jed wrote:
Obviously neither of these ways is very intuitive and we are changing it. If anyone has good ideas for how you should trigger an Entities Special action please let us know.
1) Using the current select scheme (just clicking on it then you can move/attack), use the auto "figure-it-out". This option might be a lot of code to implement though, as special abilities are all kinds of stuff.
2) Add a button in the creature view. It's faster than holding down the left mouse button. Only a little bit of code to implement. (Woo! A button! How hard can it be?
)
3) Pop up the menu with a right-click instead of holding down the left mouse button. Possibly might be smallest amount of code.
That's all I can think of right now.