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 Post subject: Constant Freezing
 Post Posted: Wed Apr 08, 2009 7:56 am 
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Joined: Wed Mar 04, 2009 7:47 am
Posts: 23
When I play this game, sometimes my whole system locks up and goes to black screen randomly or the screen just freezes with the graphics still on it during battles.

It's highly annoying and I have NO idea what could be causing it. Can you guys help me out?

Let me know what info you need and I'll update the post. Thanks.


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 Post subject: Re: Constant Freezing
 Post Posted: Wed Apr 08, 2009 9:48 pm 
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Joined: Tue Jan 08, 2008 7:19 pm
Posts: 20
post your log file
its located here

c:\program files\The Far Wilds\helpers\TheFarWilds.log


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 Post subject: Re: Constant Freezing
 Post Posted: Thu Apr 09, 2009 7:00 am 
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Joined: Wed Mar 04, 2009 7:47 am
Posts: 23
01:54:09: Creating resource group General
01:54:09: Creating resource group Internal
01:54:09: Creating resource group Autodetect
01:54:09: SceneManagerFactory for type 'DefaultSceneManager' registered.
01:54:09: Registering ResourceManager for type Material
01:54:09: Registering ResourceManager for type Mesh
01:54:09: Registering ResourceManager for type Skeleton
01:54:09: MovableObjectFactory for type 'ParticleSystem' registered.
01:54:09: OverlayElementFactory for type Panel registered.
01:54:09: OverlayElementFactory for type BorderPanel registered.
01:54:09: OverlayElementFactory for type TextArea registered.
01:54:09: Registering ResourceManager for type Font
01:54:09: ArchiveFactory for archive type FileSystem registered.
01:54:09: ArchiveFactory for archive type Zip registered.
01:54:09: FreeImage version: 3.10.0
01:54:09: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
01:54:09: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
01:54:09: DDS codec registering
01:54:09: Registering ResourceManager for type HighLevelGpuProgram
01:54:09: Registering ResourceManager for type Compositor
01:54:09: MovableObjectFactory for type 'Entity' registered.
01:54:09: MovableObjectFactory for type 'Light' registered.
01:54:09: MovableObjectFactory for type 'BillboardSet' registered.
01:54:09: MovableObjectFactory for type 'ManualObject' registered.
01:54:09: MovableObjectFactory for type 'BillboardChain' registered.
01:54:09: MovableObjectFactory for type 'RibbonTrail' registered.
01:54:09: Loading library .\RenderSystem_Direct3D9
01:54:09: Installing plugin: D3D9 RenderSystem
01:54:09: D3D9 : Direct3D9 Rendering Subsystem created.
01:54:09: D3D9: Driver Detection Starts
01:54:09: D3D9: Driver Detection Ends
01:54:10: Plugin successfully installed
01:54:10: Loading library .\Plugin_ParticleFX
01:54:10: Installing plugin: ParticleFX
01:54:10: Particle Emitter Type 'Point' registered
01:54:10: Particle Emitter Type 'Box' registered
01:54:10: Particle Emitter Type 'Ellipsoid' registered
01:54:10: Particle Emitter Type 'Cylinder' registered
01:54:10: Particle Emitter Type 'Ring' registered
01:54:10: Particle Emitter Type 'HollowEllipsoid' registered
01:54:10: Particle Affector Type 'LinearForce' registered
01:54:10: Particle Affector Type 'ColourFader' registered
01:54:10: Particle Affector Type 'ColourFader2' registered
01:54:10: Particle Affector Type 'ColourImage' registered
01:54:10: Particle Affector Type 'ColourInterpolator' registered
01:54:10: Particle Affector Type 'Scaler' registered
01:54:10: Particle Affector Type 'Rotator' registered
01:54:10: Particle Affector Type 'DirectionRandomiser' registered
01:54:10: Particle Affector Type 'DeflectorPlane' registered
01:54:10: Plugin successfully installed
01:54:10: Loading library .\Plugin_OctreeSceneManager
01:54:10: Installing plugin: Octree & Terrain Scene Manager
01:54:10: Plugin successfully installed
01:54:10: Loading library .\Plugin_CgProgramManager
01:54:10: Installing plugin: Cg Program Manager
01:54:10: Plugin successfully installed
01:54:10: *-*-* OGRE Initialising
01:54:10: *-*-* Version 1.6.1 (Shoggoth)
01:54:10: Added resource location 'media\3d' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\characters' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\complex' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\complex\res' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\fog' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\overlays' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\ClaimedWithBlood' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\Enchanted' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\ErgGeyser' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\FireBall' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\FluxWell' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\NullStone' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\PlanarIntersectionAir' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\PlanarIntersectionFire' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\PlanarRift' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\SigvatrsArena' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\particles\WanderingWhorl' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\terrain' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\terrain\brushes' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\trees' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\3d\water' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\actions' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\ai' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\ai easy' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\cards' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\playerstats' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\terrain' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\terrain\2dterraintypes' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\battle\terrain\overlays' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\gui' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\gui\cards' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\gui\rbgui' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\gui\rbgui\cursors' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images\cntrimages' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images\counterimages' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images\counters' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images\icons' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\images\largeimages' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media\music' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media' of type 'FileSystem' to resource group 'General'
01:54:10: Added resource location 'media/3D/OgreCore.zip' of type 'Zip' to resource group 'General'
01:54:10: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
01:54:10: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
01:54:10: D3D9 : RenderSystem Option: Anti aliasing = None
01:54:10: D3D9 : RenderSystem Option: Floating-point mode = Fastest
01:54:10: D3D9 : RenderSystem Option: Full Screen = No
01:54:10: D3D9 : RenderSystem Option: VSync = No
01:54:10: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 8800 GTX
01:54:10: CPU Identifier & Features
01:54:10: -------------------------
01:54:10: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+
01:54:10: * SSE: yes
01:54:10: * SSE2: yes
01:54:10: * SSE3: yes
01:54:10: * MMX: yes
01:54:10: * MMXEXT: yes
01:54:10: * 3DNOW: yes
01:54:10: * 3DNOWEXT: yes
01:54:10: * CMOV: yes
01:54:10: * TSC: yes
01:54:10: * FPU: yes
01:54:10: * PRO: yes
01:54:10: * HT: no
01:54:10: -------------------------
01:54:10: D3D9 : Subsystem Initialising
01:54:10: ***************************************
01:54:10: *** D3D9 : Subsystem Initialised OK ***
01:54:10: ***************************************
01:54:10: CPU Identifier & Features
01:54:10: -------------------------
01:54:10: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+
01:54:10: * SSE: yes
01:54:10: * SSE2: yes
01:54:10: * SSE3: yes
01:54:10: * MMX: yes
01:54:10: * MMXEXT: yes
01:54:10: * 3DNOW: yes
01:54:10: * 3DNOWEXT: yes
01:54:10: * CMOV: yes
01:54:10: * TSC: yes
01:54:10: * FPU: yes
01:54:10: * PRO: yes
01:54:10: * HT: no
01:54:10: -------------------------
01:54:10: D3D9 : Subsystem Initialising
01:54:10: D3D9RenderSystem::_createRenderWindow "The Far Wilds v1.7", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false
01:54:10: D3D9 : Created D3D9 Rendering Window 'The Far Wilds v1.7' : 1024x684, 32bpp
01:54:10: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
01:54:10: Registering ResourceManager for type Texture
01:54:10: Registering ResourceManager for type GpuProgram
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_R
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_R
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT16_GR
01:54:10: D3D9: Vertex texture format supported - PF_FLOAT32_GR
01:54:10: RenderSystem capabilities
01:54:10: -------------------------
01:54:10: RenderSystem Name: Direct3D9 Rendering Subsystem
01:54:10: GPU Vendor: nvidia
01:54:10: Device Name: NVIDIA GeForce 8800 GTX
01:54:10: Driver Version: 7.15.11.8122
01:54:10: * Fixed function pipeline: yes
01:54:10: * Hardware generation of mipmaps: yes
01:54:10: * Texture blending: yes
01:54:10: * Anisotropic texture filtering: yes
01:54:10: * Dot product texture operation: yes
01:54:10: * Cube mapping: yes
01:54:10: * Hardware stencil buffer: yes
01:54:10: - Stencil depth: 8
01:54:10: - Two sided stencil support: yes
01:54:10: - Wrap stencil values: yes
01:54:10: * Hardware vertex / index buffers: yes
01:54:10: * Vertex programs: yes
01:54:10: * Fragment programs: yes
01:54:10: * Geometry programs: no
01:54:10: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
01:54:10: * Texture Compression: yes
01:54:10: - DXT: yes
01:54:10: - VTC: no
01:54:10: * Scissor Rectangle: yes
01:54:10: * Hardware Occlusion Query: yes
01:54:10: * User clip planes: yes
01:54:10: * VET_UBYTE4 vertex element type: yes
01:54:10: * Infinite far plane projection: yes
01:54:10: * Hardware render-to-texture: yes
01:54:10: * Floating point textures: yes
01:54:10: * Non-power-of-two textures: yes
01:54:10: * Volume textures: yes
01:54:10: * Multiple Render Targets: 4
01:54:10: - With different bit depths: yes
01:54:10: * Point Sprites: yes
01:54:10: * Extended point parameters: yes
01:54:10: * Max Point Size: 8192
01:54:10: * Vertex texture fetch: yes
01:54:10: - Max vertex textures: 4
01:54:10: - Vertex textures shared: no
01:54:10: * Render to Vertex Buffer : no
01:54:10: * DirectX per stage constants: yes
01:54:10: ***************************************
01:54:10: *** D3D9 : Subsystem Initialised OK ***
01:54:10: ***************************************
01:54:10: ResourceBackgroundQueue - threading disabled
01:54:10: Particle Renderer Type 'billboard' registered
01:54:10: SceneManagerFactory for type 'OctreeSceneManager' registered.
01:54:10: SceneManagerFactory for type 'TerrainSceneManager' registered.
01:54:10: Parsing scripts for resource group Autodetect
01:54:10: Finished parsing scripts for resource group Autodetect
01:54:10: Parsing scripts for resource group General
01:54:10: Parsing script null.material
01:54:10: Parsing script Characters.material
01:54:10: Parsing script Actions.material
01:54:10: Parsing script FireCommon.material
01:54:10: Parsing script LightningBolt.material
01:54:10: Parsing script SpellDark.material
01:54:10: Parsing script SpellHard.material
01:54:10: Parsing script SpellSoft.material
01:54:10: Parsing script SummonDL.material
01:54:10: Parsing script SummonMF.material
01:54:10: Parsing script SummonSylvan.material
01:54:10: Parsing script fog.material
01:54:10: Parsing script overlays.material
01:54:10: Parsing script BardsInspiration.material
01:54:10: Parsing script BelligerentDryad.material
01:54:10: Parsing script CorruptingFlux.material
01:54:10: Parsing script ForceFence.material
01:54:10: Parsing script FoulTermiteSwarm.material
01:54:10: Parsing script LoyalWilds.material
01:54:10: Parsing script MisScribedCircle.material
01:54:10: Parsing script particles.material
01:54:10: Parsing script Selected.material
01:54:10: Parsing script Snore.material
01:54:10: Parsing script TheNothing.material
01:54:10: Parsing script WoodlandSpies.material
01:54:10: Parsing script ClaimedwithBlood.material
01:54:10: Parsing script Enchanted.material
01:54:10: Parsing script ErgGeyser.material
01:54:10: Parsing script FireBall.material
01:54:10: Parsing script FluxWell.material
01:54:10: Parsing script NullStone.material
01:54:10: Parsing script PlanarIntersectionAir.material
01:54:10: Parsing script PlanarIntersectionFire.material
01:54:10: Parsing script PlanarRift.material
01:54:10: Parsing script SigvatrsArena.material
01:54:10: Parsing script WanderingWhorl.material
01:54:10: Parsing script OceanWave.material
01:54:10: Parsing script Terrain.material
01:54:10: Parsing script terrainvalid.material
01:54:10: Parsing script trees.material
01:54:10: Parsing script water.material
01:54:10: Parsing script waterDepth.material
01:54:10: Parsing script flash.material
01:54:10: Parsing script Gui.material
01:54:10: Parsing script TimerOverlay.material
01:54:10: Parsing script debugdiamond.material
01:54:10: Parsing script OgreCore.material
01:54:10: Parsing script OgreProfiler.material
01:54:10: Parsing script FireCommon.main.particle
01:54:10: Parsing script FireCommon.small.particle
01:54:10: Parsing script LightningBolt.hit.particle
01:54:10: Parsing script LightningBolt.spark.particle
01:54:10: Parsing script SpellDark.attract.particle
01:54:10: Parsing script SpellDark.ring.particle
01:54:10: Parsing script SpellHard.smoke.particle
01:54:10: Parsing script SpellHard.smokeL.particle
01:54:10: Parsing script SpellHard.smokeR.particle
01:54:10: Parsing script SpellSoft.attract.particle
01:54:10: Parsing script SpellSoft.ring.particle
01:54:10: Parsing script SummonDL.fuzz.particle
01:54:10: Parsing script SummonDL.swirl.particle
01:54:10: Parsing script SummonMF.smoke.particle
01:54:10: Parsing script SummonMF.spark.particle
01:54:10: Parsing script SummonSylvan.glow.particle
01:54:10: Parsing script SummonSylvan.leaves1.particle
01:54:10: Parsing script SummonSylvan.leaves2.particle
01:54:10: Parsing script BardsInspiration.particle
01:54:10: Parsing script BelligerentDryad.particle
01:54:10: Parsing script CorruptingFlux.dust.particle
01:54:10: Parsing script CorruptingFlux.particle
01:54:10: Parsing script CorruptingFlux.sparkle.particle
01:54:10: Parsing script Enchanted.particle
01:54:10: Parsing script FoulTermiteSwarm.particle
01:54:10: Parsing script island.particle
01:54:10: Parsing script LoyalWilds.particle
01:54:10: Parsing script Snore.particle
01:54:10: Parsing script SpellEffect.particle
01:54:10: Parsing script ErgGeyser.particle
01:54:10: Parsing script FireBall.fire.particle
01:54:10: Parsing script FluxWell.particle
01:54:10: Parsing script FluxWell.sparkle.particle
01:54:10: Parsing script FluxWell.streak.particle
01:54:10: Parsing script NullStone.ring.particle
01:54:10: Parsing script Battle.fontdef
01:54:10: Parsing script Ogre.fontdef
01:54:10: Parsing script OgreDebugPanel.overlay
01:54:10: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
01:54:10: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
01:54:10: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
01:54:10: Font BlueHighwayusing texture size 512x512
01:54:10: Info: Freetype returned null for character 127 in font BlueHighway
01:54:10: Info: Freetype returned null for character 128 in font BlueHighway
01:54:10: Info: Freetype returned null for character 129 in font BlueHighway
01:54:10: Info: Freetype returned null for character 130 in font BlueHighway
01:54:10: Info: Freetype returned null for character 131 in font BlueHighway
01:54:10: Info: Freetype returned null for character 132 in font BlueHighway
01:54:10: Info: Freetype returned null for character 133 in font BlueHighway
01:54:10: Info: Freetype returned null for character 134 in font BlueHighway
01:54:10: Info: Freetype returned null for character 135 in font BlueHighway
01:54:10: Info: Freetype returned null for character 136 in font BlueHighway
01:54:10: Info: Freetype returned null for character 137 in font BlueHighway
01:54:10: Info: Freetype returned null for character 138 in font BlueHighway
01:54:10: Info: Freetype returned null for character 139 in font BlueHighway
01:54:10: Info: Freetype returned null for character 140 in font BlueHighway
01:54:10: Info: Freetype returned null for character 141 in font BlueHighway
01:54:10: Info: Freetype returned null for character 142 in font BlueHighway
01:54:10: Info: Freetype returned null for character 143 in font BlueHighway
01:54:10: Info: Freetype returned null for character 144 in font BlueHighway
01:54:10: Info: Freetype returned null for character 145 in font BlueHighway
01:54:10: Info: Freetype returned null for character 146 in font BlueHighway
01:54:10: Info: Freetype returned null for character 147 in font BlueHighway
01:54:10: Info: Freetype returned null for character 148 in font BlueHighway
01:54:10: Info: Freetype returned null for character 149 in font BlueHighway
01:54:10: Info: Freetype returned null for character 150 in font BlueHighway
01:54:10: Info: Freetype returned null for character 151 in font BlueHighway
01:54:10: Info: Freetype returned null for character 152 in font BlueHighway
01:54:10: Info: Freetype returned null for character 153 in font BlueHighway
01:54:10: Info: Freetype returned null for character 154 in font BlueHighway
01:54:10: Info: Freetype returned null for character 155 in font BlueHighway
01:54:10: Info: Freetype returned null for character 156 in font BlueHighway
01:54:10: Info: Freetype returned null for character 157 in font BlueHighway
01:54:10: Info: Freetype returned null for character 158 in font BlueHighway
01:54:10: Info: Freetype returned null for character 159 in font BlueHighway
01:54:10: Info: Freetype returned null for character 160 in font BlueHighway
01:54:10: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
01:54:10: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
01:54:10: Parsing script OgreLoadingPanel.overlay
01:54:10: Finished parsing scripts for resource group General
01:54:10: Parsing scripts for resource group Internal
01:54:10: Finished parsing scripts for resource group Internal
01:54:10: Creating viewport on target 'The Far Wilds v1.7', rendering from camera 'MainCam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
01:54:10: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 684
01:54:10: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
01:54:39: !!! Direct3D Device Lost!
01:54:39: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1280 H: 673
01:54:39: HardwareBufferManager: No unused temporary vertex buffers found.
01:54:39: Releasing D3D9 default pool texture: TheFarWildsTexture
01:54:39: Released D3D9 default pool texture: TheFarWildsTexture
01:54:39: D3D9TextureManager released:
01:54:39: 1 unmanaged textures
01:54:39: D3D9HardwareBufferManager released:
01:54:39: 0 unmanaged vertex buffers
01:54:39: 0 unmanaged index buffers
01:54:39: Reset device ok w:1280 h:673
01:54:39: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
01:54:39: Recreating D3D9 default pool texture: TheFarWildsTexture
01:54:39: Recreated D3D9 default pool texture: TheFarWildsTexture
01:54:39: D3D9TextureManager recreated:
01:54:39: 1 unmanaged textures
01:54:39: D3D9HardwareBufferManager recreated:
01:54:39: 0 unmanaged vertex buffers
01:54:39: 0 unmanaged index buffers
01:54:39: !!! Direct3D Device successfully restored.
01:55:00: Creating viewport on target 'rtt/45004928/66047:DetailRTT/ETDetail', rendering from camera '66047:DetailRTT/ETDetail:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
01:55:00: Viewport for camera '66047:DetailRTT/ETDetail:Cam', actual dimensions 8192L: 0 T: 0 W: 2048 H: 2048
01:55:00: Creating viewport on target 'rtt/45006080/66047/TerrainMapOverlay', rendering from camera '66047/TerrainMapOverlay:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
01:55:00: Viewport for camera '66047/TerrainMapOverlay:Cam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 1024
01:55:00: Creating viewport on target 'rtt/45003840/66047/Fog', rendering from camera '66047/Fog:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
01:55:00: Viewport for camera '66047/Fog:Cam', actual dimensions 8192L: 0 T: 0 W: 512 H: 512
01:55:00: Mesh: Loading tree1.mesh.
01:55:00: D3D9 : Loading 2D Texture, image name : 'trees.dds' with 2147483647 mip map levels
01:55:00: Texture: cost-none.png: Loading 1 faces(PF_A8R8G8B8,20x20x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,20x20x1.
01:55:00: Mesh: Loading tree2.mesh.
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01:55:00: Mesh: Loading flowertree1.mesh.
01:55:00: Mesh: Loading dead1.mesh.
01:55:00: Mesh: Loading palm1.mesh.
01:55:00: Mesh: Loading pine1.mesh.
01:55:00: Mesh: Loading bush1.mesh.
01:55:00: Mesh: Loading bush2.mesh.
01:55:00: Mesh: Loading bush3.mesh.
01:55:00: Mesh: Loading branch1.mesh.
01:55:00: Mesh: Loading branch2.mesh.
01:55:00: Mesh: Loading branch3.mesh.
01:55:00: Mesh: Loading plant01.mesh.
01:55:00: Mesh: Loading plant02.mesh.
01:55:00: Mesh: Loading plant03.mesh.
01:55:00: Mesh: Loading plant04.mesh.
01:55:00: Mesh: Loading plant05.mesh.
01:55:00: D3D9 : Loading 2D Texture, image name : '3dtertypes.dds' with 2147483647 mip map levels
01:55:00: D3D9 : Loading 2D Texture, image name : 'AllFogs.dds' with 0 mip map levels
01:55:00: Mesh: Loading FluxWell.mesh.
01:55:00: Skeleton: Loading FluxWell.skeleton
01:55:00: D3D9 : Loading 2D Texture, image name : 'FluxWell.line.dds' with 2147483647 mip map levels
01:55:00: Mesh: Loading OceanWave.mesh.
01:55:00: D3D9 : Loading 2D Texture, image name : 'OceanWave.dds' with 2147483647 mip map levels
01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_0.dds' with 2147483647 mip map levels
01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_1.dds' with 2147483647 mip map levels
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01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_3.dds' with 2147483647 mip map levels
01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_4.dds' with 2147483647 mip map levels
01:55:00: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_5.dds' with 2147483647 mip map levels
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01:55:00: D3D9 : Loading 2D Texture, image name : 'FluxWell.streak.dds' with 2147483647 mip map levels
01:55:00: Texture: ring_flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
01:55:00: Texture: watertexture.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
01:55:00: D3D9 : Loading 2D Texture, image name : 'waterSpec.dds' with 2147483647 mip map levels
01:55:01: Texture: HoverOverlay.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
01:55:16: D3D9 : Loading 2D Texture, image name : 'BorderOverlays.dds' with 1 mip map levels
01:55:17: Mesh: Loading Grove.mesh.
01:55:17: D3D9 : Loading 2D Texture, image name : 'Grove.dds' with 2147483647 mip map levels
01:55:17: D3D9 : Loading 2D Texture, image name : 'Snore.dds' with 2147483647 mip map levels
01:55:17: Mesh: Loading Dimmed.mesh.
01:55:17: D3D9 : Loading 2D Texture, image name : 'Dimmed.dds' with 2147483647 mip map levels
01:55:17: Texture: BlueHighway.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
01:55:17: D3D9 : Loading 2D Texture, image name : 'SummonMF.smoke.dds' with 2147483647 mip map levels
01:55:29: Mesh: Loading Undimmed.mesh.
01:55:50: Mesh: Loading ElvenScout.mesh.
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01:55:50: D3D9 : Loading 2D Texture, image name : 'ElvenScout.dds' with 2147483647 mip map levels
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01:56:44: D3D9 : Loading 2D Texture, image name : 'HellCat.dds' with 2147483647 mip map levels
01:56:54: Mesh: Loading Treeherd.mesh.
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01:56:54: D3D9 : Loading 2D Texture, image name : 'Treeherd.dds' with 2147483647 mip map levels
01:56:57: Mesh: Loading Selected.mesh.
01:57:00: Mesh: Loading Attack.mesh.
01:57:00: Skeleton: Loading Attack.skeleton
01:57:00: D3D9 : Loading 2D Texture, image name : 'Actions.dds' with 2147483647 mip map levels
01:57:04: Mesh: Loading ThistleFalcon.mesh.
01:57:04: Skeleton: Loading ThistleFalcon.mesh.skeleton
01:57:04: D3D9 : Loading 2D Texture, image name : 'ThistleFalcon.dds' with 2147483647 mip map levels
01:57:10: Mesh: Loading ValeduneArborist.mesh.
01:57:10: Skeleton: Loading ValeduneArborist.mesh.skeleton
01:57:10: D3D9 : Loading 2D Texture, image name : 'ValeduneArborist.dds' with 2147483647 mip map levels
01:58:16: Mesh: Loading Corpse.mesh.
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01:58:16: Skeleton: Loading Seedling.skeleton
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01:58:24: Skeleton: Loading LawnGargoyle.skeleton
01:58:24: D3D9 : Loading 2D Texture, image name : 'LawnGargoyle.dds' with 2147483647 mip map levels
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02:01:01: Mesh: Loading BambooWatchTower.mesh.
02:01:01: Skeleton: Loading BambooWatchTower.skeleton
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02:01:27: Mesh: Loading Ruin.mesh.
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02:02:21: Render Target 'rtt/45004928/66047:DetailRTT/ETDetail' Average FPS: 0.0307364 Best FPS: 0.173974 Worst FPS: 0.00609344
02:02:21: Render Target 'rtt/45006080/66047/TerrainMapOverlay' Average FPS: 3.72261 Best FPS: 9.87167 Worst FPS: 0.0892698
02:02:21: Render Target 'rtt/45003840/66047/Fog' Average FPS: 0.0772097 Best FPS: 0.231965 Worst FPS: 0.0129049
02:08:42: Creating viewport on target 'rtt/45005952/66072:DetailRTT/ETDetail', rendering from camera '66072:DetailRTT/ETDetail:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
02:08:42: Viewport for camera '66072:DetailRTT/ETDetail:Cam', actual dimensions 8192L: 0 T: 0 W: 2048 H: 2048
02:08:42: Creating viewport on target 'rtt/45006464/66072/TerrainMapOverlay', rendering from camera '66072/TerrainMapOverlay:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
02:08:42: Viewport for camera '66072/TerrainMapOverlay:Cam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 1024
02:08:42: Creating viewport on target 'rtt/45005376/66072/Fog', rendering from camera '66072/Fog:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
02:08:42: Viewport for camera '66072/Fog:Cam', actual dimensions 8192L: 0 T: 0 W: 512 H: 512
02:08:42: Mesh: Loading tree1.mesh.
02:08:42: D3D9 : Loading 2D Texture, image name : 'trees.dds' with 9 mip map levels
02:08:42: Texture: cost-none.png: Loading 1 faces(PF_A8R8G8B8,20x20x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,20x20x1.
02:08:42: Mesh: Loading tree2.mesh.
02:08:42: Mesh: Loading tree3.mesh.
02:08:42: Mesh: Loading flowertree1.mesh.
02:08:42: Mesh: Loading dead1.mesh.
02:08:42: Mesh: Loading palm1.mesh.
02:08:42: Mesh: Loading pine1.mesh.
02:08:42: Mesh: Loading bush1.mesh.
02:08:42: Mesh: Loading bush2.mesh.
02:08:42: Mesh: Loading bush3.mesh.
02:08:42: Mesh: Loading branch1.mesh.
02:08:42: Mesh: Loading branch2.mesh.
02:08:42: Mesh: Loading branch3.mesh.
02:08:42: Mesh: Loading plant01.mesh.
02:08:42: Mesh: Loading plant02.mesh.
02:08:42: Mesh: Loading plant03.mesh.
02:08:42: Mesh: Loading plant04.mesh.
02:08:42: Mesh: Loading plant05.mesh.
02:08:42: D3D9 : Loading 2D Texture, image name : '3dtertypes.dds' with 10 mip map levels
02:08:42: D3D9 : Loading 2D Texture, image name : 'AllFogs.dds' with 0 mip map levels
02:08:42: Mesh: Loading FluxWell.mesh.
02:08:42: D3D9 : Loading 2D Texture, image name : 'FluxWell.line.dds' with 10 mip map levels
02:08:42: Mesh: Loading OceanWave.mesh.
02:08:42: D3D9 : Loading 2D Texture, image name : 'OceanWave.dds' with 8 mip map levels
02:08:43: Texture: ring_flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_0.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_1.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_2.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_3.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_4.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_5.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_6.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_7.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'bardsInspiration.sparkle_8.dds' with 6 mip map levels
02:08:43: D3D9 : Loading 2D Texture, image name : 'FluxWell.streak.dds' with 7 mip map levels
02:08:43: Texture: watertexture.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
02:08:43: D3D9 : Loading 2D Texture, image name : 'waterSpec.dds' with 7 mip map levels
02:08:43: Texture: HoverOverlay.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
02:08:54: D3D9 : Loading 2D Texture, image name : 'BorderOverlays.dds' with 1 mip map levels
02:08:56: Mesh: Loading DwarvenHall.mesh.
02:08:56: D3D9 : Loading 2D Texture, image name : 'DwarvenHall.dds' with 2147483647 mip map levels
02:08:56: Mesh: Loading Dimmed.mesh.
02:08:56: D3D9 : Loading 2D Texture, image name : 'Dimmed.dds' with 7 mip map levels
02:08:56: D3D9 : Loading 2D Texture, image name : 'SummonMF.smoke.dds' with 7 mip map levels
02:08:58: Mesh: Loading LawnGargoyle.mesh.
02:08:58: D3D9 : Loading 2D Texture, image name : 'LawnGargoyle.dds' with 8 mip map levels
02:09:00: Mesh: Loading Undimmed.mesh.
02:09:00: Mesh: Loading Special.mesh.
02:09:00: D3D9 : Loading 2D Texture, image name : 'Selected.dds' with 7 mip map levels
02:09:01: Mesh: Loading Selected.mesh.
02:09:02: Mesh: Loading Move.mesh.
02:09:02: D3D9 : Loading 2D Texture, image name : 'Actions.dds' with 8 mip map levels
02:09:12: Mesh: Loading LeprousShambles.mesh.
02:09:12: D3D9 : Loading 2D Texture, image name : 'LeprousShambles.dds' with 8 mip map levels
02:09:32: Mesh: Loading Earthworks.mesh.
02:09:32: D3D9 : Loading 2D Texture, image name : 'Earthworks.dds' with 2147483647 mip map levels
02:09:32: D3D9 : Loading 2D Texture, image name : 'SummonMF.spark.dds' with 2147483647 mip map levels
02:09:55: Mesh: Loading HellCat.mesh.
02:09:55: D3D9 : Loading 2D Texture, image name : 'HellCat.dds' with 8 mip map levels
02:10:03: Mesh: Loading Attack.mesh.
02:10:09: Mesh: Loading Graveyard.mesh.
02:10:09: D3D9 : Loading 2D Texture, image name : 'Graveyard.dds' with 9 mip map levels
02:10:09: D3D9 : Loading 2D Texture, image name : 'SummonDL.fuzz.dds' with 6 mip map levels
02:10:09: D3D9 : Loading 2D Texture, image name : 'SummonDL.swirl.dds' with 7 mip map levels
02:10:17: Mesh: Loading Corpse.mesh.
02:10:17: D3D9 : Loading 2D Texture, image name : 'Corpse.dds' with 7 mip map levels
02:10:36: Mesh: Loading ConstructionSite.mesh.
02:10:36: D3D9 : Loading 2D Texture, image name : 'ConstructionSite.dds' with 9 mip map levels
02:10:36: Mesh: Loading DankPit.mesh.
02:10:36: D3D9 : Loading 2D Texture, image name : 'DankPit.dds' with 2147483647 mip map levels
02:10:48: D3D9 : Loading 2D Texture, image name : 'LightningBolt.spark.dds' with 2147483647 mip map levels
02:11:11: Mesh: Loading SoulBroker.mesh.
02:11:11: Skeleton: Loading SoulBroker.skeleton
02:11:11: D3D9 : Loading 2D Texture, image name : 'SoulBroker.dds' with 2147483647 mip map levels
02:11:12: Mesh: Loading PutridZombie.mesh.
02:11:12: Skeleton: Loading PutridZombie.mesh.skeleton
02:11:12: D3D9 : Loading 2D Texture, image name : 'PutridZombie.dds' with 2147483647 mip map levels
02:12:11: Mesh: Loading Shoot.mesh.
02:12:11: Skeleton: Loading Shoot.skeleton
02:12:15: Mesh: Loading CarrionFeeder.mesh.
02:12:15: Skeleton: Loading CarrionFeeder.mesh.skeleton
02:12:16: D3D9 : Loading 2D Texture, image name : 'CarrionFeeder.dds' with 2147483647 mip map levels
02:12:34: Mesh: Loading XosanHeresiarch.mesh.
02:12:34: Skeleton: Loading XosanHeresiarch.mesh.skeleton
02:12:35: D3D9 : Loading 2D Texture, image name : 'XosanHeresiarch.dds' with 2147483647 mip map levels


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 Profile  
 
 Post subject: Re: Constant Freezing
 Post Posted: Fri Apr 10, 2009 11:17 am 
Offline

Joined: Wed Mar 04, 2009 7:47 am
Posts: 23
Any word on this yet, overlord?


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 Post subject: Re: Constant Freezing
 Post Posted: Fri Apr 10, 2009 6:25 pm 
Offline

Joined: Tue Jan 08, 2008 7:19 pm
Posts: 20
hmm. the log file seems perfectly normal.
have you tried updating to the newest drivers for your card?

http://www.nvidia.com/Download/index.aspx?lang=en-us

i think they're on version 82.50 and it seems like you're on 81.22
see if that helps and post a reply

thanks,
.overlord.


insidius wrote:
Any word on this yet, overlord?


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 Profile  
 
 Post subject: Re: Constant Freezing
 Post Posted: Fri Apr 10, 2009 10:14 pm 
Offline

Joined: Wed Mar 04, 2009 7:47 am
Posts: 23
I had a feeling you would suggest that. :(

Unfortunately the newest drivers for my card run all my other games like crap for some reason, so I am loathe to use them.

I guess I'll just have to live with it.


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 Post subject: Re: Constant Freezing
 Post Posted: Sat Apr 11, 2009 10:48 am 
Offline

Joined: Wed Mar 04, 2009 7:47 am
Posts: 23
I tried updating to the newest drivers anyway and it still froze eventually, but it did seem to take longer.

Here is the log.


06:46:10: Creating resource group General
06:46:10: Creating resource group Internal
06:46:10: Creating resource group Autodetect
06:46:10: SceneManagerFactory for type 'DefaultSceneManager' registered.
06:46:10: Registering ResourceManager for type Material
06:46:10: Registering ResourceManager for type Mesh
06:46:10: Registering ResourceManager for type Skeleton
06:46:10: MovableObjectFactory for type 'ParticleSystem' registered.
06:46:10: OverlayElementFactory for type Panel registered.
06:46:10: OverlayElementFactory for type BorderPanel registered.
06:46:10: OverlayElementFactory for type TextArea registered.
06:46:10: Registering ResourceManager for type Font
06:46:10: ArchiveFactory for archive type FileSystem registered.
06:46:10: ArchiveFactory for archive type Zip registered.
06:46:10: FreeImage version: 3.10.0
06:46:10: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
06:46:10: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
06:46:10: DDS codec registering
06:46:10: Registering ResourceManager for type HighLevelGpuProgram
06:46:10: Registering ResourceManager for type Compositor
06:46:10: MovableObjectFactory for type 'Entity' registered.
06:46:10: MovableObjectFactory for type 'Light' registered.
06:46:10: MovableObjectFactory for type 'BillboardSet' registered.
06:46:10: MovableObjectFactory for type 'ManualObject' registered.
06:46:10: MovableObjectFactory for type 'BillboardChain' registered.
06:46:10: MovableObjectFactory for type 'RibbonTrail' registered.
06:46:10: Loading library .\RenderSystem_Direct3D9
06:46:10: Installing plugin: D3D9 RenderSystem
06:46:10: D3D9 : Direct3D9 Rendering Subsystem created.
06:46:10: D3D9: Driver Detection Starts
06:46:10: D3D9: Driver Detection Ends
06:46:10: Plugin successfully installed
06:46:10: Loading library .\Plugin_ParticleFX
06:46:10: Installing plugin: ParticleFX
06:46:10: Particle Emitter Type 'Point' registered
06:46:10: Particle Emitter Type 'Box' registered
06:46:10: Particle Emitter Type 'Ellipsoid' registered
06:46:10: Particle Emitter Type 'Cylinder' registered
06:46:10: Particle Emitter Type 'Ring' registered
06:46:10: Particle Emitter Type 'HollowEllipsoid' registered
06:46:10: Particle Affector Type 'LinearForce' registered
06:46:10: Particle Affector Type 'ColourFader' registered
06:46:10: Particle Affector Type 'ColourFader2' registered
06:46:10: Particle Affector Type 'ColourImage' registered
06:46:10: Particle Affector Type 'ColourInterpolator' registered
06:46:10: Particle Affector Type 'Scaler' registered
06:46:10: Particle Affector Type 'Rotator' registered
06:46:10: Particle Affector Type 'DirectionRandomiser' registered
06:46:10: Particle Affector Type 'DeflectorPlane' registered
06:46:10: Plugin successfully installed
06:46:10: Loading library .\Plugin_OctreeSceneManager
06:46:10: Installing plugin: Octree & Terrain Scene Manager
06:46:10: Plugin successfully installed
06:46:10: Loading library .\Plugin_CgProgramManager
06:46:10: Installing plugin: Cg Program Manager
06:46:10: Plugin successfully installed
06:46:10: *-*-* OGRE Initialising
06:46:10: *-*-* Version 1.6.1 (Shoggoth)
06:46:10: Added resource location 'media\3d' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\characters' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\complex' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\complex\res' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\fog' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\overlays' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles\ClaimedWithBlood' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles\Enchanted' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles\ErgGeyser' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles\FireBall' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles\FluxWell' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles\NullStone' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles\PlanarIntersectionAir' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles\PlanarIntersectionFire' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles\PlanarRift' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles\SigvatrsArena' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\particles\WanderingWhorl' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\terrain' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\terrain\brushes' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\trees' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\3d\water' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\battle' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\battle\actions' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\battle\ai' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\battle\ai easy' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\battle\cards' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\battle\playerstats' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\battle\terrain' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\battle\terrain\2dterraintypes' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\battle\terrain\overlays' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\gui' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\gui\cards' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\gui\rbgui' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\gui\rbgui\cursors' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\images' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\images\cntrimages' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\images\counterimages' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\images\counters' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\images\icons' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\images\largeimages' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media\music' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media' of type 'FileSystem' to resource group 'General'
06:46:10: Added resource location 'media/3D/OgreCore.zip' of type 'Zip' to resource group 'General'
06:46:10: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
06:46:10: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
06:46:10: D3D9 : RenderSystem Option: Anti aliasing = None
06:46:10: D3D9 : RenderSystem Option: Floating-point mode = Fastest
06:46:10: D3D9 : RenderSystem Option: Full Screen = No
06:46:10: D3D9 : RenderSystem Option: VSync = No
06:46:10: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 8800 GTX
06:46:10: CPU Identifier & Features
06:46:10: -------------------------
06:46:10: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+
06:46:10: * SSE: yes
06:46:10: * SSE2: yes
06:46:10: * SSE3: yes
06:46:10: * MMX: yes
06:46:10: * MMXEXT: yes
06:46:10: * 3DNOW: yes
06:46:10: * 3DNOWEXT: yes
06:46:10: * CMOV: yes
06:46:10: * TSC: yes
06:46:10: * FPU: yes
06:46:10: * PRO: yes
06:46:10: * HT: no
06:46:10: -------------------------
06:46:10: D3D9 : Subsystem Initialising
06:46:10: ***************************************
06:46:10: *** D3D9 : Subsystem Initialised OK ***
06:46:10: ***************************************
06:46:10: CPU Identifier & Features
06:46:10: -------------------------
06:46:10: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+
06:46:10: * SSE: yes
06:46:10: * SSE2: yes
06:46:10: * SSE3: yes
06:46:10: * MMX: yes
06:46:10: * MMXEXT: yes
06:46:10: * 3DNOW: yes
06:46:10: * 3DNOWEXT: yes
06:46:10: * CMOV: yes
06:46:10: * TSC: yes
06:46:10: * FPU: yes
06:46:10: * PRO: yes
06:46:10: * HT: no
06:46:10: -------------------------
06:46:10: D3D9 : Subsystem Initialising
06:46:10: D3D9RenderSystem::_createRenderWindow "The Far Wilds v1.7", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false
06:46:10: D3D9 : Created D3D9 Rendering Window 'The Far Wilds v1.7' : 1024x684, 32bpp
06:46:10: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
06:46:10: Registering ResourceManager for type Texture
06:46:10: Registering ResourceManager for type GpuProgram
06:46:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
06:46:10: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
06:46:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
06:46:10: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
06:46:10: D3D9: Vertex texture format supported - PF_FLOAT16_R
06:46:10: D3D9: Vertex texture format supported - PF_FLOAT32_R
06:46:10: D3D9: Vertex texture format supported - PF_FLOAT16_GR
06:46:10: D3D9: Vertex texture format supported - PF_FLOAT32_GR
06:46:10: RenderSystem capabilities
06:46:10: -------------------------
06:46:10: RenderSystem Name: Direct3D9 Rendering Subsystem
06:46:10: GPU Vendor: nvidia
06:46:10: Device Name: NVIDIA GeForce 8800 GTX
06:46:10: Driver Version: 7.15.11.8250
06:46:10: * Fixed function pipeline: yes
06:46:10: * Hardware generation of mipmaps: yes
06:46:10: * Texture blending: yes
06:46:10: * Anisotropic texture filtering: yes
06:46:10: * Dot product texture operation: yes
06:46:10: * Cube mapping: yes
06:46:10: * Hardware stencil buffer: yes
06:46:10: - Stencil depth: 8
06:46:10: - Two sided stencil support: yes
06:46:10: - Wrap stencil values: yes
06:46:10: * Hardware vertex / index buffers: yes
06:46:10: * Vertex programs: yes
06:46:10: * Fragment programs: yes
06:46:10: * Geometry programs: no
06:46:10: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
06:46:10: * Texture Compression: yes
06:46:10: - DXT: yes
06:46:10: - VTC: no
06:46:10: * Scissor Rectangle: yes
06:46:10: * Hardware Occlusion Query: yes
06:46:10: * User clip planes: yes
06:46:10: * VET_UBYTE4 vertex element type: yes
06:46:10: * Infinite far plane projection: yes
06:46:10: * Hardware render-to-texture: yes
06:46:10: * Floating point textures: yes
06:46:10: * Non-power-of-two textures: yes
06:46:10: * Volume textures: yes
06:46:10: * Multiple Render Targets: 4
06:46:10: - With different bit depths: yes
06:46:10: * Point Sprites: yes
06:46:10: * Extended point parameters: yes
06:46:10: * Max Point Size: 8192
06:46:10: * Vertex texture fetch: yes
06:46:10: - Max vertex textures: 4
06:46:10: - Vertex textures shared: no
06:46:10: * Render to Vertex Buffer : no
06:46:10: * DirectX per stage constants: yes
06:46:10: ***************************************
06:46:10: *** D3D9 : Subsystem Initialised OK ***
06:46:10: ***************************************
06:46:10: ResourceBackgroundQueue - threading disabled
06:46:10: Particle Renderer Type 'billboard' registered
06:46:10: SceneManagerFactory for type 'OctreeSceneManager' registered.
06:46:10: SceneManagerFactory for type 'TerrainSceneManager' registered.
06:46:10: Parsing scripts for resource group Autodetect
06:46:10: Finished parsing scripts for resource group Autodetect
06:46:10: Parsing scripts for resource group General
06:46:10: Parsing script null.material
06:46:10: Parsing script Characters.material
06:46:10: Parsing script Actions.material
06:46:10: Parsing script FireCommon.material
06:46:10: Parsing script LightningBolt.material
06:46:10: Parsing script SpellDark.material
06:46:10: Parsing script SpellHard.material
06:46:10: Parsing script SpellSoft.material
06:46:10: Parsing script SummonDL.material
06:46:10: Parsing script SummonMF.material
06:46:10: Parsing script SummonSylvan.material
06:46:10: Parsing script fog.material
06:46:10: Parsing script overlays.material
06:46:10: Parsing script BardsInspiration.material
06:46:10: Parsing script BelligerentDryad.material
06:46:10: Parsing script CorruptingFlux.material
06:46:10: Parsing script ForceFence.material
06:46:10: Parsing script FoulTermiteSwarm.material
06:46:10: Parsing script LoyalWilds.material
06:46:10: Parsing script MisScribedCircle.material
06:46:10: Parsing script particles.material
06:46:10: Parsing script Selected.material
06:46:10: Parsing script Snore.material
06:46:10: Parsing script TheNothing.material
06:46:10: Parsing script WoodlandSpies.material
06:46:10: Parsing script ClaimedwithBlood.material
06:46:10: Parsing script Enchanted.material
06:46:10: Parsing script ErgGeyser.material
06:46:10: Parsing script FireBall.material
06:46:10: Parsing script FluxWell.material
06:46:10: Parsing script NullStone.material
06:46:10: Parsing script PlanarIntersectionAir.material
06:46:10: Parsing script PlanarIntersectionFire.material
06:46:10: Parsing script PlanarRift.material
06:46:10: Parsing script SigvatrsArena.material
06:46:10: Parsing script WanderingWhorl.material
06:46:10: Parsing script OceanWave.material
06:46:10: Parsing script Terrain.material
06:46:10: Parsing script terrainvalid.material
06:46:10: Parsing script trees.material
06:46:10: Parsing script water.material
06:46:10: Parsing script waterDepth.material
06:46:10: Parsing script flash.material
06:46:10: Parsing script Gui.material
06:46:10: Parsing script TimerOverlay.material
06:46:10: Parsing script debugdiamond.material
06:46:10: Parsing script OgreCore.material
06:46:10: Parsing script OgreProfiler.material
06:46:10: Parsing script FireCommon.main.particle
06:46:10: Parsing script FireCommon.small.particle
06:46:10: Parsing script LightningBolt.hit.particle
06:46:10: Parsing script LightningBolt.spark.particle
06:46:10: Parsing script SpellDark.attract.particle
06:46:10: Parsing script SpellDark.ring.particle
06:46:10: Parsing script SpellHard.smoke.particle
06:46:10: Parsing script SpellHard.smokeL.particle
06:46:10: Parsing script SpellHard.smokeR.particle
06:46:10: Parsing script SpellSoft.attract.particle
06:46:10: Parsing script SpellSoft.ring.particle
06:46:10: Parsing script SummonDL.fuzz.particle
06:46:10: Parsing script SummonDL.swirl.particle
06:46:10: Parsing script SummonMF.smoke.particle
06:46:10: Parsing script SummonMF.spark.particle
06:46:10: Parsing script SummonSylvan.glow.particle
06:46:10: Parsing script SummonSylvan.leaves1.particle
06:46:10: Parsing script SummonSylvan.leaves2.particle
06:46:10: Parsing script BardsInspiration.particle
06:46:10: Parsing script BelligerentDryad.particle
06:46:10: Parsing script CorruptingFlux.dust.particle
06:46:10: Parsing script CorruptingFlux.particle
06:46:10: Parsing script CorruptingFlux.sparkle.particle
06:46:10: Parsing script Enchanted.particle
06:46:10: Parsing script FoulTermiteSwarm.particle
06:46:10: Parsing script island.particle
06:46:10: Parsing script LoyalWilds.particle
06:46:10: Parsing script Snore.particle
06:46:10: Parsing script SpellEffect.particle
06:46:10: Parsing script ErgGeyser.particle
06:46:10: Parsing script FireBall.fire.particle
06:46:10: Parsing script FluxWell.particle
06:46:10: Parsing script FluxWell.sparkle.particle
06:46:10: Parsing script FluxWell.streak.particle
06:46:10: Parsing script NullStone.ring.particle
06:46:10: Parsing script Battle.fontdef
06:46:10: Parsing script Ogre.fontdef
06:46:10: Parsing script OgreDebugPanel.overlay
06:46:10: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
06:46:10: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
06:46:10: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
06:46:10: Font BlueHighwayusing texture size 512x512
06:46:11: Info: Freetype returned null for character 127 in font BlueHighway
06:46:11: Info: Freetype returned null for character 128 in font BlueHighway
06:46:11: Info: Freetype returned null for character 129 in font BlueHighway
06:46:11: Info: Freetype returned null for character 130 in font BlueHighway
06:46:11: Info: Freetype returned null for character 131 in font BlueHighway
06:46:11: Info: Freetype returned null for character 132 in font BlueHighway
06:46:11: Info: Freetype returned null for character 133 in font BlueHighway
06:46:11: Info: Freetype returned null for character 134 in font BlueHighway
06:46:11: Info: Freetype returned null for character 135 in font BlueHighway
06:46:11: Info: Freetype returned null for character 136 in font BlueHighway
06:46:11: Info: Freetype returned null for character 137 in font BlueHighway
06:46:11: Info: Freetype returned null for character 138 in font BlueHighway
06:46:11: Info: Freetype returned null for character 139 in font BlueHighway
06:46:11: Info: Freetype returned null for character 140 in font BlueHighway
06:46:11: Info: Freetype returned null for character 141 in font BlueHighway
06:46:11: Info: Freetype returned null for character 142 in font BlueHighway
06:46:11: Info: Freetype returned null for character 143 in font BlueHighway
06:46:11: Info: Freetype returned null for character 144 in font BlueHighway
06:46:11: Info: Freetype returned null for character 145 in font BlueHighway
06:46:11: Info: Freetype returned null for character 146 in font BlueHighway
06:46:11: Info: Freetype returned null for character 147 in font BlueHighway
06:46:11: Info: Freetype returned null for character 148 in font BlueHighway
06:46:11: Info: Freetype returned null for character 149 in font BlueHighway
06:46:11: Info: Freetype returned null for character 150 in font BlueHighway
06:46:11: Info: Freetype returned null for character 151 in font BlueHighway
06:46:11: Info: Freetype returned null for character 152 in font BlueHighway
06:46:11: Info: Freetype returned null for character 153 in font BlueHighway
06:46:11: Info: Freetype returned null for character 154 in font BlueHighway
06:46:11: Info: Freetype returned null for character 155 in font BlueHighway
06:46:11: Info: Freetype returned null for character 156 in font BlueHighway
06:46:11: Info: Freetype returned null for character 157 in font BlueHighway
06:46:11: Info: Freetype returned null for character 158 in font BlueHighway
06:46:11: Info: Freetype returned null for character 159 in font BlueHighway
06:46:11: Info: Freetype returned null for character 160 in font BlueHighway
06:46:11: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
06:46:11: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
06:46:11: Parsing script OgreLoadingPanel.overlay
06:46:11: Finished parsing scripts for resource group General
06:46:11: Parsing scripts for resource group Internal
06:46:11: Finished parsing scripts for resource group Internal
06:46:11: Creating viewport on target 'The Far Wilds v1.7', rendering from camera 'MainCam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
06:46:11: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 684
06:46:11: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
06:46:14: Creating viewport on target 'rtt/45004352/70988:DetailRTT/ETDetail', rendering from camera '70988:DetailRTT/ETDetail:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
06:46:14: Viewport for camera '70988:DetailRTT/ETDetail:Cam', actual dimensions 8192L: 0 T: 0 W: 2048 H: 2048
06:46:14: Creating viewport on target 'rtt/45004992/70988/TerrainMapOverlay', rendering from camera '70988/TerrainMapOverlay:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
06:46:14: Viewport for camera '70988/TerrainMapOverlay:Cam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 1024
06:46:14: Creating viewport on target 'rtt/45005440/70988/Fog', rendering from camera '70988/Fog:Cam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
06:46:14: Viewport for camera '70988/Fog:Cam', actual dimensions 8192L: 0 T: 0 W: 512 H: 512
06:46:14: Mesh: Loading tree1.mesh.
06:46:14: D3D9 : Loading 2D Texture, image name : 'trees.dds' with 2147483647 mip map levels
06:46:14: Texture: cost-none.png: Loading 1 faces(PF_A8R8G8B8,20x20x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,20x20x1.
06:46:14: Mesh: Loading tree2.mesh.
06:46:14: Mesh: Loading tree3.mesh.
06:46:14: Mesh: Loading flowertree1.mesh.
06:46:14: Mesh: Loading dead1.mesh.
06:46:14: Mesh: Loading palm1.mesh.
06:46:14: Mesh: Loading pine1.mesh.
06:46:14: Mesh: Loading bush1.mesh.
06:46:14: Mesh: Loading bush2.mesh.
06:46:14: Mesh: Loading bush3.mesh.
06:46:14: Mesh: Loading branch1.mesh.
06:46:14: Mesh: Loading branch2.mesh.
06:46:14: Mesh: Loading branch3.mesh.
06:46:14: Mesh: Loading plant01.mesh.
06:46:14: Mesh: Loading plant02.mesh.
06:46:14: Mesh: Loading plant03.mesh.
06:46:14: Mesh: Loading plant04.mesh.
06:46:14: Mesh: Loading plant05.mesh.
06:46:14: D3D9 : Loading 2D Texture, image name : '3dtertypes.dds' with 2147483647 mip map levels
06:46:14: D3D9 : Loading 2D Texture, image name : 'AllFogs.dds' with 0 mip map levels
06:46:14: Mesh: Loading OceanWave.mesh.
06:46:14: D3D9 : Loading 2D Texture, image name : 'OceanWave.dds' with 2147483647 mip map levels
06:46:14: Texture: watertexture.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
06:46:14: D3D9 : Loading 2D Texture, image name : 'waterSpec.dds' with 2147483647 mip map levels
06:46:14: !!! Direct3D Device Lost!
06:46:14: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1280 H: 673
06:46:14: HardwareBufferManager: No unused temporary vertex buffers found.
06:46:14: Releasing D3D9 default pool texture: TheFarWildsTexture
06:46:14: Released D3D9 default pool texture: TheFarWildsTexture
06:46:14: Releasing D3D9 default pool texture: 70988:DetailRTT/ETDetail
06:46:14: Released D3D9 default pool texture: 70988:DetailRTT/ETDetail
06:46:14: Releasing D3D9 default pool texture: 70988/TerrainMapOverlay
06:46:14: Released D3D9 default pool texture: 70988/TerrainMapOverlay
06:46:14: Releasing D3D9 default pool texture: 70988/Fog
06:46:14: Released D3D9 default pool texture: 70988/Fog
06:46:14: D3D9TextureManager released:
06:46:14: 4 unmanaged textures
06:46:14: D3D9HardwareBufferManager released:
06:46:14: 0 unmanaged vertex buffers
06:46:14: 0 unmanaged index buffers
06:46:14: Reset device ok w:1280 h:673
06:46:14: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
06:46:14: Recreating D3D9 default pool texture: TheFarWildsTexture
06:46:14: Recreated D3D9 default pool texture: TheFarWildsTexture
06:46:14: Recreating D3D9 default pool texture: 70988:DetailRTT/ETDetail
06:46:14: Recreated D3D9 default pool texture: 70988:DetailRTT/ETDetail
06:46:14: Recreating D3D9 default pool texture: 70988/TerrainMapOverlay
06:46:14: Recreated D3D9 default pool texture: 70988/TerrainMapOverlay
06:46:14: Recreating D3D9 default pool texture: 70988/Fog
06:46:14: Recreated D3D9 default pool texture: 70988/Fog
06:46:14: D3D9TextureManager recreated:
06:46:14: 4 unmanaged textures
06:46:14: D3D9HardwareBufferManager recreated:
06:46:14: 0 unmanaged vertex buffers
06:46:14: 0 unmanaged index buffers
06:46:14: !!! Direct3D Device successfully restored.
06:46:15: Texture: HoverOverlay.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
06:46:21: Render Target 'rtt/45004352/70988:DetailRTT/ETDetail' Average FPS: 0 Best FPS: 0 Worst FPS: 999
06:46:21: Render Target 'rtt/45004992/70988/TerrainMapOverlay' Average FPS: 6.34742 Best FPS: 8.81057 Worst FPS: 2.85225
06:46:21: Render Target 'rtt/45005440/70988/Fog' Average FPS: 0 Best FPS: 0 Worst FPS: 999


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 Post subject: Re: Constant Freezing
 Post Posted: Thu Apr 16, 2009 2:09 pm 
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Joined: Wed Mar 04, 2009 7:47 am
Posts: 23
Alright, well thanks anyway.


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