RedFlag wrote:
akkmedk wrote:
Ok, what I am I missing about this idea? What is the detriment to a 5 turn corpse decomposition? The only card instantly gimped is tortured ghost, which at this point has almost no weakness. Claimed with Blood enchants a land space, so a corpse decomposing doesn't really matter. The 5 turn decomp simply puts pressure on people who rely on corpses in their strategy to use them like the resource they are. Right now there isn't a downside to corpseplay at all. When my deck has run out of creatures people who play with corpses still have options.
Gimps Carrion Eater pretty bad. Gimps Forecasting Ragnarok, Gather Spirits, All Hallows Eve, Decomposition, Reanimate, Death Mark, Journeyman Necromancer, Haunt, Ghost Crypt, and Beckon the Bones.
Basically it's a giant kick in the nuts to DL, which they don't need considering the current state of MF and now Elemental decks.
If your issue is with Tortured Ghost, there are ways of dealing with it. . . ever seen one hit with Horns to Hide? (does a ghost even have a hide?) or entangle? Or Lysis? or Topological Paradox? Or Charm? Or Ascent?
I mean, it has its weaknesses, and it isn't cheap to cast. And yes, it's a bitch to deal with, but at least you pull its fangs or lock it to the ground (unlike some of our discussions of flying creatures. . .).
As for All Hallows Eve, I'll admit, it can be a big problem. But the issue there is that there needs to be more means of removing global and local enchantments that are available to factions other than MF, rather than a general corpse nerf.
Carrion Feeder - Doesn't gimp at all. Creates pressure to use the carrion feeder, which since now only costs dimming to gobble seems reasonable.
Ragnarok - Not really gimping, just possibly reducing the number of playable corpses. I'm assuming this card resurrects all creatures to their original controllers, so this card is already balanced and a set decomp number will not throw off this balance any more than a general creature imbalance in a game.
Gather Spirits - This card is free flux on demand, adding a little pressure to use it actually balances it against someone holding it in their hand with an eye on a corpse waiting until they absolutely need the flux.
Hallow's eve - i guess it gimps a little, but i've never seen this card played to begin with. it's a vision trick, and off the top of my head doesn't seem unreasonable that this would have a time limit imposed, considering vision is so important to the strategy of the game and there is again only one disenchant and only with one domain.
Decomp - draw a card mechanic, not gimped.
Reanimate - For 3 flux and 3 domain you can take any of my creatures you've already killed and turn it against me? Including creatures that you insta-killed?
Death Mark - For all the complaining about Training i've heard on this board this surprises me. Again, for the cost and abilities of this card a time limit seems reasonable.
Journeyman Necro - Since it only costs two to create a zombie and you're guaranteed 2 flux per turn this guy guarantees you a creature if you can see a corpse.
haunt - not really effected by change, spawns on corpse but corpse is removed anyway, so again, creates pressure where none existed before to utilize resources wisely.
Ghost Crypt - not effected at all and probably shouldn't have been mentioned. Haunts are created when the corpse is, destroying the corpse instantly.
Beckon the bones - Yet another creature that isn't a creature.
The point i'm making here is that dl have access to a vast resource of corpses and a little nudge to do something about it wouldn't hurt as much as everyone seems to think. With two 40 card decks playing, with sunkayu's suggestion of 50% creature ratio means that hypothetically 40 corpses could come into play at some point in the game. Unless corpse play is going to spread to other domains this is a huge well of strength to draw on for one domain.
In tactics and strategy everything is a resource, the time on the clock, the flux, the domain, the vision, the terrain. All can help or hurt but only one domain has access to the near endless supply of bodies.