Author |
Message |
Zblader
|
Post subject: Bilgrin's Second Prototype Posted: Fri Feb 19, 2010 10:20 pm |
|
Joined: Thu Nov 26, 2009 4:10 am Posts: 829
|
Since Bilgrin made a First Prototype, there should be a second one, right? Picture : I'm not sure yet, but make it different from the first one, say like a bipedal walker. Bilgrin's Second Prototype 3 Flux Creature Construct 2 MF 1 UA 3 6/6 3 5 1 Anytime the Prototype is involved in melee battle, it gains a leak token. For each leak token, it looses 1 vision. Anytime the Prototype is involved in ranged battle, it gains a malfunction token. For each malfunction token, Prototype moves in one random space per token at the start of each round. (Dims) Remove all leak tokens and malfunction tokens. Um.... yes it's quite combat worthy, more so than the first one... but I have a different problem now.
Last edited by Zblader on Sat Feb 20, 2010 4:09 am, edited 4 times in total.
|
|
|
|
|
Sunyaku
|
Post subject: Re: Bilgrin's Second Prototype Posted: Sat Feb 20, 2010 12:10 am |
|
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
|
That would be a far less severe problem! Might be a bit OP... unless you scaled back the attack/health on it.
|
|
|
|
|
Zblader
|
Post subject: Re: Bilgrin's Second Prototype Posted: Sat Feb 20, 2010 12:27 am |
|
Joined: Thu Nov 26, 2009 4:10 am Posts: 829
|
Sunyaku wrote: That would be a far less severe problem! Might be a bit OP... unless you scaled back the attack/health on it. Good point. EDIT: I added in the values for it now.
|
|
|
|
|
Sunyaku
|
Post subject: Re: Bilgrin's Second Prototype Posted: Sat Feb 20, 2010 12:47 am |
|
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
|
Still seems a bit on the OP side to me. I'd consider making it any combat, rather than just melee.
|
|
|
|
|
Sunyaku
|
Post subject: Re: Bilgrin's Second Prototype Posted: Sat Feb 20, 2010 12:52 am |
|
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
|
OR...give it another weird penalty if it gets hit with ranged.
|
|
|
|
|
Zblader
|
Post subject: Re: Bilgrin's Second Prototype Posted: Sat Feb 20, 2010 1:10 am |
|
Joined: Thu Nov 26, 2009 4:10 am Posts: 829
|
Sunyaku wrote: OR...give it another weird penalty if it gets hit with ranged. Definitley weird penalty! EDIT: Added it
|
|
|
|
|
Zblader
|
Post subject: Re: Bilgrin's Second Prototype Posted: Sat Feb 27, 2010 9:34 pm |
|
Joined: Thu Nov 26, 2009 4:10 am Posts: 829
|
Bilgrin's idiocy continues with ANOTHER PROTOTYPE! Bilgrin's Third Prototype 4 Flux 2 MF 1 UA 4 7/7 3 4 0 Uncontrolled. If uncontrolled, will wander at the start of round and has a 25% chance to randomly attack figure in sight. (0 Flux) Adjacent creauture is Taken by Prototype. Controller of the taken creature now controls prototype. (Disabled if controlled by a player) (0 Flux) Return Taken creature onto a space adjacent to Prototype. The Prototype becomes uncontrolled. Each time Protoype takes damage, give it a leak token. If Prototype has a Taken creature and 3 Leak Tokens, Prototype becomes uncontrolled and Taken creature is returned onto a random space adjacent to Prototype. STOP IT! Somebody please stop it! That's only the third of my creations, you know! _ Bilgrin
|
|
|
|
|
Monyx
|
Post subject: Re: Bilgrin's Second Prototype Posted: Thu Mar 04, 2010 11:35 am |
|
Joined: Sat Oct 24, 2009 12:11 pm Posts: 148
|
Quote: Post subject: Re: Bilgrin's Second Prototype Bilgrin's idiocy continues with ANOTHER PROTOTYPE! Bilgrin's Third Prototype 4 Flux 2 MF 1 UA 4 7/7 3 4 0 Uncontrolled. If uncontrolled, will wander at the start of round and has a 25% chance to randomly attack figure in sight. (0 Flux) Adjacent creauture is Taken by Prototype. Controller of the taken creature now controls prototype. (Disabled if controlled by a player) (0 Flux) Return Taken creature onto a space adjacent to Prototype. The Prototype becomes uncontrolled. Each time Protoype takes damage, give it a leak token. If Prototype has a Taken creature and 3 Leak Tokens, Prototype becomes uncontrolled and Taken creature is returned onto a random space adjacent to Prototype. STOP IT! Somebody please stop it! That's only the third of my creations, you know! _ Bilgrin
i dont really like the second prototype but the third one sounds pretty funny....i like the idea that its uncontrolled and can be taken over by enemy as any machine really would. cool idea
_________________
|
|
|
|
|
Zblader
|
Post subject: Re: Bilgrin's Second Prototype Posted: Sun Mar 07, 2010 1:03 am |
|
Joined: Thu Nov 26, 2009 4:10 am Posts: 829
|
Monyx wrote: Quote: Post subject: Re: Bilgrin's Second Prototype Bilgrin's idiocy continues with ANOTHER PROTOTYPE! Bilgrin's Third Prototype 4 Flux 2 MF 1 UA 4 7/7 3 4 0 Uncontrolled. If uncontrolled, will wander at the start of round and has a 25% chance to randomly attack figure in sight. (0 Flux) Adjacent creauture is Taken by Prototype. Controller of the taken creature now controls prototype. (Disabled if controlled by a player) (0 Flux) Return Taken creature onto a space adjacent to Prototype. The Prototype becomes uncontrolled. Each time Protoype takes damage, give it a leak token. If Prototype has a Taken creature and 3 Leak Tokens, Prototype becomes uncontrolled and Taken creature is returned onto a random space adjacent to Prototype. STOP IT! Somebody please stop it! That's only the third of my creations, you know! _ Bilgrin
i dont really like the second prototype but the third one sounds pretty funny....i like the idea that its uncontrolled and can be taken over by enemy as any machine really would. cool idea Hmm... hey jed, what do you think ?
|
|
|
|
|
UBER
|
Post subject: Re: Bilgrin's Second Prototype Posted: Thu Mar 18, 2010 4:07 am |
|
Joined: Thu Jun 11, 2009 5:38 am Posts: 315
|
Bilgrin was regarded as a genius by the gnomes.
|
|
|
|
|
|