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mindstheatre
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Post subject: Town Crier Posted: Mon Nov 24, 2008 3:47 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Cost: XX3 Creature Attack 0, Health 3, Move 2, Vision 2, Range 0 Suggested Rarity: Rare
Town Crier cannot attack.
At the end of round, if Town Crier is adjacent to a building controlled by an opponent, gain 1 glory.
_________________ -Minds
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Sunyaku
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Post subject: Re: Town Crier Posted: Sat Jan 03, 2009 7:19 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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When I read the name of this card, I envisioned an ability like "If town crier is adjacent to a building you control, and can see an enemy figure, dim to move any creature you control on the board adjacent to town crier."
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mindstheatre
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Post subject: Re: Town Crier Posted: Sat Jan 03, 2009 4:22 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Dooo it. But call it "Sound the Alarm"? A town crier for me is not a watchperson, but more like a herald or newsboy.
_________________ -Minds
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chiaone
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Post subject: Re: Town Crier Posted: Sat Jan 03, 2009 7:46 pm |
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Joined: Sun Nov 02, 2008 11:55 am Posts: 19 Location: Crawfordville, FL
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By Summer 2009 I'll be ruling all you fools with my Town Crier/Sound the Alarm/Planar Rift/Caravan of Dreams deck.
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