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 Post subject: These should be familiar
 Post Posted: Sat Jan 10, 2009 7:57 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
More to come!

Train All
Cost: XX4
Spell

Dim all creatures you control. Every creature dimmed in this way gains a +1 attack and a +1 health token.


Tryst
Cost: S1
Spell

Dim creature you control, and an adjacent enemy creature.



Mist Stalker
Cost: DD4
Creature
Attack 2, Health 4, Move 3, Vision 3, Range 0

Swampstride
(1): Mist Stalker cannot deal or taken damage this round.


Yaku’s Sun
Cost: EE2
Enchant World

When Yaku’s Sun comes into play, destroy an enchantment on target creature. Target creature cannot be the target of spells or abilities.


Psychomancer
Cost: DDD6
Creature
Attack 3, Health 1, Move 4, Vision 4, Range 2

Isolation [1]
(3): Target creature becomes uncontrolled. As long as that creature remains uncontrolled, it attacks the closest entity each round.


Versatile Elder
Cost: XX6
Creature
Attack 3, Health 3, Move 3, Vision 3, Range 3

Spawn in controlled space
(0): Put a -1 token affecting either attack, health, move, vision, or range on Versatile Elder, as well as a +1 token affecting a different statistic.


Baby Leech
Cost: D2
Creature
Attack 1, Health 1, Move 4, Vision 3, Range 0

Spawn in swamp
Every time Baby Leech attacks a creature, it gains a +1 health token

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-Minds


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 Post subject: Re: These should be familiar
 Post Posted: Sat Jan 10, 2009 10:46 pm 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Omg this is awesome!

I especially like the fact that you remembered I've been lobbying for a creature than can destroy enchantments for like... EVER!


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 Post subject: Re: These should be familiar
 Post Posted: Sun Jan 11, 2009 4:09 am 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
LOL. Nice. Immortalizing what is either horrible draw luck and/or poor deck design [both..] with a creature who can't deal damage.. thanks :-P


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 Post subject: Re: These should be familiar
 Post Posted: Sun Jan 11, 2009 4:33 am 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
D’or Iron
Cost: MM2
Enchant Creature
Enchanted Creature has Armor [1]


Ivan
Cost: MMM6
Creature
Attack 6, Health 10, Move 2, Vision 5, Range 0

Ivan can melee aloft creatures.
Ivan counts as aloft for the purposes of spells, abilities, and melee attacks made by aloft creatures.



Cute Sprout
Cost: SS1
Creature
Attack 1, Health 1, Move 3, Vision 3, Range 0

Creature Treent
Foreststride, spawn in Forest

(3): Create a Cute Sprout in adjacent space under your control

Seedling Corpse


Red Flag
Cost: MM3
Enchant Building

Enchanted building has Armor [X], where X is the number of enemy creatures in spaces you control

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-Minds


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 Post subject: Re: These should be familiar
 Post Posted: Sun Jan 11, 2009 6:39 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Oh, whoops. I read thru the list too quickly. I thought Yaku's Sun was a creature. :-P

Ah well, still happy to see more enchantment removal cards...


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 Post subject: Re: These should be familiar
 Post Posted: Wed Jan 14, 2009 3:50 pm 
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Joined: Sun Nov 02, 2008 10:04 pm
Posts: 348
mindstheatre wrote:
D’or Iron
Cost: MM2
Enchant Creature
Enchanted Creature has Armor [1]


woo hoo I'm the only one who's actually a card now!


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 Post subject: Re: These should be familiar
 Post Posted: Wed Jan 14, 2009 11:53 pm 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Which means we'll have to think up something new for you... since I doubt Jed will change the name of an existing card.

To expand on a related theme with this card, how about a global enchantment that says "figures you control cannot be the target of ranged attacks? You could make it just creatures, but depending on the cost/domain you want to assign to it, I could see people using it either way.


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