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 Post subject: Town Crier
 Post Posted: Mon Nov 24, 2008 3:47 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Cost: XX3
Creature
Attack 0, Health 3, Move 2, Vision 2, Range 0
Suggested Rarity: Rare

Town Crier cannot attack.

At the end of round, if Town Crier is adjacent to a building controlled by an opponent, gain 1 glory.

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-Minds


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 Post subject: Re: Town Crier
 Post Posted: Sat Jan 03, 2009 7:19 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
When I read the name of this card, I envisioned an ability like "If town crier is adjacent to a building you control, and can see an enemy figure, dim to move any creature you control on the board adjacent to town crier."


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 Post subject: Re: Town Crier
 Post Posted: Sat Jan 03, 2009 4:22 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Dooo it. But call it "Sound the Alarm"? A town crier for me is not a watchperson, but more like a herald or newsboy.

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 Post subject: Re: Town Crier
 Post Posted: Sat Jan 03, 2009 7:46 pm 
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Joined: Sun Nov 02, 2008 11:55 am
Posts: 19
Location: Crawfordville, FL
By Summer 2009 I'll be ruling all you fools with my Town Crier/Sound the Alarm/Planar Rift/Caravan of Dreams deck.


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