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Post subject: Sinkhole Posted: Tue Dec 23, 2008 7:04 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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I normally wouldn't say this needs a nerf, but I think that sinkhole should be changed so that it does damage equal to a sacrificed building's HP or in proportion to its flux cost.
Destroying a Hadark's throne or Bamboo Watchtower to take out a base is ridiculous in concept and practice.
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Zycomancer
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Post subject: Re: Sinkhole Posted: Wed Dec 24, 2008 6:05 am |
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Joined: Sat Nov 01, 2008 4:05 am Posts: 137 Location: Cincinnati OH
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your still losing two cards to there one.
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Post subject: Re: Sinkhole Posted: Wed Dec 24, 2008 7:13 am |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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Zycomancer wrote: your still losing two cards to there one. You're; theirSo what? They're two cards whose purpose you've determined to be the elimination of an enemy building.
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mindstheatre
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Post subject: Re: Sinkhole Posted: Wed Dec 24, 2008 3:21 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Absolutely not. The whole point of playing any card is to gain something from it. Making it an even exchange, plus your waste of flux, means the only benefit is potentially removing them from a weak flux point. No. Just no.
_________________ -Minds
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Post subject: Re: Sinkhole Posted: Wed Dec 24, 2008 6:30 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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mindstheatre wrote: Absolutely not. The whole point of playing any card is to gain something from it. Making it an even exchange, plus your waste of flux, means the only benefit is potentially removing them from a weak flux point. No. Just no. What are you saying?
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MistStlkr
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Post subject: Re: Sinkhole Posted: Wed Dec 24, 2008 6:48 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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I think minds is saying that they really like your idea!
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Sunyaku
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Post subject: Re: Sinkhole Posted: Wed Dec 24, 2008 6:50 pm |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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If you build a building with salvage, then sack it to sinkhole, do you get all your flux back?Two cards for a strategic strike against one of your opponent's buildings doesn't seem like a bad tradeoff to me. Furthermore, you could sac a building that your opponent just killed to take out one of their buildings that has full health.
I would submit to you that the "two cards for one" exhange is a sub-optimal use of this card. If you use it when your building is already dying, then you reap the maximum benefit. I don't think there's anything wrong with this as is.
~Sunyaku
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MistStlkr
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Post subject: Re: Sinkhole Posted: Wed Dec 24, 2008 7:02 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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Just a guess, but based on Jed's comments on the last weekly update, sac'ing is no longer the same as dying. Unless he only implemented that for creatures.... It's worth a spade though, if anyone has the card to test..
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mindstheatre
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Post subject: Re: Sinkhole Posted: Fri Dec 26, 2008 12:30 am |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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What I'm saying is that cards aren't just tit for tat. If I could sacrifice my building to destroy your building, that right there is a fair trade off. But I have to use a card (include it in the deck), pay flux, all the resources that go into using a card. Then, the card isn't benefiting you at all. You end up worse off, because you had to pay more than you took away from them.
_________________ -Minds
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