I'll bite - I know I've left TFW for a while and I feel guilty about it. First are the new ones, then the ones cross-posted from my card ideas thread. (Also, in re:
MistStlkr wrote:
Grave Digger
Creature
DD 3
1/2/4/2
Dim: Lower the height of adjacent unoccupied hex one terrain level.
Add "remove target adjacent corpse."? Maybe?
Isolation
Cost: E4
Spell
Target a non-ocean space adjacent to at least three ocean spaces. All unoccupied spaces adjacent to target space are now ocean spaces, excepting the target space itself.
Mountain King
Cost: MX4
Creature
Attack 4, Health 5, Move 3, Vision 3, Range 0
Mountainstride, spawn in mountain
If Mountain King is ever not on a mountain space, destroy it.
(Dim): Adjacent mountain space is changed to a different type of mountain space of your choosing.
(Eds. note: this would change Forested Mountains to Desert Mountains, or things like that. It’s more a preventative measure against Sylvan/Elemental, respectively).
Short-lived Spring
Cost: SSS1
Spell
All spaces you control become forested until end of turn.
Fortress of Solitude
Cost: DX4
Attack 0, Health 4, Move 0, Vision 1, Range 0
All adjacent spaces not occupied by buildings become ocean spaces.
________________________________________________________________
(cross-posted)
Rot
Cost: DDD3
Spell
Suggested Rarity: Common
Target contiguous forest becomes a contiguous swamp. Draw a card.
Weight of the Earth
Cost: MMM6
Spell
Suggested Rarity: Odd
Every mountain space changes to a hill space of the same type
Every hill space changes to a flat space of the same type
Unoccupied plains, swamps, flat desert, and flat forest spaces change to ocean spaces
Rapids
Cost: SS2
Enchant Space
Enchant contiguous ocean. At the end of each round, one random space enchanted with Rapids becomes a forest. One random unoccupied space adjacent to enchanted ocean becomes an ocean space enchanted with Rapids.
(Not quite terrain-changing, but kind of?)
Tall Grass
Cost: SS2
Enchant Space
Choose 3 adjacent plains or forest spaces to enchant. Enchant spaces cannot be seen by creatures.
Canyon Encampment
Cost: M3
Building
Attack 0, Health 3, Vision 1, Move 0, Range 0
(NB: This building does not have salvage)
Gives (M) Domain
Construct in a deep mountain (a space that is surrounded by all mountains)
Canyon Encampment has no construction site. The space that Canyon Encampment is cast on turns into a plains.
More Lumber is Required
Cost: MMX3
Spell
The additional domain required to cast More Lumber cannot be satisfied by Sylvan domain.
Destroy target contiguous forest. Cast a non-Sylvan building from your hand at no cost to you with a max flux cost of X, where X is the number of forest spaces affected by More Lumber.
(not terrain changing, but still...)
Blight
Cost: DX3
Enchant World
Spaces you control cannot be the target of cards that would change the terrain-type of that space.
(Eds. note: this includes volcano)
Erosion
Cost: SE3
Spell
Spaces adjacent to target contiguous ocean become ocean spaces. Non-aquatic, non-aloft buildings on any affected space are destroyed.