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 Post subject: Dynamite
 Post Posted: Sat Jan 03, 2009 4:53 pm 
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Lead Developer
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Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
Cost: MMM3
Enchantment
Suggested Rarity: Rare

Enchantment
Enchant Space adjacent to undimmed controlled creature. Dim that creature.
Spawn with 3 fuse tokens. At end of round remove one fuse token. If Dynamite have 0 fuse tokens at end of round destroy all entities at space with Dynamite, space becomes flat desert.


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 Post subject: Re: Dynamite
 Post Posted: Sat Jan 03, 2009 6:53 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Change it to "destroy all entities adjacent to" instead of "at"? I mean, you've got 3 turns to get the hell out.

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-Minds


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 Post subject: Re: Dynamite
 Post Posted: Sun Jan 04, 2009 12:56 pm 
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Joined: Sun Nov 02, 2008 11:55 am
Posts: 19
Location: Crawfordville, FL
That one sounds fun. I'm on board.


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 Post subject: Re: Dynamite
 Post Posted: Sun Jan 04, 2009 7:25 pm 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
That begs for a prismatic deck.. throw in some entangles, a few teleports, wind mogis to nudge them along.. magnetite to tug them into range.. LOL... that would be funny as hell.


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