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Altren
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Post subject: Dynamite Posted: Sat Jan 03, 2009 4:53 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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Cost: MMM3 Enchantment Suggested Rarity: Rare
Enchantment Enchant Space adjacent to undimmed controlled creature. Dim that creature. Spawn with 3 fuse tokens. At end of round remove one fuse token. If Dynamite have 0 fuse tokens at end of round destroy all entities at space with Dynamite, space becomes flat desert.
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mindstheatre
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Post subject: Re: Dynamite Posted: Sat Jan 03, 2009 6:53 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Change it to "destroy all entities adjacent to" instead of "at"? I mean, you've got 3 turns to get the hell out.
_________________ -Minds
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chiaone
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Post subject: Re: Dynamite Posted: Sun Jan 04, 2009 12:56 pm |
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Joined: Sun Nov 02, 2008 11:55 am Posts: 19 Location: Crawfordville, FL
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That one sounds fun. I'm on board.
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MistStlkr
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Post subject: Re: Dynamite Posted: Sun Jan 04, 2009 7:25 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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That begs for a prismatic deck.. throw in some entangles, a few teleports, wind mogis to nudge them along.. magnetite to tug them into range.. LOL... that would be funny as hell.
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