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 Post subject: More cards!
 Post Posted: Wed Mar 03, 2010 1:11 pm 
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Joined: Tue May 12, 2009 10:11 pm
Posts: 36
Location: Lost in Crossworld
Barksoul Puritan ImageImage3

Creature Treent

Armour 1, Piercing 1 (Ignors 1 Level of Armour)

Power - 1 | Hit Points - 2/2 | Speed - 3 | Vision - 2 | Range - 0

The puritans fight in the same manner that any tree conquers rock. Slowly but surely, the will pass any foe's defences.

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Merfolk MageImageImage5

Creature Swims

Spawn in Ocean

Merfolk Mage cannot be targeted by spell's or abilities your opponant controls. Damage from creatures is taken normaly.

Cannot Target anything not in 2 of an Ocean Space.

0: Target space in sight becomes Ocean until of turn. Use this ability only three times a turn.

Power - 2 | Hit Points - 1/1 | Speed - 6 | Vision - 2 | Range - 4

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"I'll figure this out in the end. After all, options are deadly!"


Last edited by KnightoftheWild on Wed Mar 03, 2010 1:16 pm, edited 1 time in total.

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 Post subject: Re: More cards!
 Post Posted: Wed Mar 03, 2010 1:15 pm 
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Joined: Tue May 12, 2009 10:11 pm
Posts: 36
Location: Lost in Crossworld
Just some ideas I had. I like Merfolk Mage because it has really good synergy with Marauding Puddle. I think it fits well into the current set of Elemental abilites, but it's real strength lies in it's 2 Domain Cost. This is Elementals Stone Mauler, and so it's really tricky. :mrgreen: :mrgreen: :mrgreen:

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 Post subject: Re: More cards!
 Post Posted: Sun Mar 07, 2010 9:44 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
KnightoftheWild wrote:
Just some ideas I had. I like Merfolk Mage because it has really good synergy with Marauding Puddle. I think it fits well into the current set of Elemental abilites, but it's real strength lies in it's 2 Domain Cost. This is Elementals Stone Mauler, and so it's really tricky. :mrgreen: :mrgreen: :mrgreen:

Pierce concept is cool. But merfolk mage ability is like having three cloudbursts a turn, make that 9 if you have three of those guys running around (Especially if you alter the terrain, use owl familiar, or go crazy with cloudbursts and ocean globing). A bit OP, but a nice new spin on an old trick :D.


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 Post subject: Re: More cards!
 Post Posted: Wed Mar 10, 2010 6:22 pm 
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Joined: Tue May 12, 2009 10:11 pm
Posts: 36
Location: Lost in Crossworld
Lol, that was supposed to be unoccupied. XD Its for filling in holes and affecting movement.

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