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mindstheatre
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Post subject: Entangle Posted: Mon Dec 15, 2008 9:43 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Personally, I think entangle should be removed once the enchanted creature enters desert or ocean, rather than sticking with him.
_________________ -Minds
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Altren
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Post subject: Re: Entangle Posted: Mon Dec 15, 2008 10:15 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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Then it's too easy to disenchant it, all domains have several different ways to move units.
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RedFlag
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Post subject: Re: Entangle Posted: Mon Dec 15, 2008 10:33 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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Altren wrote: Then it's too easy to disenchant it, all domains have several different ways to move units. No minds is right. Also you shouldn't be able to cast entangle on a unit that is in desert or ocean. it's a ridiculous concept. Moreover, until each domain gets their own version of disenchant, you might as well be able to use the terrain to your advantage.
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Sunyaku
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Post subject: Re: Entangle Posted: Tue Dec 16, 2008 12:50 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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Another option would be to drastically change the function of the card... perhaps to something like "reduces creature movement to 1" or "creature loses 3 movement"... and remove the dependency on terrain altogether.
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RedFlag
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Post subject: Re: Entangle Posted: Tue Dec 16, 2008 5:58 am |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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Sunyaku wrote: Another option would be to drastically change the function of the card... perhaps to something like "reduces creature movement to 1" or "creature loses 3 movement"... and remove the dependency on terrain altogether. No, I like this idea. Couple it with the terrain thing. As it is, you can cast entangle on a ground creature, give the creature aloft through some means, and it will still have movement of zero. So there's an issue there somewhere.
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MistStlkr
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Post subject: Re: Entangle Posted: Tue Dec 16, 2008 6:06 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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I don't know.. if a creature is entangled, then given the ability to fly, it is still entangled... the fact that it now learns how to fly doesn't magically free it from the vines... I don't think that is too far of a stretch, myself.
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mindstheatre
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Post subject: Re: Entangle Posted: Wed Dec 17, 2008 3:13 am |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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MistStlkr wrote: the fact that it now learns how to fly doesn't magically free it from the vines But the fact that it's moved to the desert?
_________________ -Minds
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MistStlkr
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Post subject: Re: Entangle Posted: Wed Dec 17, 2008 3:14 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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erm... the vines tied knots around their limbs and the creature is hogtied even if the vines are now uprooted? I dunno.. you got me there I was just saying that the aloft thing worked for me...
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mindstheatre
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Post subject: Re: Entangle Posted: Wed Dec 17, 2008 3:17 am |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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I only brought this topic up because I thought that I was really cool shit for isolated-twister-ing my entangled guy to the desert. Only to find out that he was stuck in that one space of desert. And I was made very sad.
_________________ -Minds
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MistStlkr
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Post subject: Re: Entangle Posted: Wed Dec 17, 2008 3:34 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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I gotta say that was a really cool idea and as a coder [not here] I'd not have even thought to code that in... it's reasonable that it may be added now that it has been brought up.
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