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mindstheatre
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Post subject: These should be familiar Posted: Sat Jan 10, 2009 7:57 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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More to come!
Train All Cost: XX4 Spell
Dim all creatures you control. Every creature dimmed in this way gains a +1 attack and a +1 health token.
Tryst Cost: S1 Spell
Dim creature you control, and an adjacent enemy creature.
Mist Stalker Cost: DD4 Creature Attack 2, Health 4, Move 3, Vision 3, Range 0
Swampstride (1): Mist Stalker cannot deal or taken damage this round.
Yaku’s Sun Cost: EE2 Enchant World
When Yaku’s Sun comes into play, destroy an enchantment on target creature. Target creature cannot be the target of spells or abilities.
Psychomancer Cost: DDD6 Creature Attack 3, Health 1, Move 4, Vision 4, Range 2
Isolation [1] (3): Target creature becomes uncontrolled. As long as that creature remains uncontrolled, it attacks the closest entity each round.
Versatile Elder Cost: XX6 Creature Attack 3, Health 3, Move 3, Vision 3, Range 3
Spawn in controlled space (0): Put a -1 token affecting either attack, health, move, vision, or range on Versatile Elder, as well as a +1 token affecting a different statistic.
Baby Leech Cost: D2 Creature Attack 1, Health 1, Move 4, Vision 3, Range 0
Spawn in swamp Every time Baby Leech attacks a creature, it gains a +1 health token
_________________ -Minds
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Sunyaku
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Post subject: Re: These should be familiar Posted: Sat Jan 10, 2009 10:46 pm |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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Omg this is awesome!
I especially like the fact that you remembered I've been lobbying for a creature than can destroy enchantments for like... EVER!
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MistStlkr
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Post subject: Re: These should be familiar Posted: Sun Jan 11, 2009 4:09 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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LOL. Nice. Immortalizing what is either horrible draw luck and/or poor deck design [both..] with a creature who can't deal damage.. thanks
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mindstheatre
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Post subject: Re: These should be familiar Posted: Sun Jan 11, 2009 4:33 am |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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D’or Iron Cost: MM2 Enchant Creature Enchanted Creature has Armor [1]
Ivan Cost: MMM6 Creature Attack 6, Health 10, Move 2, Vision 5, Range 0
Ivan can melee aloft creatures. Ivan counts as aloft for the purposes of spells, abilities, and melee attacks made by aloft creatures.
Cute Sprout Cost: SS1 Creature Attack 1, Health 1, Move 3, Vision 3, Range 0
Creature Treent Foreststride, spawn in Forest
(3): Create a Cute Sprout in adjacent space under your control
Seedling Corpse
Red Flag Cost: MM3 Enchant Building
Enchanted building has Armor [X], where X is the number of enemy creatures in spaces you control
_________________ -Minds
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Sunyaku
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Post subject: Re: These should be familiar Posted: Sun Jan 11, 2009 6:39 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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Oh, whoops. I read thru the list too quickly. I thought Yaku's Sun was a creature. Ah well, still happy to see more enchantment removal cards...
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doiron
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Post subject: Re: These should be familiar Posted: Wed Jan 14, 2009 3:50 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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mindstheatre wrote: D’or Iron Cost: MM2 Enchant Creature Enchanted Creature has Armor [1]
woo hoo I'm the only one who's actually a card now!
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Sunyaku
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Post subject: Re: These should be familiar Posted: Wed Jan 14, 2009 11:53 pm |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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Which means we'll have to think up something new for you... since I doubt Jed will change the name of an existing card.
To expand on a related theme with this card, how about a global enchantment that says "figures you control cannot be the target of ranged attacks? You could make it just creatures, but depending on the cost/domain you want to assign to it, I could see people using it either way.
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