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doiron
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Post subject: Pillar of Fire Posted: Tue Dec 15, 2009 3:23 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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I played a game last night, cast the pillar as a construction site, the site completed but didn't give vision until a creature moved.
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jed
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Post subject: Re: Pillar of Fire Posted: Fri Dec 18, 2009 7:47 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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doiron
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Post subject: Re: Pillar of Fire Posted: Sun Dec 20, 2009 3:10 am |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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same kind of thing happened. cast a construction site, went off and did other things, when it completed I couldn't see what it saw. I don't remember if there was any creature movement that turn, but it's quite possible there wasn't any. it appeared to control the flux well, however.
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doiron
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Post subject: Re: Pillar of Fire Posted: Sun Jan 10, 2010 2:44 am |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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still broken. once completed, site gives control of space, but you can't see what it sees. moving creatures doesn't help.
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yaron
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Post subject: Re: Pillar of Fire Posted: Sun Jan 10, 2010 11:52 am |
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Joined: Tue Jul 28, 2009 1:47 am Posts: 150
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I think this is a broader bug with when vision is updated. I get it with Meld: I Meld a creature, giving it some +1 vision tokens, but a creature needs to move before I can actually see more of the board.
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