Login    Forum    Search    FAQ

Board index » Card Ideas




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Poisoned Weapon
 Post Posted: Sun Jan 11, 2009 11:44 pm 
Offline
Lead Developer
User avatar

Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
Poisoned Weapon
Cost: XX2
Suggested Rarity: Uncommon
Enchantment

Enchant Creature. Every living creature attacked by Enchanted Creature enchanted with poison.

Poison
Cost: X2
Suggested Rarity: Common
Enchantment

Enchant Living Creature. At the end of round Enchanted Creature takes one Damage. Remove Poison if creature was healed.

P.S. First I wanted to write something without "Living" keyword, but don't know how to call it :)


Top 
 Profile  
 
 Post subject: Re: Poisoned Weapon
 Post Posted: Mon Jan 12, 2009 2:04 am 
Offline

Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Komodo Dragon
E4
Suggested Rarity: Common
1/3/3/3/0

Swampstride, Foreststride, Swims. If Komodo Dragon damages a living creature, that creature is poisoned (see above).


Top 
 Profile  
 
 Post subject: Re: Poisoned Weapon
 Post Posted: Mon Jan 12, 2009 5:50 pm 
Offline

Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Can we make poison a little more like a quality. Like, it gives them Poison[X], where X is the amount of damage the creature takes at the end of round?

That way, you can have exciting creatures that start off with Poison as well?

_________________
-Minds


Top 
 Profile  
 
 Post subject: Re: Poisoned Weapon
 Post Posted: Tue Jan 13, 2009 2:49 pm 
Offline

Joined: Fri Dec 12, 2008 3:10 am
Posts: 3
mindstheatre wrote:
Can we make poison a little more like a quality. Like, it gives them Poison[X], where X is the amount of damage the creature takes at the end of round?

That way, you can have exciting creatures that start off with Poison as well?


::EDIT:: I just realized that what you said there is basically saying creatures can start with different stregths of poison. Good idea.

That I think would be too overpowered. Keep poison simple, yet effective. It can be a quality -- just call it 'poisonous' -- as well as enchantments. If a creature is damaged by another creature that is 'poisonous' then it gets a single poison token. Then at the end of every round, any creatures with poison tokens take 1 damage for every token they have.

And I think that all tokens should be removed if the creature is healed in any way, as mentioned in Altrens above post.

That way, it's not one token for every point of damage, it's just one token if it's damaged at all. Poison on top of your armor wouldnt kill you.


also, Sunyaku, I didnt think Komodo Dragons were poisonous... are they?


Top 
 Profile  
 
 Post subject: Re: Poisoned Weapon
 Post Posted: Wed Jan 14, 2009 12:50 am 
Offline

Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Poisonous? Actually they aren't. But they are EXTREMELY deadly.

Their saliva carries lethal bacteria... which is close enough to 'poison' for this sake of this card. :-P


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 5 posts ] 

Board index » Card Ideas


Who is online

Users browsing this forum: No registered users and 11 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: