Faxos wrote:
PS: I wonder if these cards are still under review
I'm not a Dev, but I can answer that one at least. No, they aren't. While any bugs should be reported immediately and will of course be fixed, "balancing" per se is over.
It's also worth commenting on potential wording changes. For example, even though the set was closed, cards like Silver Stag have been clarified with the new "adjacent" language, etc.
But this whole discussion on whether Mahal is OP will, at most, be used to adapt the new set if and when it comes out accordingly. One response, which I favor and I believe I've been able to sway at least a few people to my side, is to create cards to deal with what you worry about. For example, off the top of my head:
Sandworm
Creature
EX4
Health 6, Attack 1, Move 2, Vision 3, Range 0
Spawn in desert. Sandworm cannot leave the desert. If Sandworm is outside the desert at the end of turn, destroy it.
If Sandworm does damage to a building with health less than 3, remove that building from the game.
That would effectively remedy the Mahal-returning-to-the-deck problem. You could even go much broader (and much more powerful), with something like:
Your Time Has Come
Enchant World
XXX5
(1): All figures with 0 or less health are removed from the game. Any player may play this ability.
The point is, a new expansion has a lot more options for dealing with OP cards like Mahal than trying to adjust a card every time a new combo is discovered, or a new player complains.