When playing shroud of darkness, it affects all buildings and creatures currently in play, not just creatures. Also, it's a little buggy, here's an example.
Didn't take a screen shot, but here's how the game went (two games)
Game 1:
Round 1, Turn 1: Me- Building, Wicked- building, Me- Hell Cat, Wicked- Shroud
Result: My building and creature both disappear from sight, as if I had no sight at all on them. Buildings and creatures are no longer able to be placed on controlled spaces as they are 'not revealed', even though they are controlled. After casting trunk hermit and regaining sight of both building and the cat, the cat is able to be controlled as per normal, but the building still gives sight 0 (though the zone of control is still there).
Game 2 was the same, but I went Mahal, pass, turn 2 glimpse, but couldn't cast tempest or my buildings anywhere as there was 'no sight'. Upon resigning, the game revealed my mahal to still be there (complete with -1 hp as normal per round) but it had disappeared from my sight during the game.
Yep, hope that was clear and that it can be fixed! (i.e. shroud is affecting buildings too, and it's affecting units in a way that it shouldn't I think) (Also, it affects buildings that come into play after it's been cast as well I think.)
Oh, and when shroud was cast, both of us could see the area that we were able to see before it as cast, but all the spaces revealed were shrouded still, with the pitch plack fog of war around them. (Meaning, it was as if we gained sight of the place, then our sight got removed, so we know the positions of our opponent's buildings and creatures in the instant before shroud was cast)
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