Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
Given that you can taken no actions while Zeppelin Raiders is in play without losing it, I suggest giving it "battle ready"
Sunyaku
Post subject: Re: Zeppelin Raiders
Posted: Wed Feb 11, 2009 5:42 am
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
*shrugs* I don't know if there's anything worth tweaking to make it more playable in the constructed format, but I use it all the time in limited format. I'm not convinced it needs a serious adjustment.
RedFlag
Post subject: Re: Zeppelin Raiders
Posted: Wed Feb 11, 2009 6:10 pm
Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
Sunyaku wrote:
*shrugs* I don't know if there's anything worth tweaking to make it more playable in the constructed format, but I use it all the time in limited format. I'm not convinced it needs a serious adjustment.
It's not really a serious adjustment. It lives at most 5 rounds, and less if you have to move other creatures.
Users browsing this forum: No registered users and 10 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum