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Personally I like the ability to gain glory from ways other than flux wells. The problem arises when flux wells is not the preferred method of gaining glory. Borderlands brings about a lot of alternate ways to gain glory, and several ways that punish players for seeking glory the traditional way (Aurora, Hall of Justice). What Borderlands doesn't bring is any additional incentive to capture flux wells. I think a large part of this problem can be mitigated by changing/adding cards.
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I'd personally hate to see EC's and other tournaments being a contest between 20 Turtle Decks simply because they are the most consistent and hard to beat decks out there
I echo them.
Flux well dominance should be THE primary and most often strategy.
The problem with the glory generating tatic is that they are consistent and less reliant on uncontrollable things like terrain, where the enemy is etc. Its a good thing, but now what it should be.
Now, im suggesting a way to partially solve this. Some of you may remember somone asking about having higher variations of flux cost, to which i suggested doubling all flux income and costs as to be able to have a higher variation of costs. (like if now something costs 2 flux, when doubled it cost 4 flux. and we can have something cost 5 flux, or 2.5 flux in the old method which is not possible)
Double the glory to win, and double flux well domination glory gains. Tweak the glorly gaining cards(some may need to be buffed!) but overall, it takes LONGER for said cards to win, giving a better chance for the other non-turteling player to win.