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 Post subject: Changes
 Post Posted: Thu Oct 01, 2009 12:25 am 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Woven Shadows is now an enchantment:
Woven Shadows 2D
When you play Woven Shadows put a Creature in play from your hand with Domain Level less than or equal to yours in any revealed space. It is enchanted with Woven Shadows. If Woven shadows is removed from play so is the creature it is enchanting.

Revenant Bishop is now 4IX


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 Post subject: Re: Changes
 Post Posted: Fri Oct 02, 2009 5:48 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Awww... that means that no one will start playing Rithig! This card was about the best reason to put Rithig in any deck.


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 Post subject: Re: Changes
 Post Posted: Fri Oct 02, 2009 6:16 am 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
There is still summoning circle


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 Post subject: Re: Changes
 Post Posted: Fri Oct 02, 2009 9:37 am 
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Joined: Thu May 28, 2009 12:08 am
Posts: 173
or glimpse of greatness


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 Post subject: Re: Changes
 Post Posted: Tue Oct 06, 2009 12:36 am 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Time of Heroics: Changed
Experience only gives 2 Sleep tokens now
Valley fog: 2 MX Now
Cathedral now 3IXX
Shield Generator can no longer be armored
Knight of Celador changed and 1SXX
Added: Reserves Unaligned Enchantment


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 Post subject: Re: Changes
 Post Posted: Tue Oct 06, 2009 8:03 am 
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Joined: Sun Mar 01, 2009 10:38 pm
Posts: 19
Location: Arizona
Time of heroics: Font is bugged on the in-game card. Cuts off the full wording.

(For the sake of testing I looked it up in the cards2.xml file)

World Enchantment No Glory is gained from controlling the most Flux Wells. Creature with the highest Domain cost and then highest Flux cost is called the Hero. The Controller of the Hero at the end of the round gains 2 Glory.

I've tested this against the AI. This card doesn't seem to be working properly.

If I understand correctly: The creature on the field with the highest domain cost and then if a tiebreaker is necessary the highest flux cost is the hero. However against the AI I had a Gribblarnock out (2MXX) and the AI had a Stone Mauler out (5XX) and the game was giving the AI the two glory. Mauler has a higher flux cost but shouldn't matter since he's only two domain.

I don't know how the game is determining the hero, I had other weird situations where I thought I had the hero but didn't. (Like when I had a 4XXX creature out and the AI had stuff like 3UX out as it's best creature but was getting the glory)


Bugs aside...

I think this card is a little extreme. It changes the game completely, anyone not running a creature deck or disenchants will be screwed.

I'd say keep the idea of the card, but make it 1 glory per turn (you can have 3 in your deck so it could be up to 3 glory if you have the cards out) but let players with the most flux wells still gain glory - I think that's important.

There's already a card that stops glory from flux wells. Aurora Borealis. I think Aurora is a balanced card though.


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 Post subject: Re: Changes
 Post Posted: Tue Oct 06, 2009 10:38 pm 
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Joined: Sun Aug 30, 2009 11:09 pm
Posts: 51
Comments on the changes:

Time of Heroics - I really like the new Time of Heroics. Between Loxlorn Globe, and Mystic Feedback, every deck has a potential way to deal with it. It's an interesting card in the Celestial Imperium because they have no creatures that cost more than 4 flux. I do think that this tension should be stressed by making Time of Heroics cost 3IIX instead of 3IXX so that's it doesn't end up being the only Imperium card in a giant creature deck. (Side note: I really think that requiring double domain is an underutilized way of balancing cards. It's there, but not as much as it could/should be.)

Cathedral of Xosa - This was a much needed change. Still strong, much more fair.

Shield Generator - Another much needed change. Once again; still strong, much more fair.

Valley Fog - I think that this card might still be too good even at 2 domain. It's at it's strongest when it's played right after a domain building has been destroyed. The easiest ways to do this, Fissure and Sinkhole, also happen to cost 2 domain. I guess we'll find out. Oh, and I was hoping it would go to Sylvan :)

Knight of Celador - Now this is an interesting card. I like that it's not the usual give-control card. It will often give control of a very large amount of space, but it's limited by several things. It can be countered by changing the terrain, slowing down the creature, or moving/building a figure onto the controlled flux well. I really enjoy this card. It's unique, has amazing potential (Lesser Anemoi), and is, I believe, very fair due to the interesting ways to counter it.

Experience - Hmmm. I admit that I was mainly using Experience on my opponent's creatures to keep them dimmed for 3 rounds, and in that regard, I don't like the boost it received. However, it is more playable if used on your own creatures so I guess it's a good thing. I do think that it should cost 1IX instead of 1II though, as it's just not strong enough to be splashed into every creature deck like Training currently is. I just don't see a reason for the double domain requirement here. (Another side note: I'm really surprised that there's not a card that removes Sleep tokens. It would be a good fit thematically (Sound the Alarm!), and would make a lot of cards more appealing.)


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 Post subject: Re: Changes
 Post Posted: Thu Oct 08, 2009 10:46 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Silviculture 2SX
Nightmares: corpse no longer stays
Veridic Messenger: +1 speed
Faceless Lord: -1 hp
Mosslight Griffin: 4SX +1 speed +1 Vision
So Another Shall Live: 3TTX now
Time of Heroics: Changed again
Vessel of Cathil: now also gives +1 attack
Rat rifle: now 3CC and one less vision


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 Post subject: Re: Changes
 Post Posted: Mon Oct 12, 2009 11:52 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Prince of Desolation: Ability changed
Abyssal Hound: Ability changed
Goblin Bomb Squad: -1 attack
Noggel'n Bobbel'n: 2CC
Lycanthropy, Bear: Kodiak doesn't start dimmed
Freehold: 2X
Demented Gangi: now a mutant
Farizai Shaman: now Sylvan
Caprikan Warlock: now Chaos
Zap: now Imperium
Illyrion Lancer: has range of 1
Hunting Grounds: 2XX


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 Post subject: Re: Changes
 Post Posted: Tue Oct 13, 2009 6:51 pm 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
This changes were definitely helpful for sylvan.
Still there's a beg; As long as cards in Beta can't be solved by names (grr, still not? :() you should at least specificate which domain the stuff you are talking about belongs. In some of them it's obvious, but f.e. unless I use that Illiryon Lancer I can't have an idea where it is..
Thanks in advance and keep up good work! :)
(Tho I think Freehold is now pretty strong and can't wait to abuse it.. :))


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