Sunyaku wrote:
I humbly disagree, Zyc.
I have received this card in leagues as well, but not run it. And not because I didn't want to... but because I've yet to get a decent dispersement of MF creatures along with it. Playing against it at least a half dozen times or more, I have rarely overcome its influence on the game. In most games this card strongly turned the tide in the favor of my opponent. Granted, this card does require some skill, but in any map with a bit of water, it is a very difficult obstacle to overcome.
I've used the card and played against it. It's totally fine as is.
First, it's a tier 2 card. Second, you have to sink an absurd amount of flux to move anything a significant distance. Third, you need to be able to see the creature you're targeting. Fourth, there can't be any obstructions between the creature and the beacon, and sometimes the creature doesn't move in the direction you expect it to.
It's relatively well balanced, but it suffers the same problem as every other powerful card in this game: it becomes significantly more dominant once you're in the lead in flux or otherwise.
The real nerf for this is to create more low-end creatures for all the races, so your enemy can be cheaply blitzed, and has to spend his flux on casting his own creatures or defensive spells rather than bringing creatures closer to a building that they're already standing next to.