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Evilferret
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Post subject: Peak Titan Posted: Thu Apr 02, 2009 5:24 am |
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Joined: Sat Nov 01, 2008 6:28 am Posts: 13
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Name: Peak Titan
Type: Creature - Giant (Or titan?)
Cost: 1 Mountain Domain, 1 Any Domain, 6 flux
All land spaces contiguous to Peak Titan become mountains (This effect does not end when peak Titan is moved away from those spaces)
Movement 2 Sight 3 Attack: 4 Health: 11
Reasoning: The slow movement speed should offset the high attack and health. The effect on contiguous land spaces is interesting and provides synergy with mountainstride and other effects that require mountains.
May need tweaking.
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raptorus
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Post subject: Re: Peak Titan Posted: Thu Apr 02, 2009 10:32 am |
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Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
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yes it need XD
too much mountains on the map would be make the Mountain Spirit (the polar bear on a rock) imbalance (i would walking around with the titan around by controlled landsscape to get a really big Mountain spirit^^)
maybe remove this: This effect does not end when peak Titan is moved away from those spaces)
or make cost: 3 mointain domain 6 flux
and it needs a cooler name XD
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Altren
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Post subject: Re: Peak Titan Posted: Thu Apr 02, 2009 11:01 am |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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Evilferret wrote: All land spaces contiguous to Peak Titan become mountains (This effect does not end when peak Titan is moved away from those spaces) What?? "All land spaces contiguous" is usually whole map, if this guy was placed not on island. So this card change whole map to mountains? And, by the way, without mountainstride this guy can't move at all, mountains cost at least 3 to move while this guy have 2 speed.
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Evilferret
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Post subject: Re: Peak Titan Posted: Thu Apr 02, 2009 10:25 pm |
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Joined: Sat Nov 01, 2008 6:28 am Posts: 13
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Er i meant all adjacent squares (The square it's on and all those around it).
It should have movement 3 so it can move accross mountain spaces, you're right.
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MistStlkr
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Post subject: Re: Peak Titan Posted: Fri Apr 03, 2009 12:50 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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The fact that they do not change back when he moves is too powerful for an innate ability, there are way too many ways to exploit that.
If you want to keep that kind of power it really should come with a per-use cost or revert back when it moves. Perhaps a lifespan compromise might work too, but either way that would really need an addition per-use cost tacked on.
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Sunyaku
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Post subject: Re: Peak Titan Posted: Fri Apr 03, 2009 11:11 pm |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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How about this-- when it moves, the space it moved to becomes a mountain. When it leaves play, all the spaces revert to their original form (like geomantic trickster)
Attack 3, health 6, would be more reasonable along with the above change... since every square he moved to would become a mountain, making him difficult to melee (especially if the space became a forested mountain).
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shadowhito
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Post subject: Re: Peak Titan Posted: Thu Apr 09, 2009 12:19 am |
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Joined: Mon Mar 30, 2009 4:52 am Posts: 4
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Maybe a name like Spirit of Earth or Mountain I like the idea about every space he finishes turns into a mountain, even if they do not turn back since it would take a while for him to do anything maybe make him a a 3/5
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