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 Post subject: Diamonds in the Rough
 Post Posted: Tue Jun 23, 2009 6:28 am 
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Joined: Sat Apr 11, 2009 3:40 am
Posts: 31
This thread is for posting cards that are good but go unnoticed or underused.

Gills and Fins

For one domain and one flux, make any one of your creatures able to move on water. Where do I sign up! Oh wait, and you get to draw a card! And it is fairly cheap to buy (currently I see one for 10 gold).

Why is being able to swim so good? Have you ever fought against a Thistle Falcon that attacks your base from the ocean where you cant reach it? What about Driftwood Golem that can run into the ocean where it is safe and heal? There are not that many cards which can hit something in an ocean, and Gills lets you have a creature that can attack enemies hiding in the water or use that tactic yourself!


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 Post subject: Re: Diamonds in the Rough
 Post Posted: Tue Jun 23, 2009 3:05 pm 
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Joined: Tue Jun 09, 2009 7:21 pm
Posts: 76
Mayhembob wrote:
This thread is for posting cards that are good but go unnoticed or underused.

Gills and Fins

For one domain and one flux, make any one of your creatures able to move on water. Where do I sign up! Oh wait, and you get to draw a card! And it is fairly cheap to buy (currently I see one for 10 gold).

Why is being able to swim so good? Have you ever fought against a Thistle Falcon that attacks your base from the ocean where you cant reach it? What about Driftwood Golem that can run into the ocean where it is safe and heal? There are not that many cards which can hit something in an ocean, and Gills lets you have a creature that can attack enemies hiding in the water or use that tactic yourself!


Ah, Mayhembob, I believe every card that isn't highly used/popular can be considered a diamond in the rough. There's just a use for everything!

Now, about Gills and Fins. If you're running a 40-card deck, the ability of it to draw a card allows you an effective higher probability to hit your other 37 cards. By playing Gills and Fins (it's cheap enough) just to play it to draw new cards, you're effectively playing with a 37-card deck at the cost of 1 flux.... not to mention the other benefits you already said. It's no Ivory Spire, but it sounds good to me!


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 Post subject: Re: Diamonds in the Rough
 Post Posted: Sun Jun 28, 2009 12:14 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
I cloudbursted someone once and they responded with gills and fins. I lol'd heartily b/c I hardly ever see people playing with that card. :-)


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 Post subject: Re: Diamonds in the Rough
 Post Posted: Tue Jun 30, 2009 2:15 am 
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Joined: Thu Dec 11, 2008 3:00 pm
Posts: 124
1. Put it on an archer.
2. Move said archer onto water.
3. ?
4. Profit!


also good for those suprise amphibious d-day like desants.


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