Well, I'm new to this game but I do have some ideas. I'm sure this has come up before because it seems obvious but one thing I like is Dual Domain cards. I'll update this post with new cards as I think of them.
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4 Fungal Atrocity
Creature
Spawn in Forest or Swamp
1 Flux; Fungal Atrocity gets a -1 Attack Token: Fungal Atrocity deals 1 damage to adjacent creature and that creature is dimmed. Use this ability once per turn.
Power: 2 | Health: 3/3 | Speed: 3 | Vision 3 | Range 0
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3Charged Sentry
Creature
Charged Sentry comes into play undimmed.
Power: 3 | Health: 1/1 | Speed: 5 | Vision 4 | Range 0
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3Righteous Vengeant (This card can be pard with either Sylvan or Mountain Folk domain.)
Creature
Righteous Vengeant un-dims when it takes damage
Power: 2 | Health: 1/1 | Speed: 4 | Vision 4 | Range 0
"He was nameless, so we gave him one. Vengeant, you have our thanks."
- Survivors of a zombie attack|-|-|-|*UPDATE*|-|-|-|
1Marsh Wisp
Creature
When Marsh Wisp comes into play draw a card. Hover.
Power: 1 | Health: 1/1 | Speed: 3 | Vision 2 | Range 0
"Not only did they show us the way out, but they showed us the way out through a treasure trove!" -Lost Elven Scout|-|-|-|
3Floating Market
Building
Uncontrolled
When Floating Market comes into play, the player who cast it gains 3 Flux.
Every turn move Floating Market 2 in a random direction that it would not run into a figure.
If a creature becomes adjacent to Floating Market it's controller may sacrifice it to gain 1 glory for every domain type except for Universal.
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3Woodland Cohorts
Creature Elf Elemental
Power: 1 | Health: 2/2 | Speed: 4 | Vision 4 | Range 2
Some Elves transcend nature, becoming more attached to the forests and it's inhabitants then most. These blur the line between mortal and spirit, often serving both's purposes at once.|-|-|-|
4Dwarvic Enchanter
When Dwarvic Enchanter comes into play, you may destroy target Enchantment.
Enchantments in your hand have their Domain costs changed to X.
Power: 4 | Health: 5/5 | Speed: 3 | Vision 3 | Range 0
Some Dwarven dis-enchanters learned much about the very magics they seeked to destroy, using them to further that goal.|-|-|-|