Should a building get salvage flux if Reclaim is played on it? I think it should. Reclaim is a spell. Salvage is an effect inherent in certain buildings. Different means which have the same effect.
If Reclaim (cost 1 flux) is played on a basic building (cost 7 flux) the turn it is played, you should get 7 flux back right away from the Reclaim and then get an addition 7 flux back the next turn from the salvage. Should be a net flux gain of 6 for the use of 1 spell and removing (NOT sacrificing) 1 building from the game. And Autodraw gives (I think) the building back anyway. Right now I get no salvage when I play Reclaim. Sample game ID: 61552 If playing Reclaim on a building cancels any salvage left on it, I think text to that effect should be added to the card.
PS... I guess the same comment could apply to Astridian Diplomat and Whisk Away, but I haven't tried it.
Altren
Post subject: Re: Reclaim and salvage
Posted: Sat Jan 09, 2010 4:32 am
Lead Developer
Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
You forgot to read salvage description . Last sentence there: each salvage token reduce cost of entity.
Ugly_Pug
Post subject: Re: Reclaim and salvage
Posted: Sat Jan 09, 2010 5:25 am
Joined: Fri Jul 03, 2009 9:50 pm Posts: 132
I'd read it. Just didn't understand exactly what it meant. Thanks for the clarification.
Nighthawk42
Post subject: Re: Reclaim and salvage
Posted: Wed Jan 13, 2010 5:05 pm
Joined: Wed Sep 09, 2009 8:55 am Posts: 138
Seems like it was built into Reclaim to keep it from being too strong with Salvage while what was needed was a fix to Salvage and Sacrifice. Then Reclaim could just be Sacrifice building to get the flux back.
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