01:54:09: Creating resource group General
01:54:09: Creating resource group Internal
01:54:09: Creating resource group Autodetect
01:54:09: SceneManagerFactory for type 'DefaultSceneManager' registered.
01:54:09: Registering ResourceManager for type Material
01:54:09: Registering ResourceManager for type Mesh
01:54:09: Registering ResourceManager for type Skeleton
01:54:09: MovableObjectFactory for type 'ParticleSystem' registered.
01:54:09: OverlayElementFactory for type Panel registered.
01:54:09: OverlayElementFactory for type BorderPanel registered.
01:54:09: OverlayElementFactory for type TextArea registered.
01:54:09: Registering ResourceManager for type Font
01:54:09: ArchiveFactory for archive type FileSystem registered.
01:54:09: ArchiveFactory for archive type Zip registered.
01:54:09: FreeImage version: 3.10.0
01:54:09: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See
http://freeimage.sourceforge.net for details
01:54:09: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
01:54:09: DDS codec registering
01:54:09: Registering ResourceManager for type HighLevelGpuProgram
01:54:09: Registering ResourceManager for type Compositor
01:54:09: MovableObjectFactory for type 'Entity' registered.
01:54:09: MovableObjectFactory for type 'Light' registered.
01:54:09: MovableObjectFactory for type 'BillboardSet' registered.
01:54:09: MovableObjectFactory for type 'ManualObject' registered.
01:54:09: MovableObjectFactory for type 'BillboardChain' registered.
01:54:09: MovableObjectFactory for type 'RibbonTrail' registered.
01:54:09: Loading library .\RenderSystem_Direct3D9
01:54:09: Installing plugin: D3D9 RenderSystem
01:54:09: D3D9 : Direct3D9 Rendering Subsystem created.
01:54:09: D3D9: Driver Detection Starts
01:54:09: D3D9: Driver Detection Ends
01:54:10: Plugin successfully installed
01:54:10: Loading library .\Plugin_ParticleFX
01:54:10: Installing plugin: ParticleFX
01:54:10: Particle Emitter Type 'Point' registered
01:54:10: Particle Emitter Type 'Box' registered
01:54:10: Particle Emitter Type 'Ellipsoid' registered
01:54:10: Particle Emitter Type 'Cylinder' registered
01:54:10: Particle Emitter Type 'Ring' registered
01:54:10: Particle Emitter Type 'HollowEllipsoid' registered
01:54:10: Particle Affector Type 'LinearForce' registered
01:54:10: Particle Affector Type 'ColourFader' registered
01:54:10: Particle Affector Type 'ColourFader2' registered
01:54:10: Particle Affector Type 'ColourImage' registered
01:54:10: Particle Affector Type 'ColourInterpolator' registered
01:54:10: Particle Affector Type 'Scaler' registered
01:54:10: Particle Affector Type 'Rotator' registered
01:54:10: Particle Affector Type 'DirectionRandomiser' registered
01:54:10: Particle Affector Type 'DeflectorPlane' registered
01:54:10: Plugin successfully installed
01:54:10: Loading library .\Plugin_OctreeSceneManager
01:54:10: Installing plugin: Octree & Terrain Scene Manager
01:54:10: Plugin successfully installed
01:54:10: Loading library .\Plugin_CgProgramManager
01:54:10: Installing plugin: Cg Program Manager
01:54:10: Plugin successfully installed
01:54:10: *-*-* OGRE Initialising
01:54:10: *-*-* Version 1.6.1 (Shoggoth)
01:54:10: Added resource location 'media\3d' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\characters' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\complex' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\complex\res' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\fog' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\overlays' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\ClaimedWithBlood' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\Enchanted' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\ErgGeyser' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\FireBall' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\FluxWell' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\NullStone' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\PlanarIntersectionAir' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\PlanarIntersectionFire' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\PlanarRift' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\SigvatrsArena' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\WanderingWhorl' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\terrain' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\terrain\brushes' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\trees' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\water' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\actions' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\ai' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\ai easy' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\cards' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\playerstats' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\terrain' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\terrain\2dterraintypes' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\terrain\overlays' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\gui' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\gui\cards' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\gui\rbgui' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\gui\rbgui\cursors' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images\cntrimages' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images\counterimages' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images\counters' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images\icons' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images\largeimages' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\music' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media/3D/OgreCore.zip' of type 'Zip' to resource group 'General'
01:54:10: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
01:54:10: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
01:54:10: D3D9 : RenderSystem Option: Anti aliasing = None
01:54:10: D3D9 : RenderSystem Option: Floating-point mode = Fastest
01:54:10: D3D9 : RenderSystem Option: Full Screen = No
01:54:10: D3D9 : RenderSystem Option: VSync = No
01:54:10: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 8800 GTX
01:54:10: CPU Identifier & Features
01:54:10: -------------------------
01:54:10: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+
01:54:10: * SSE: yes
01:54:10: * SSE2: yes
01:54:10: * SSE3: yes
01:54:10: * MMX: yes
01:54:10: * MMXEXT: yes
01:54:10: * 3DNOW: yes
01:54:10: * 3DNOWEXT: yes
01:54:10: * CMOV: yes
01:54:10: * TSC: yes
01:54:10: * FPU: yes
01:54:10: * PRO: yes
01:54:10: * HT: no
01:54:10: -------------------------
01:54:10: D3D9 : Subsystem Initialising
01:54:10: ***************************************
01:54:10: *** D3D9 : Subsystem Initialised OK ***
01:54:10: ***************************************
01:54:10: CPU Identifier & Features
01:54:10: -------------------------
01:54:10: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+
01:54:10: * SSE: yes
01:54:10: * SSE2: yes
01:54:10: * SSE3: yes
01:54:10: * MMX: yes
01:54:10: * MMXEXT: yes
01:54:10: * 3DNOW: yes
01:54:10: * 3DNOWEXT: yes
01:54:10: * CMOV: yes
01:54:10: * TSC: yes
01:54:10: * FPU: yes
01:54:10: * PRO: yes
01:54:10: * HT: no
01:54:10: -------------------------
01:54:10: D3D9 : Subsystem Initialising
01:54:10: D3D9RenderSystem::_createRenderWindow "The Far Wilds v1.7", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false
01:54:10: D3D9 : Created D3D9 Rendering Window 'The Far Wilds v1.7' : 1024x684, 32bpp
01:54:10: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
01:54:10: Registering ResourceManager for type Texture
01:54:10: Registering ResourceManager for type GpuProgram
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_R
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_R
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_GR
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_GR
01:54:10: RenderSystem capabilities
01:54:10: -------------------------
01:54:10: RenderSystem Name: Direct3D9 Rendering Subsystem
01:54:10: GPU Vendor: nvidia
01:54:10: Device Name: NVIDIA GeForce 8800 GTX
01:54:10: Driver Version: 7.15.11.8122
01:54:10: * Fixed function pipeline: yes
01:54:10: * Hardware generation of mipmaps: yes
01:54:10: * Texture blending: yes
01:54:10: * Anisotropic texture filtering: yes
01:54:10: * Dot product texture operation: yes
01:54:10: * Cube mapping: yes
01:54:10: * Hardware stencil buffer: yes
01:54:10: - Stencil depth: 8
01:54:10: - Two sided stencil support: yes
01:54:10: - Wrap stencil values: yes
01:54:10: * Hardware vertex / index buffers: yes
01:54:10: * Vertex programs: yes
01:54:10: * Fragment programs: yes
01:54:10: * Geometry programs: no
01:54:10: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
01:54:10: * Texture Compression: yes
01:54:10: - DXT: yes
01:54:10: - VTC: no
01:54:10: * Scissor Rectangle: yes
01:54:10: * Hardware Occlusion Query: yes
01:54:10: * User clip planes: yes
01:54:10: * VET_UBYTE4 vertex element type: yes
01:54:10: * Infinite far plane projection: yes
01:54:10: * Hardware render-to-texture: yes
01:54:10: * Floating point textures: yes
01:54:10: * Non-power-of-two textures: yes
01:54:10: * Volume textures: yes
01:54:10: * Multiple Render Targets: 4
01:54:10: - With different bit depths: yes
01:54:10: * Point Sprites: yes
01:54:10: * Extended point parameters: yes
01:54:10: * Max Point Size: 8192
01:54:10: * Vertex texture fetch: yes
01:54:10: - Max vertex textures: 4
01:54:10: - Vertex textures shared: no
01:54:10: * Render to Vertex Buffer : no
01:54:10: * DirectX per stage constants: yes
01:54:10: ***************************************
01:54:10: *** D3D9 : Subsystem Initialised OK ***
01:54:10: ***************************************
01:54:10: ResourceBackgroundQueue - threading disabled
01:54:10: Particle Renderer Type 'billboard' registered
01:54:10: SceneManagerFactory for type 'OctreeSceneManager' registered.
01:54:10: SceneManagerFactory for type 'TerrainSceneManager' registered.
01:54:10: Parsing scripts for resource group Autodetect
01:54:10: Finished parsing scripts for resource group Autodetect
01:54:10: Parsing scripts for resource group General
01:54:10: Parsing script null.material
01:54:10: Parsing script Characters.material
01:54:10: Parsing script Actions.material
01:54:10: Parsing script FireCommon.material
01:54:10: Parsing script LightningBolt.material
01:54:10: Parsing script SpellDark.material
01:54:10: Parsing script SpellHard.material
01:54:10: Parsing script SpellSoft.material
01:54:10: Parsing script SummonDL.material
01:54:10: Parsing script SummonMF.material
01:54:10: Parsing script SummonSylvan.material
01:54:10: Parsing script fog.material
01:54:10: Parsing script overlays.material
01:54:10: Parsing script BardsInspiration.material
01:54:10: Parsing script BelligerentDryad.material
01:54:10: Parsing script CorruptingFlux.material
01:54:10: Parsing script ForceFence.material
01:54:10: Parsing script FoulTermiteSwarm.material
01:54:10: Parsing script LoyalWilds.material
01:54:10: Parsing script MisScribedCircle.material
01:54:10: Parsing script particles.material
01:54:10: Parsing script Selected.material
01:54:10: Parsing script Snore.material
01:54:10: Parsing script TheNothing.material
01:54:10: Parsing script WoodlandSpies.material
01:54:10: Parsing script ClaimedwithBlood.material
01:54:10: Parsing script Enchanted.material
01:54:10: Parsing script ErgGeyser.material
01:54:10: Parsing script FireBall.material
01:54:10: Parsing script FluxWell.material
01:54:10: Parsing script NullStone.material
01:54:10: Parsing script PlanarIntersectionAir.material
01:54:10: Parsing script PlanarIntersectionFire.material
01:54:10: Parsing script PlanarRift.material
01:54:10: Parsing script SigvatrsArena.material
01:54:10: Parsing script WanderingWhorl.material
01:54:10: Parsing script OceanWave.material
01:54:10: Parsing script Terrain.material
01:54:10: Parsing script terrainvalid.material
01:54:10: Parsing script trees.material
01:54:10: Parsing script water.material
01:54:10: Parsing script waterDepth.material
01:54:10: Parsing script flash.material
01:54:10: Parsing script Gui.material
01:54:10: Parsing script TimerOverlay.material
01:54:10: Parsing script debugdiamond.material
01:54:10: Parsing script OgreCore.material
01:54:10: Parsing script OgreProfiler.material
01:54:10: Parsing script FireCommon.main.particle
01:54:10: Parsing script FireCommon.small.particle
01:54:10: Parsing script LightningBolt.hit.particle
01:54:10: Parsing script LightningBolt.spark.particle
01:54:10: Parsing script SpellDark.attract.particle
01:54:10: Parsing script SpellDark.ring.particle
01:54:10: Parsing script SpellHard.smoke.particle
01:54:10: Parsing script SpellHard.smokeL.particle
01:54:10: Parsing script SpellHard.smokeR.particle
01:54:10: Parsing script SpellSoft.attract.particle
01:54:10: Parsing script SpellSoft.ring.particle
01:54:10: Parsing script SummonDL.fuzz.particle
01:54:10: Parsing script SummonDL.swirl.particle
01:54:10: Parsing script SummonMF.smoke.particle
01:54:10: Parsing script SummonMF.spark.particle
01:54:10: Parsing script SummonSylvan.glow.particle
01:54:10: Parsing script SummonSylvan.leaves1.particle
01:54:10: Parsing script SummonSylvan.leaves2.particle
01:54:10: Parsing script BardsInspiration.particle
01:54:10: Parsing script BelligerentDryad.particle
01:54:10: Parsing script CorruptingFlux.dust.particle
01:54:10: Parsing script CorruptingFlux.particle
01:54:10: Parsing script CorruptingFlux.sparkle.particle
01:54:10: Parsing script Enchanted.particle
01:54:10: Parsing script FoulTermiteSwarm.particle
01:54:10: Parsing script island.particle
01:54:10: Parsing script LoyalWilds.particle
01:54:10: Parsing script Snore.particle
01:54:10: Parsing script SpellEffect.particle
01:54:10: Parsing script ErgGeyser.particle
01:54:10: Parsing script FireBall.fire.particle
01:54:10: Parsing script FluxWell.particle
01:54:10: Parsing script FluxWell.sparkle.particle
01:54:10: Parsing script FluxWell.streak.particle
01:54:10: Parsing script NullStone.ring.particle
01:54:10: Parsing script Battle.fontdef
01:54:10: Parsing script Ogre.fontdef
01:54:10: Parsing script OgreDebugPanel.overlay
01:54:10: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
01:54:10: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
01:54:10: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:54:10: Font BlueHighwayusing texture size 512x512
01:54:10: Info: Freetype returned null for character 127 in font BlueHighway
01:54:10: Info: Freetype returned null for character 128 in font BlueHighway
01:54:10: Info: Freetype returned null for character 129 in font BlueHighway
01:54:10: Info: Freetype returned null for character 130 in font BlueHighway
01:54:10: Info: Freetype returned null for character 131 in font BlueHighway
01:54:10: Info: Freetype returned null for character 132 in font BlueHighway
01:54:10: Info: Freetype returned null for character 133 in font BlueHighway
01:54:10: Info: Freetype returned null for character 134 in font BlueHighway
01:54:10: Info: Freetype returned null for character 135 in font BlueHighway
01:54:10: Info: Freetype returned null for character 136 in font BlueHighway
01:54:10: Info: Freetype returned null for character 137 in font BlueHighway
01:54:10: Info: Freetype returned null for character 138 in font BlueHighway
01:54:10: Info: Freetype returned null for character 139 in font BlueHighway
01:54:10: Info: Freetype returned null for character 140 in font BlueHighway
01:54:10: Info: Freetype returned null for character 141 in font BlueHighway
01:54:10: Info: Freetype returned null for character 142 in font BlueHighway
01:54:10: Info: Freetype returned null for character 143 in font BlueHighway
01:54:10: Info: Freetype returned null for character 144 in font BlueHighway
01:54:10: Info: Freetype returned null for character 145 in font BlueHighway
01:54:10: Info: Freetype returned null for character 146 in font BlueHighway
01:54:10: Info: Freetype returned null for character 147 in font BlueHighway
01:54:10: Info: Freetype returned null for character 148 in font BlueHighway
01:54:10: Info: Freetype returned null for character 149 in font BlueHighway
01:54:10: Info: Freetype returned null for character 150 in font BlueHighway
01:54:10: Info: Freetype returned null for character 151 in font BlueHighway
01:54:10: Info: Freetype returned null for character 152 in font BlueHighway
01:54:10: Info: Freetype returned null for character 153 in font BlueHighway
01:54:10: Info: Freetype returned null for character 154 in font BlueHighway
01:54:10: Info: Freetype returned null for character 155 in font BlueHighway
01:54:10: Info: Freetype returned null for character 156 in font BlueHighway
01:54:10: Info: Freetype returned null for character 157 in font BlueHighway
01:54:10: Info: Freetype returned null for character 158 in font BlueHighway
01:54:10: Info: Freetype returned null for character 159 in font BlueHighway
01:54:10: Info: Freetype returned null for character 160 in font BlueHighway
01:54:10: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
01:54:10: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
01:54:10: Parsing script OgreLoadingPanel.overlay
01:54:10: Finished parsing scripts for resource group General
01:54:10: Parsing scripts for resource group Internal
01:54:10: Finished parsing scripts for resource group Internal
01:54:10: Creating viewport on target 'The Far Wilds v1.7', rendering from camera 'MainCam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
01:54:10: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 684
01:54:10: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:54:39: !!! Direct3D Device Lost!
01:54:39: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1280 H: 673
01:54:39: HardwareBufferManager: No unused temporary vertex buffers found.
01:54:39: Releasing D3D9 default pool texture: TheFarWildsTexture
01:54:39: Released D3D9 default pool texture: TheFarWildsTexture
01:54:39: D3D9TextureManager released:
01:54:39: 1 unmanaged textures
01:54:39: D3D9HardwareBufferManager released:
01:54:39: 0 unmanaged vertex buffers
01:54:39: 0 unmanaged index buffers
01:54:39: Reset device ok w:1280 h:673
01:54:39: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
01:54:39: Recreating D3D9 default pool texture: TheFarWildsTexture
01:54:39: Recreated D3D9 default pool texture: TheFarWildsTexture
01:54:39: D3D9TextureManager recreated:
01:54:39: 1 unmanaged textures
01:54:39: D3D9HardwareBufferManager recreated:
01:54:39: 0 unmanaged vertex buffers
01:54:39: 0 unmanaged index buffers
01:54:39: !!! Direct3D Device successfully restored.
01:55:00: Creating viewport on target 'rtt/45004928/66047:DetailRTT/ETDetail', rendering from camera '66047:DetailRTT/ETDetail:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
01:55:00: Viewport for camera '66047:DetailRTT/ETDetail:Cam', actual dimensions 8192L: 0 T: 0 W: 2048 H: 2048
01:55:00: Creating viewport on target 'rtt/45006080/66047/TerrainMapOverlay', rendering from camera '66047/TerrainMapOverlay:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
01:55:00: Viewport for camera '66047/TerrainMapOverlay:Cam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 1024
01:55:00: Creating viewport on target 'rtt/45003840/66047/Fog', rendering from camera '66047/Fog:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
01:55:00: Viewport for camera '66047/Fog:Cam', actual dimensions 8192L: 0 T: 0 W: 512 H: 512
01:55:00: Mesh: Loading tree1.mesh.
01:55:00: D3D9 : Loading 2D Texture, image name : 'trees.dds' with 2147483647 mip map levels
01:55:00: Texture: cost-none.png: Loading 1 faces(PF_A8R8G8B8,20x20x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,20x20x1.
01:55:00: Mesh: Loading tree2.mesh.
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01:55:00: Mesh: Loading flowertree1.mesh.
01:55:00: Mesh: Loading dead1.mesh.
01:55:00: Mesh: Loading palm1.mesh.
01:55:00: Mesh: Loading pine1.mesh.
01:55:00: Mesh: Loading bush1.mesh.
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01:55:00: Mesh: Loading branch1.mesh.
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01:55:00: Mesh: Loading plant01.mesh.
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01:55:00: Mesh: Loading plant03.mesh.
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01:55:00: Mesh: Loading plant05.mesh.
01:55:00: D3D9 : Loading 2D Texture, image name : '3dtertypes.dds' with 2147483647 mip map levels
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01:55:00: Mesh: Loading FluxWell.mesh.
01:55:00: Skeleton: Loading FluxWell.skeleton
01:55:00: D3D9 : Loading 2D Texture, image name : 'FluxWell.line.dds' with 2147483647 mip map levels
01:55:00: Mesh: Loading OceanWave.mesh.
01:55:00: D3D9 : Loading 2D Texture, image name : 'OceanWave.dds' with 2147483647 mip map levels
01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_0.dds' with 2147483647 mip map levels
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01:55:00: D3D9 : Loading 2D Texture, image name : 'FluxWell.streak.dds' with 2147483647 mip map levels
01:55:00: Texture: ring_flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
01:55:00: Texture: watertexture.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
01:55:00: D3D9 : Loading 2D Texture, image name : 'waterSpec.dds' with 2147483647 mip map levels
01:55:01: Texture: HoverOverlay.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
01:55:16: D3D9 : Loading 2D Texture, image name : 'BorderOverlays.dds' with 1 mip map levels
01:55:17: Mesh: Loading Grove.mesh.
01:55:17: D3D9 : Loading 2D Texture, image name : 'Grove.dds' with 2147483647 mip map levels
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01:55:17: Mesh: Loading Dimmed.mesh.
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01:55:17: Texture: BlueHighway.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
01:55:17: D3D9 : Loading 2D Texture, image name : 'SummonMF.smoke.dds' with 2147483647 mip map levels
01:55:29: Mesh: Loading Undimmed.mesh.
01:55:50: Mesh: Loading ElvenScout.mesh.
01:55:50: Skeleton: Loading ElvenScout.mesh.skeleton
01:55:50: D3D9 : Loading 2D Texture, image name : 'ElvenScout.dds' with 2147483647 mip map levels
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01:55:54: Mesh: Loading Special.mesh.
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01:56:03: Mesh: Loading Graveyard.mesh.
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01:56:44: Mesh: Loading HellCat.mesh.
01:56:44: Skeleton: Loading HellCat.mesh.skeleton
01:56:44: D3D9 : Loading 2D Texture, image name : 'HellCat.dds' with 2147483647 mip map levels
01:56:54: Mesh: Loading Treeherd.mesh.
01:56:54: Skeleton: Loading Treeherd.mesh.skeleton
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01:56:57: Mesh: Loading Selected.mesh.
01:57:00: Mesh: Loading Attack.mesh.
01:57:00: Skeleton: Loading Attack.skeleton
01:57:00: D3D9 : Loading 2D Texture, image name : 'Actions.dds' with 2147483647 mip map levels
01:57:04: Mesh: Loading ThistleFalcon.mesh.
01:57:04: Skeleton: Loading ThistleFalcon.mesh.skeleton
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01:57:10: Mesh: Loading ValeduneArborist.mesh.
01:57:10: Skeleton: Loading ValeduneArborist.mesh.skeleton
01:57:10: D3D9 : Loading 2D Texture, image name : 'ValeduneArborist.dds' with 2147483647 mip map levels
01:58:16: Mesh: Loading Corpse.mesh.
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01:58:16: Mesh: Loading Seedling.mesh.
01:58:16: Skeleton: Loading Seedling.skeleton
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01:58:24: Mesh: Loading LawnGargoyle.mesh.
01:58:24: Skeleton: Loading LawnGargoyle.skeleton
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01:59:40: Mesh: Loading Move.mesh.
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02:00:03: Mesh: Loading IvorySpire.mesh.
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02:01:01: Mesh: Loading BambooWatchTower.mesh.
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02:02:01: Mesh: Loading LeprousShambles.mesh.
02:02:01: Skeleton: Loading LeprousShambles.mesh.skeleton
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02:02:21: Render Target 'rtt/45004928/66047:DetailRTT/ETDetail' Average FPS: 0.0307364 Best FPS: 0.173974 Worst FPS: 0.00609344
02:02:21: Render Target 'rtt/45006080/66047/TerrainMapOverlay' Average FPS: 3.72261 Best FPS: 9.87167 Worst FPS: 0.0892698
02:02:21: Render Target 'rtt/45003840/66047/Fog' Average FPS: 0.0772097 Best FPS: 0.231965 Worst FPS: 0.0129049
02:08:42: Creating viewport on target 'rtt/45005952/66072:DetailRTT/ETDetail', rendering from camera '66072:DetailRTT/ETDetail:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
02:08:42: Viewport for camera '66072:DetailRTT/ETDetail:Cam', actual dimensions 8192L: 0 T: 0 W: 2048 H: 2048
02:08:42: Creating viewport on target 'rtt/45006464/66072/TerrainMapOverlay', rendering from camera '66072/TerrainMapOverlay:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
02:08:42: Viewport for camera '66072/TerrainMapOverlay:Cam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 1024
02:08:42: Creating viewport on target 'rtt/45005376/66072/Fog', rendering from camera '66072/Fog:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
02:08:42: Viewport for camera '66072/Fog:Cam', actual dimensions 8192L: 0 T: 0 W: 512 H: 512
02:08:42: Mesh: Loading tree1.mesh.
02:08:42: D3D9 : Loading 2D Texture, image name : 'trees.dds' with 9 mip map levels
02:08:42: Texture: cost-none.png: Loading 1 faces(PF_A8R8G8B8,20x20x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,20x20x1.
02:08:42: Mesh: Loading tree2.mesh.
02:08:42: Mesh: Loading tree3.mesh.
02:08:42: Mesh: Loading flowertree1.mesh.
02:08:42: Mesh: Loading dead1.mesh.
02:08:42: Mesh: Loading palm1.mesh.
02:08:42: Mesh: Loading pine1.mesh.
02:08:42: Mesh: Loading bush1.mesh.
02:08:42: Mesh: Loading bush2.mesh.
02:08:42: Mesh: Loading bush3.mesh.
02:08:42: Mesh: Loading branch1.mesh.
02:08:42: Mesh: Loading branch2.mesh.
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02:08:42: Mesh: Loading plant01.mesh.
02:08:42: Mesh: Loading plant02.mesh.
02:08:42: Mesh: Loading plant03.mesh.
02:08:42: Mesh: Loading plant04.mesh.
02:08:42: Mesh: Loading plant05.mesh.
02:08:42: D3D9 : Loading 2D Texture, image name : '3dtertypes.dds' with 10 mip map levels
02:08:42: D3D9 : Loading 2D Texture, image name : 'AllFogs.dds' with 0 mip map levels
02:08:42: Mesh: Loading FluxWell.mesh.
02:08:42: D3D9 : Loading 2D Texture, image name : 'FluxWell.line.dds' with 10 mip map levels
02:08:42: Mesh: Loading OceanWave.mesh.
02:08:42: D3D9 : Loading 2D Texture, image name : 'OceanWave.dds' with 8 mip map levels
02:08:43: Texture: ring_flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_0.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_1.dds' with 6 mip map levels
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02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_6.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_7.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_8.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'FluxWell.streak.dds' with 7 mip map levels
02:08:43: Texture: watertexture.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
02:08:43: D3D9 : Loading 2D Texture, image name : 'waterSpec.dds' with 7 mip map levels
02:08:43: Texture: HoverOverlay.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:08:54: D3D9 : Loading 2D Texture, image name : 'BorderOverlays.dds' with 1 mip map levels
02:08:56: Mesh: Loading DwarvenHall.mesh.
02:08:56: D3D9 : Loading 2D Texture, image name : 'DwarvenHall.dds' with 2147483647 mip map levels
02:08:56: Mesh: Loading Dimmed.mesh.
02:08:56: D3D9 : Loading 2D Texture, image name : 'Dimmed.dds' with 7 mip map levels
02:08:56: D3D9 : Loading 2D Texture, image name : 'SummonMF.smoke.dds' with 7 mip map levels
02:08:58: Mesh: Loading LawnGargoyle.mesh.
02:08:58: D3D9 : Loading 2D Texture, image name : 'LawnGargoyle.dds' with 8 mip map levels
02:09:00: Mesh: Loading Undimmed.mesh.
02:09:00: Mesh: Loading Special.mesh.
02:09:00: D3D9 : Loading 2D Texture, image name : 'Selected.dds' with 7 mip map levels
02:09:01: Mesh: Loading Selected.mesh.
02:09:02: Mesh: Loading Move.mesh.
02:09:02: D3D9 : Loading 2D Texture, image name : 'Actions.dds' with 8 mip map levels
02:09:12: Mesh: Loading LeprousShambles.mesh.
02:09:12: D3D9 : Loading 2D Texture, image name : 'LeprousShambles.dds' with 8 mip map levels
02:09:32: Mesh: Loading Earthworks.mesh.
02:09:32: D3D9 : Loading 2D Texture, image name : 'Earthworks.dds' with 2147483647 mip map levels
02:09:32: D3D9 : Loading 2D Texture, image name : 'SummonMF.spark.dds' with 2147483647 mip map levels
02:09:55: Mesh: Loading HellCat.mesh.
02:09:55: D3D9 : Loading 2D Texture, image name : 'HellCat.dds' with 8 mip map levels
02:10:03: Mesh: Loading Attack.mesh.
02:10:09: Mesh: Loading Graveyard.mesh.
02:10:09: D3D9 : Loading 2D Texture, image name : 'Graveyard.dds' with 9 mip map levels
02:10:09: D3D9 : Loading 2D Texture, image name : 'SummonDL.fuzz.dds' with 6 mip map levels
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02:10:17: Mesh: Loading Corpse.mesh.
02:10:17: D3D9 : Loading 2D Texture, image name : 'Corpse.dds' with 7 mip map levels
02:10:36: Mesh: Loading ConstructionSite.mesh.
02:10:36: D3D9 : Loading 2D Texture, image name : 'ConstructionSite.dds' with 9 mip map levels
02:10:36: Mesh: Loading DankPit.mesh.
02:10:36: D3D9 : Loading 2D Texture, image name : 'DankPit.dds' with 2147483647 mip map levels
02:10:48: D3D9 : Loading 2D Texture, image name : 'LightningBolt.spark.dds' with 2147483647 mip map levels
02:11:11: Mesh: Loading SoulBroker.mesh.
02:11:11: Skeleton: Loading SoulBroker.skeleton
02:11:11: D3D9 : Loading 2D Texture, image name : 'SoulBroker.dds' with 2147483647 mip map levels
02:11:12: Mesh: Loading PutridZombie.mesh.
02:11:12: Skeleton: Loading PutridZombie.mesh.skeleton
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02:12:11: Mesh: Loading Shoot.mesh.
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02:12:15: Mesh: Loading CarrionFeeder.mesh.
02:12:15: Skeleton: Loading CarrionFeeder.mesh.skeleton
02:12:16: D3D9 : Loading 2D Texture, image name : 'CarrionFeeder.dds' with 2147483647 mip map levels
02:12:34: Mesh: Loading XosanHeresiarch.mesh.
02:12:34: Skeleton: Loading XosanHeresiarch.mesh.skeleton
02:12:35: D3D9 : Loading 2D Texture, image name : 'XosanHeresiarch.dds' with 2147483647 mip map levels