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UBER
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Post subject: [bug] Buildings completing after damaged Posted: Thu Feb 18, 2010 5:14 am |
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Joined: Thu Jun 11, 2009 5:38 am Posts: 315
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I had a vapor mahal finally get attacked on last turn and it completed anyways.
I dismissed it but I then was watching an EC match and saw the same thing happen with a bamboo watchtower.
Im not certain completely what triggers the buildings to still complete. From what Ive seen theyre completing if they only recieved damage on last turn. This was also 1 damage given on last turn both times.
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Zurken
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Post subject: Re: [bug] Buildings completing after damaged Posted: Thu Feb 18, 2010 11:35 pm |
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Joined: Fri Mar 27, 2009 8:01 pm Posts: 526
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Uber is correct, that's happening so often. Even more interesting situation is when Puddle changes terrain under C. Site with last token into water - the site still completes, but damage is dealt! (Completes no matter how lifes are remaining.) That's really annoying.
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Altren
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Post subject: Re: [bug] Buildings completing after damaged Posted: Thu Feb 18, 2010 11:44 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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With puddle it was always completing before too. I fixed that and also fixed construction sites that have 0 or less was completing if it had 0 work tokens. The problem is that any time I'm trying to reproduce that bug it works absolutely correct in all tests that I was running. There should be some additional case that cause this bug :/
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UBER
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Post subject: Re: [bug] Buildings completing after damaged Posted: Sat Feb 20, 2010 9:35 pm |
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Joined: Thu Jun 11, 2009 5:38 am Posts: 315
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I've never seen it fail with 1 damage delt on last turn.
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queeshai
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Post subject: Re: [bug] Buildings completing after damaged Posted: Tue Feb 23, 2010 3:23 am |
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Joined: Fri Nov 13, 2009 8:26 am Posts: 139
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Game Log
Round 1 Murlock1 mulligans down to 6 cards Murlock1: Cast Graveyard. queeshai: Cast Magma Chamber. queeshai: Cast Sleet Mogi. Murlock1: Cast Lawn Gargoyle.
Round 2 queeshai: Sleet Mogi moving. Murlock1: Lawn Gargoyle moving.
Round 3 queeshai: Sleet Mogi moving. Murlock1: Lawn Gargoyle moving. queeshai: Cast Dwarven Hall.
Round 4 Murlock1: Cast Great Oak. Murlock1: Lawn Gargoyle moving. queeshai: Sleet Mogi moving. Murlock1: Cast Elven Scout.
Round 5 Murlock1: Lawn Gargoyle moving. Murlock1: Elven Scout moving. queeshai: Sleet Mogi moving.
Round 6 Murlock1: Cast Ascent on: Sleet Mogi. Murlock1: Elven Scout attacking Construction Site. Murlock1: Lawn Gargoyle moving. queeshai: Cast Hailstorm. queeshai: Cast Sleet Mogi.
Round 7 (Dwarven Hall is complete)
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Monyx
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Post subject: Re: [bug] Buildings completing after damaged Posted: Tue Feb 23, 2010 8:00 am |
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Joined: Sat Oct 24, 2009 12:11 pm Posts: 148
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this has happened to me a couple times lately. once in EC only a couple days ago i attacked an oak when it had one token left and yet the next round it completed anyways....and today i am fairly sure while i was playing an opponent his building completed in only 3 rounds. while i am not completely certain of the later one i did however double check the oak during EC and i thought maybe i was nuts and did not attack it but i scrolled up and sure enough i did. could have cost me the game however it didn't. very annoying nuisance.
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jed
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Post subject: Re: [bug] Buildings completing after damaged Posted: Tue Feb 23, 2010 2:31 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Ok thanks guys. this is fixed
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