Login    Forum    Search    FAQ

Board index » Card Ideas




Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: Minds' Card Ideas
 Post Posted: Fri Jan 09, 2009 1:48 am 
Offline

Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Learn By Doing
Cost: X2
Enchant Creature

If a Creature damaged this round by enchanted creature is destroyed, add a +1 attack token to enchanted creature


Obsession
Cost: EEEX
Enchant World

Every time it is your turn, you may either cast the last card you cast with flux cost X at no cost to you or pass. Obsession is destroyed at the end of the round.


I Need More Time
Cost: XXX3
Spell

Add 5 minutes to your game clock


Keep Going
Cost: XXX3
Enchant World

To win, a player must achieve 30 instead of 20 glory


Desperation
Cost: XXX3
Spell

Desperation can only be played if an opposing player has at least 10 more glory than you.
Discard your entire hand. Choose 7 cards from your deck and draw them immediately.


Say My Name
Cost: D2
Enchant Creature

Enchant enemy creature with health less than 1. If creature’s controller pays 4 flux, enchanted creature is healed, you gain 1 glory, and Say My Name is destroyed.


Elf Bandits
Cost: SS4
Creature
Attack 3, Health 2, Move 4, Vision 3, Range 0

Creature Elf
Elf Bandits cannot enter an opponent-controlled space.

If Elf Bandits deal damage to creature, that creature’s controller may pay 3 flux to negate that damage. If so, Elf Bandits’ controller gains 3 flux.


Highest Bidder
Cost: DD4
Enchant Building

(4): Enchanted building now gives control to the player using this ability.
Any player may use Highest Bidder’s ability, and it may be used more than once per turn.


Flight of Fancy
Cost: EE1
Enchant Creature

Enchanted creature gains a +1 attack token at the beginning of each round.
(1): Remove an attack token from enchanted creature, and enchanted creature’s controller gains 1 flux. Any player may use this ability.

_________________
-Minds


Top 
 Profile  
 
 Post subject: Re: Minds' Card Ideas
 Post Posted: Fri Jan 09, 2009 3:12 am 
Offline

Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
Where the hell do you come up with these things? LOL


Top 
 Profile  
 
 Post subject: Re: Minds' Card Ideas
 Post Posted: Fri Jan 09, 2009 10:44 pm 
Offline

Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
It's this, or brief writing.

_________________
-Minds


Top 
 Profile  
 
 Post subject: Re: Minds' Card Ideas
 Post Posted: Sun Jan 11, 2009 4:25 am 
Offline

Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Failure of Imagination
Cost: EEE5
Spell

Choose a card in your hand. All cards in target player’s hand are replaced with copies of chosen card.




Tunnel Vision
Cost: M2
Enchant Creature

When Tunnel Vision comes into play, choose a direction. Enchanted creature can only see in that direction, and gains +1 vision.


Bondsman
Cost: XXX4
Creature
Attack 5, Health 8, Move 2, Vision 2, Range 0

When Bondsman comes into play, choose a creature. If the owner of that creature pays 2 flux, Bondsman cannot attack or move this round. If that creature is destroyed, Bondsman is destroyed.



Picasso’s Surgeon
Cost: D3
Creature
Attack 1, Health 2, Move 3, Vision 3, Range 0

(Dim): Adjacent creature loses 1 health and gains Fear[2].

_________________
-Minds


Top 
 Profile  
 
 Post subject: Re: Minds' Card Ideas
 Post Posted: Thu Jan 15, 2009 3:19 pm 
Offline

Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Race Riot
Cost: XX3
World Enchantment

Choose a race in which you have zero domain. Creatures you control deal +1 damage against creatures of that race.





Dibs
Cost: DDD1
Enchant Creature

Enchant enemy creature that came into play this round. If enchanted creature is destroyed, put a copy of it in your hand.



Tyger
Cost: XX2
Creature
Attack 3, Health 3, Speed 3, Vision 3, Range 0

Creature Beast
Spawn in forest
Uncontrolled
Fear [1]

If uncontrolled, Tyger will attack the nearest figure in the contiguous forest it occupies.

(I was thinking of doing a card for every poem in Blake’s Songs of Experience. But srsly? No.)


Mercyman Necromancer
Cost: DDD5
Creature
Attack 3, HP 5, Speed 4, Vision 3

(2): Heal an enemy creature in sigh with health less than 1. Reanimate target corpse you control in sight.


Intellectual Property
Cost: X2
Enchant World

Your opponents cannot play the last card you cast from your hand before Intellectual Property.

_________________
-Minds


Top 
 Profile  
 
 Post subject: Re: Minds' Card Ideas
 Post Posted: Mon Jan 19, 2009 4:01 am 
Offline

Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
In response to a domain-problem....




End Of the World
Cost: D3
Building
Attack 0, Health 3, Vision 1, Move 0, Range 0

Salvage
Construct on a space on the edge of the board
Gives (D) Domain
Enchantments cast adjacent to End of the World cost 1 less flux




Ghost Town
Cost: DD3
Building
Attack 0, Health 4, Vision 1, Move 0, Range 0

Salvage
Construct on ruins
Gives (D) Domain
(Dim): Move target corpse to a space adjacent to Ghost Town




Shipyard
Cost: S4
Building
Attack 0, Health 3, Vision 1, Move 0, Range 0

Aquatic Base, Salvage
Gives (S) Domain
Construct on a land space adjacent to water
Aquatic creatures cast adjacent to Shipyard cost 1 less flux




Treehouse
Cost: SS5
Building
Attack 0, Health 4, Vision 1, move 0, Range 0

Aloft, Salvage
Gives (S) Domain
Construct in deep forest (a space that is surrounded by all forests)
Construction site is aloft




Canyon Encampment
Cost: M3
Building
Attack 0, Health 3, Vision 1, Move 0, Range 0

(NB: This building does not have salvage)
Gives (M) Domain
Construct in a deep mountain (a space that is surrounded by all mountains)
Canyon Encampment has no construction site. The space that Canyon Encampment is cast on turns into a plains.



Masonry
Cost: MM6
Enchant World

Gives (M) domain. Buildings you cast take one less turn to complete.




Hall of Fire
Cost: E5
Building
Attack 0, Health 3, Vision 1, Move 0, Range 2

(NB: This building does not have salvage)
Gives (E) Domain
Construct on plains
(3): Sacrifice Hall of Fire. Create a Hall of Fire within range.




Hall of Graphic Wills (sorry, law pun)
Cost: EE3
Building
Attack 0, Health 3, Vision 1, Move 0, Range 1

Salvage
Gives (E) Domain
If a creature dies in range of Hall of Graphic Wills, you gain the domain necessary to cast that creature until end of turn




Bad Neighborhood
Cost: DDD1
Enchant Building

Enchant a base building. Enchanted building now only acts as a base for non-living creatures.

_________________
-Minds


Top 
 Profile  
 
 Post subject: Re: Minds' Card Ideas
 Post Posted: Fri Jan 30, 2009 7:10 am 
Offline

Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
So many! A lot of good ones. Some of these are going in the next set for sure.


Top 
 Profile  
 
 Post subject: Re: Minds' Card Ideas
 Post Posted: Fri Jan 30, 2009 8:52 pm 
Offline

Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Let's see what we can't do with these new mechanics, hm?

Entropy
Cost: DDD8
Enchant Space

Spawn adjacent to completed building you control. When Entropy is cast, choose a direction. All spaces in that direction to the edge of the board are enchanted with The Nothing.


Abyss, Mistress of the Seas
Cost: DX6
Creature
Attack 3, Health 4, Move 4, Vision 6, Range 1

Creature Construct Aquatic

(Dim): Target ocean space in view is enchanted with The Nothing



Feast or Famine
Cost: MD4 (yeah bitches, it’s multidomain)
Enchant World

When Feast or Famine comes into play, choose one:
Remove all cards from target player’s hand and replace them with X buildings from their deck where X is the number of cards removed in this way. When Feast or Famine leaves play, return all cards removed in this way.
OR
Target player does not autodraw, but instead draws buildings as normal.



Dwarven Exactness
Cost: MX2
Enchant World

Any card cast by target player with Universal X Domain requirements now has the equivalent level of Mountain Folk Domain requirements instead.


Dark Specificity
Cost: DX2
Enchant World

Any card cast by target player with Universal X Domain requirements now has the equivalent level of Dark Legion Domain requirements instead.


Elemental Necessity
Cost: EX2
Enchant World

Any card cast by target player with Universal X Domain requirements now has the equivalent level of Elemental Domain requirements instead.


Elven Repetition
Cost: EX2
Enchant World

Any card cast by target player with Universal X Domain requirements now has the equivalent level of Sylvan Domain requirements instead.


Prism Chamber
Cost: EX7
Building
Attack 0, Health 5, Move 0, Vision 2, Range 0

Base, Salvage
All cards you cast now use Universal X domain instead of specified domain requirements



Criminality
Cost: XX3
Enchant World

Any time a player autodraws a building that provides a domain they do not currently have at least 1 level in, that player loses 1 glory.

_________________
-Minds


Top 
 Profile  
 
 Post subject: Re: Minds' Card Ideas
 Post Posted: Sat Jan 31, 2009 12:54 am 
Offline

Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
LOL... rename the last one "Learning Curve" :-D


Top 
 Profile  
 
 Post subject: Re: Minds' Card Ideas
 Post Posted: Sat Jan 31, 2009 6:42 am 
Offline

Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
MistStlkr wrote:
LOL... rename the last one "Learning Curve"


I like it.

_________________
-Minds


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Board index » Card Ideas


Who is online

Users browsing this forum: No registered users and 22 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron