybe it makes more sense for it to be an enchantment?

> emerald spring
Well I kinda like the fact that it heals everyone around it. The idea is that it is just water that anyone can drink from. But it certainly might be unplayable. I'll make a deck using it and we can try it out next time you are on.


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 Post subject: Re: Problems
 Post Posted: Wed Mar 26, 2008 4:39 am 
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Joined: Tue Mar 25, 2008 12:48 am
Posts: 79
Harmonic Dissonance - Just a minor spelling error. It reads "Players loose..." it should be "Players lose..."

Toothless Mastodon - When you kill this creature you don't gain a glory point as the card states.

People's Champion - When you kill a unit with a creature with this enchantment you don't gain the glory point the card says you should.

Bard's Inspiration - "Controller of Bard's Inspiration gets one glory at the end of the turn."
Controlling more than one Inspiration doesn't give you more than one glory. From the wording of it and since each enchantment is on a different hex it sounds like each one should give you a glory.

Tangler - It doesn't do anything, it just sits there. Doesn't melee anything. I even attacked it. If you cast ascent on it when uncontrolled it just disappears doesn't return to anyones hand.

I was trying to make a glory deck and sadly the cards didn't work. Perhaps you get it fixed tomorrow and I'll have the glory deck for tomorrow night!


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 Post subject: Re: Problems
 Post Posted: Wed Mar 26, 2008 3:43 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Mastodon and People's Champion are fixed.

Bard's Inspiration works for me? You sure you were controlling both?

Tangler also works for me. What did you have next to it?


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 Post subject: Re: Problems
 Post Posted: Wed Mar 26, 2008 6:19 pm 
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Joined: Tue Mar 25, 2008 12:48 am
Posts: 79
Hmm... I'm pretty sure I was controlling both, but I had also gained control of a third flux point so I had 3 flux points that same round. I got +2 at the end of that round, but I thought that was because I now controlled more flux than the other person and one of the Inspirations. I may have to retest it tonight. In your testing did you get a glory point for inspirations and controlling the most flux points at the end of the turn?

The tangler I cast into an uncontrolled forest and then moved some of my elves next to it. They stood there for several rounds and nothing happened, so I had an elf attack the tangler. Several more rounds went by and the tangler never did anything.
The elves and tangler were cast by the same player. That shouldn't matter though, because of the wording on the tangler says he'll melee everything. The tangler also was never in either players controlled area. He was uncontrolled the entire game, which again according to his wording is how he should work.


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